Dragon's Lair 3D
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 22:02, 3 March 2010 (edit) Eep² (t|c) theme ← Previous diff |
Revision as of 18:28, 8 March 2010 (edit) (undo) Eep² (t|c) →NPCs - dragon (duh), Daphne Next diff → |
||
Line 45: | Line 45: | ||
===[[NPCs]]=== | ===[[NPCs]]=== | ||
- | * [[bats]], [[books]] (flying), [[chairs]], hopping creatures, [[knights]], [[serpent]] (hydra?) | + | * [[bats]], [[books]] (flying), [[chairs]], [[dragon]], hopping creatures, [[knights]], [[Princess Daphne]], [[serpent]] (hydra?) |
* [[AI]]: some [[dazeable]] | * [[AI]]: some [[dazeable]] | ||
Revision as of 18:28, 8 March 2010
Contents |
Wikipedia:Dragon's Lair 3D | }} | |
---|---|---|
year | 2002 | |
genre(s) | action-adventure | |
theme(s) | fantasy | |
developer(s) | Dragonstone Software | |
publisher(s) | Ubisoft | |
engine | proprietary | |
Character | ||
name | Dirk the Daring |
Engine
- atmospheric/environmental effects
- sparkles: magic, mana cell
- steam: cauldron, grate
- water: water drops
- other: impact dust (enchanted bookcases), embers (fireballs), explosions, fire, smoke, sparks (sword impact); see particle effects
- lighting: dynamic, colored; coronas
- particle effects: fire, Dirk's charred body, dust, magic, smoke, sparks, sparkles, steam, water drops
- physics
- collision detection: jump-landing Dirk's body breaks barrels
- shadows: horizontal angle adjustment?, ovalular masks; characters
- skeletal animation
- texture
- transparency: tracers (arrows?, sword swing), cobwebs, fire, light beams, smoke, water
- other: anti-aliasing, cel shading (characters, pickups, ropes), motion blur, shaking (fireball impact)
Character
player character
- name/description: Dirk the Daring, a knight
- darkens in shadows
- facial animation
- footsteps: metal, stone, wood
- idle actions
- moves: block, climb, crouch, drop/pick up object, jump (+: attack, grab ledge, pull up), roll (forward, left/right), run, shoot/swing weapon, strafe, walk
- view: 3rd-/1st-person (- move character)
- pan: keyboard/mouse
- other: character bodies fade when camera near
NPCs
- bats, books (flying), chairs, dragon, hopping creatures, knights, Princess Daphne, serpent (hydra?)
- AI: some dazeable
Environment
- # levels: 1 castle, 43 areas, 250+ rooms
- location: mostly indoors
- cutscenes: yes
- level editor: no
- puzzles: find keys, hit switches
- traps/hazards: breakaway floors, drowning, electrocution, gravity (falling), falling (bookcases, boulders, tables), fire (+ balls), shooting (books, flaming wood poles)
interaction
- break: barrels, wood beam
- climb: chains (+ turn left/right, jump), ladders
- drop/pick up: see inventory
- open/close (automatic): doors, gates
- ride: swinging ropes
- other: hit switches, swing on ropes
Inventory
- ammo, amulet, treasure (crowns, diamonds, goblets, gold coin bags), keys, potions (health, mana)
- weapons: crossbow, sword