Dragon's Lair 3D
3D Game Comparison - Game vs. game. No hype; just facts.™
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- | <img src=http://tnlc.com/eep/dragon'slair3d.gif width=220 height=46 border=0 alt="Dragon's Lair 3D: Return to the Lair"> | + | <img src=http://www.tnlc.com/eep/dragon%27slair3d.gif width=220 height=46 border=0 alt="Dragon's Lair 3D: Return to the Lair"> |
- | + | ||
{{game | {{game | ||
|year=2002 | |year=2002 | ||
- | |genre=fantasy action-adventure | + | |genre=action-adventure |
- | |developer=Dragonstone | + | |theme=fantasy |
+ | |developer=Dragonstone Software | ||
+ | |publisher=Ubisoft | ||
|engine=proprietary | |engine=proprietary | ||
+ | |character=Dirk the Daring | ||
}} | }} | ||
- | ==[[Engine]]== | + | ==[[Effects]]== |
- | * atmospheric/environmental [[effects]] | + | * atmospheric/environmental |
- | ** [[water]]: [[drops]] | + | ** [[sparkles]]: [[magic]], [[mana]] cell |
- | ** other: [[impact dust]] (enchanted bookcases), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact), [[sparkles]] ([[magic]], mana cell), [[steam]] ([[cauldron]], [[grate]]); see particle effects | + | ** [[steam]]: [[cauldron]], [[grate]] |
- | * [[collision detection]]: jump-landing Dirk's [[body impact collision|body breaks barrels]] | + | ** [[water]]: [[water drops]] |
+ | ** other: [[impact dust]] (enchanted bookcases), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact); see particle effects | ||
* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]] | * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]] | ||
- | * [[particle effects]]: [[fire]], Dirk's charred body, [[dust]], [[magic]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], [[water drops]] | + | * [[particle effects]]: [[fire]], Dirk's [[charred body]], [[dust]], [[magic]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], [[water drops]] |
* [[physics]] | * [[physics]] | ||
+ | ** [[collision detection]]: jump-landing Dirk's [[body impact collision|body breaks barrels]] | ||
** [[gravity]]: characters | ** [[gravity]]: characters | ||
** [[friction]], [[inertia]], [[momentum]] | ** [[friction]], [[inertia]], [[momentum]] | ||
- | ** [[bounce]]: barrel shards, sparks | + | ** [[bounce]]: barrel [[wood shards|shards]], sparks |
* [[shadows]]: horizontal angle adjustment?, [[ovalular masks]]; characters | * [[shadows]]: horizontal angle adjustment?, [[ovalular masks]]; characters | ||
- | * [[skeletal animation]]: yes | + | * [[skeletal animation]] |
- | * [[texture]]: 16-/32-[[bit depth]] | + | * [[texture]] |
- | ** [[filtering]]: [[bilinear]] | + | ** [[bit depth]]: 16/32 |
- | ** [[mapping]]: [[mip]] | + | ** [[texture filtering|filtering]]: [[bilinear]] |
+ | ** [[texturemapping|mapping]]: [[mip]] | ||
* [[transparency]]: [[tracers]] (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]] | * [[transparency]]: [[tracers]] (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]] | ||
- | * other: [[anti-aliasing]], [[cel shading]] (characters, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact) | + | * other: [[anti-aliasing]], [[cel shading]] (characters, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact) |
==[[Character]]== | ==[[Character]]== | ||
===[[player character]]=== | ===[[player character]]=== | ||
- | * name/description: [[Dirk]], a [[knight]] | + | * name/description: [[Dirk the Daring]], a [[knight]] |
* [[darkens in shadows]] | * [[darkens in shadows]] | ||
- | * [[facial expressions]] | + | * [[facial animation]] |
* [[footsteps]]: [[metal]], [[stone]], [[wood]] | * [[footsteps]]: [[metal]], [[stone]], [[wood]] | ||
* [[idle actions]] | * [[idle actions]] | ||
- | * [[moves]]: [[block]], [[climb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: attack, [[grab ledge]], [[pull up]]), [[roll]] (forward, left/right), [[run]], [[shoot]]/[[swing]] weapon, [[strafe]], [[walk]] | + | * [[moves]]: [[block]], [[climb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[attack]], [[grab ledge]], [[pull up]]), [[roll]] (forward, left/right), [[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]] |
* [[view]]: [[3rd-]]/[[1st-person]] (- move character) | * [[view]]: [[3rd-]]/[[1st-person]] (- move character) | ||
- | ** [[pan]]: keyboard/mouse | + | ** [[pan]]: [[keyboard]]/[[computer mouse|mouse]] |
** other: [[body fade|character bodies fade]] when camera near | ** other: [[body fade|character bodies fade]] when camera near | ||
===[[NPCs]]=== | ===[[NPCs]]=== | ||
- | * [[bats]], [[books]] (flying), [[chairs]], hopping creatures, [[knights]], [[serpent]] (hydra?) | + | * [[bats]], [[books]] (flying), [[chairs]], [[dragon]], hopping creatures, [[knights]], [[Princess Daphne]], [[serpent]] (hydra?) |
* [[AI]]: some [[dazeable]] | * [[AI]]: some [[dazeable]] | ||
Current revision
Contents |
Wikipedia:Dragon's Lair 3D | }} | |
---|---|---|
year | 2002 | |
genre(s) | action-adventure | |
theme(s) | fantasy | |
developer(s) | Dragonstone Software | |
publisher(s) | Ubisoft | |
engine | proprietary | |
Character | ||
name | Dirk the Daring |
Effects
- atmospheric/environmental
- sparkles: magic, mana cell
- steam: cauldron, grate
- water: water drops
- other: impact dust (enchanted bookcases), embers (fireballs), explosions, fire, smoke, sparks (sword impact); see particle effects
- lighting: dynamic, colored; coronas
- particle effects: fire, Dirk's charred body, dust, magic, smoke, sparks, sparkles, steam, water drops
- physics
- collision detection: jump-landing Dirk's body breaks barrels
- gravity: characters
- friction, inertia, momentum
- bounce: barrel shards, sparks
- shadows: horizontal angle adjustment?, ovalular masks; characters
- skeletal animation
- texture
- transparency: tracers (arrows?, sword swing), cobwebs, fire, light beams, smoke, water
- other: anti-aliasing, cel shading (characters, pickups, ropes), motion blur, shaking (fireball impact)
Character
player character
- name/description: Dirk the Daring, a knight
- darkens in shadows
- facial animation
- footsteps: metal, stone, wood
- idle actions
- moves: block, climb, crouch, drop/pick up object, jump (+: attack, grab ledge, pull up), roll (forward, left/right), run, shoot/swing weapon, strafe, walk
- view: 3rd-/1st-person (- move character)
- pan: keyboard/mouse
- other: character bodies fade when camera near
NPCs
- bats, books (flying), chairs, dragon, hopping creatures, knights, Princess Daphne, serpent (hydra?)
- AI: some dazeable
Environment
- # levels: 1 castle, 43 areas, 250+ rooms
- location: mostly indoors
- cutscenes: yes
- level editor: no
- puzzles: find keys, hit switches
- traps/hazards: breakaway floors, drowning, electrocution, gravity (falling), falling (bookcases, boulders, tables), fire (+ balls), shooting (books, flaming wood poles)
interaction
- break: barrels, wood beam
- climb: chains (+ turn left/right, jump), ladders
- drop/pick up: see inventory
- open/close (automatic): doors, gates
- ride: swinging ropes
- other: hit switches, swing on ropes
Inventory
- ammo, amulet, treasure (crowns, diamonds, goblets, gold coin bags), keys, potions (health, mana)
- weapons: crossbow, sword