Gothic

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Revision as of 09:31, 3 March 2010 (edit)
Eep² (t|c)
<img src=http://tnlc.com/eep/gothic.gif width=199 height=83 border=0 alt=Gothic> {{game |year=2001 |genre=action-adventure, role-playing game |theme=fantasy |developer=Piranha Bytes |publisher= |eng...
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Eep² (t|c)
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===[[NPCs]]=== ===[[NPCs]]===
-* birdlike creatures, demons, dogs, goblins, humans, insects, lizards, orcs, rats, skeletons, trolls, wolves, zombies+* birdlike creatures, [[demons]], [[dogs]], [[goblins]], [[humans]], [[insects]], [[lizards]], [[orcs]], [[rats]], [[skeletons]], [[trolls]], [[wolves]], [[zombies]]
-====[[AI]]===+ 
 +====[[AI]]====
* [[dodge]], [[flank]] * [[dodge]], [[flank]]
* can knock unconcious * can knock unconcious
* drawn weapons and sneaking arouse reactions * drawn weapons and sneaking arouse reactions
-* idle chit chat+* [[idle chit chat]]
* limited line-of-sight vision * limited line-of-sight vision
-* look at player while in range (+ some turn)+* [[look at player]] while in range (+ some turn)
* steal ore after knocking player (or another character) out * steal ore after knocking player (or another character) out
* stop following after certain distance and return to origin * stop following after certain distance and return to origin
-* over 500 NPCs with [[NPC daily routines|daily routines]] (sleep, eat, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does something to one) +* over 500 NPCs with [[AI daily routines|daily routines]] (sleep, eat, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does something to one)
==[[Environment]]== ==[[Environment]]==

Revision as of 20:46, 3 March 2010

Gothic

Contents

Wikipedia:Gothic
}}
year  2001
genre(s)  action-adventurerole-playing game
theme(s)  fantasy
developer(s) Piranha Bytes
engine Proprietary
Effects
sound  stereo
Character
name  Rynn



Engine

atmospheric/environmental effects

physics

texture

Character

player character

NPCs

AI

  • dodge, flank
  • can knock unconcious
  • drawn weapons and sneaking arouse reactions
  • idle chit chat
  • limited line-of-sight vision
  • look at player while in range (+ some turn)
  • steal ore after knocking player (or another character) out
  • stop following after certain distance and return to origin
  • over 500 NPCs with daily routines (sleep, eat, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does something to one)

Environment

interaction

Inventory

weapons

Sound

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