Dragon's Lair 3D
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 21:41, 3 March 2010 (edit) Eep² (t|c) full character name, cleanup links ← Previous diff |
Revision as of 22:01, 3 March 2010 (edit) (undo) Eep² (t|c) full dev, pub Next diff → |
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|year=2002 | |year=2002 | ||
|genre=fantasy action-adventure | |genre=fantasy action-adventure | ||
- | |developer=Dragonstone | + | |developer=Dragonstone Software |
+ | |publisher=Ubisoft | ||
|engine=proprietary | |engine=proprietary | ||
|character=Dirk the Daring | |character=Dirk the Daring |
Revision as of 22:01, 3 March 2010
Contents |
Wikipedia:Dragon's Lair 3D | }} | |
---|---|---|
year | 2002 | |
genre(s) | fantasy action-adventure | |
developer(s) | Dragonstone Software | |
publisher(s) | Ubisoft | |
engine | proprietary | |
Character | ||
name | Dirk the Daring |
Engine
- atmospheric/environmental effects
- sparkles: magic, mana cell
- steam: cauldron, grate
- water: water drops
- other: impact dust (enchanted bookcases), embers (fireballs), explosions, fire, smoke, sparks (sword impact); see particle effects
- lighting: dynamic, colored; coronas
- particle effects: fire, Dirk's charred body, dust, magic, smoke, sparks, sparkles, steam, water drops
- physics
- collision detection: jump-landing Dirk's body breaks barrels
- shadows: horizontal angle adjustment?, ovalular masks; characters
- skeletal animation
- texture
- transparency: tracers (arrows?, sword swing), cobwebs, fire, light beams, smoke, water
- other: anti-aliasing, cel shading (characters, pickups, ropes), motion blur, shaking (fireball impact)
Character
player character
- name/description: Dirk the Daring, a knight
- darkens in shadows
- facial animation
- footsteps: metal, stone, wood
- idle actions
- moves: block, climb, crouch, drop/pick up object, jump (+: attack, grab ledge, pull up), roll (forward, left/right), run, shoot/swing weapon, strafe, walk
- view: 3rd-/1st-person (- move character)
- pan: keyboard/mouse
- other: character bodies fade when camera near
NPCs
Environment
- # levels: 1 castle, 43 areas, 250+ rooms
- location: mostly indoors
- cutscenes: yes
- level editor: no
- puzzles: find keys, hit switches
- traps/hazards: breakaway floors, drowning, electrocution, gravity (falling), falling (bookcases, boulders, tables), fire (+ balls), shooting (books, flaming wood poles)
interaction
- break: barrels, wood beam
- climb: chains (+ turn left/right, jump), ladders
- drop/pick up: see inventory
- open/close (automatic): doors, gates
- ride: swinging ropes
- other: hit switches, swing on ropes
Inventory
- ammo, amulet, treasure (crowns, diamonds, goblets, gold coin bags), keys, potions (health, mana)
- weapons: crossbow, sword