Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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Eep² (t|c)
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Eep² (t|c)
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|developer=Monolith Productions |developer=Monolith Productions
|engine=Lithtech |engine=Lithtech
 +|sound=stereo
|character=alien, predator, human |character=alien, predator, human
}} }}
-==Engine==+==[[Effects]]==
- +===atmospheric/environmental===
-===Atmospheric/environmental effects===+
* [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) * [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])
* [[steam]]: dead [[aliens]], [[pipes]] * [[steam]]: dead [[aliens]], [[pipes]]
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* [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]] * [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]]
-====Other====+====other====
* [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire) * [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
* see [[#particle effects|particle effects]] * see [[#particle effects|particle effects]]
===[[lighting]]=== ===[[lighting]]===
-* [[dynamic]], [[colored]]+* [[dynamic lighting|dynamic]], [[colored lighting|colored]]
* [[coronas]], [[flickering]] * [[coronas]], [[flickering]]
* [[fire]], [[flares]], [[flashlights]] * [[fire]], [[flares]], [[flashlights]]
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===[[texture]]=== ===[[texture]]===
-* 16-/32-[[bit depth]]+* [[bit depth]]: 16/32
* [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]] * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
* [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]] * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
* [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]] * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]]
-===Other===+===other===
* [[lens flare]] * [[lens flare]]
* [[reflection]]: see environmental texture mapping * [[reflection]]: see environmental texture mapping
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* [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
-==[[player character]]==+==[[Character]]==
-* [[character]]: [[alien]], [[:human]], or [[:predator]]+===[[player character]]===
 +* [[character]]: [[alien]], [[human]], or [[predator]]
* [[facial animation]] * [[facial animation]]
* [[impact dust]]: [[feet jump-land]] * [[impact dust]]: [[feet jump-land]]
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* [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]])
-** [[view pan]]: [[keyboard]]/[[mouse]]+** [[view pan|pan]]: [[keyboard]]/[[computer mouse|mouse]]
* other: [[alien grows]] * other: [[alien grows]]
-==[[environment]]==+===[[NPCs]]===
 +* [[aliens]], [[humans]], [[predators]]
 + 
 +==[[Environment]]==
* [[location]]: other [[planets]] * [[location]]: other [[planets]]
-* [[cutscenes]]: yes+* [[cutscenes]]
-* [[level editor]]: no+* [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]]
<!-- <!--
-===[[environmental interaction]]===+===[[interaction]]===
-* dropable:+* drop:
-* pickupable:+* pick up:
* other: * other:
--> -->
-* [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] 
- 
-==[[NPCs]]== 
-* [[aliens]], [[humans]], [[predators]] 
-==Other==+==[[Inventory]]==
-* [[inventory]]: [[weapons]]/[[ammo]]+* [[weapons]]/[[ammo]]
-* [[sound]]: [[stereo]]+

Current revision

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  first-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Effects
sound  stereo
Character
name  alienpredatorhuman



Effects

atmospheric/environmental

weather

other

lighting

particle effects

physics

texture

other

Character

player character

NPCs

Environment

Inventory

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