Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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===Atmospheric/environmental effects=== | ===Atmospheric/environmental effects=== | ||
- | * [[effect::sparks]]: hacking, [[object::flares]], impacts (alien claws, knives) | + | * [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) |
- | * [[effect::steam]]: dead aliens, pipes | + | * [[effect::steam]]: [[steam:=dead aliens]], [[steam:=pipes]] |
- | ====Weather==== | + | ====[[effect::weather|Weather]]==== |
- | * [[effect weather::clouds]]: moving, rotating | + | * [[weather:=clouds]]: [[clouds:=moving]], [[clouds:=rotating]] |
- | * [[effect wind::wind]]: cable hooks, curtains/drapes, streamers, trees | + | * [[weather:=wind]]: [[cable hooks]], [[curtains]]/[[drapes]], [[streamers]], [[trees]] |
====Other==== | ====Other==== | ||
- | * [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] (fire) | + | * [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke:=fire]]) |
* see [[#particle effects|particle effects]] | * see [[#particle effects|particle effects]] | ||
- | ===Lighting=== | + | ===[[effect::lighting|Lighting|]]=== |
- | * dynamic, colored | + | * [[lighting:=dynamic]], [[lighting:=colored]] |
- | * [[effect lighting::coronas]], [[effect lighting::flickering]] | + | * [[lighting:=coronas]], [[lighting:=flickering]] |
- | * fire, flares, flashlights | + | * [[lighting examples:=fire]], [[lighting examples:=flares]], [[lighting examples:=flashlights]] |
- | ===Particle effects=== | + | ===[[effect::particle effects|Particle effects]]=== |
- | * blood spray, debris, fire, gas, glass shards, smoke, sparks, steam | + | * [[blood spray]], [[debris]], fire, [[gas]], [[glass shards]], smoke, sparks, steam |
===Physics=== | ===Physics=== | ||
- | * gravity: player character, NPCs | + | * [[gravity]]: [[player character]], NPCs |
- | * friction, inertia, momentum | + | * [[friction]], [[inertia]], [[momentum]] |
===Texture=== | ===Texture=== | ||
- | * 16-/32-bit depth | + | * 16-/32-[[bit depth]] |
- | * filtering: bi-/trilinear | + | * [[filtering]]: bi-/[[trilinear]] |
- | * mapping: environmental (desks, glass, walls), mip | + | * [[mapping]]: environmental ([[desks]], glass, [[walls]]), [[mip]] |
- | * decals: blood, bullet holes, guts | + | * [[decals]]: [[blood]], [[bullet holes]], [[guts]] |
===Other=== | ===Other=== | ||
- | * lens flare | + | * [[lens flare]] |
- | * reflection: see environmental texture mapping | + | * [[reflection]]: see environmental texture mapping |
- | * shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable | + | * [[shadows]]: vertical angle adjustment, ovalular masks; animals, anything pickupable |
- | * skeletal animation | + | * [[skeletal animation]] |
- | * transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water | + | * [[transparency]]: clouds, fire, glass, [[light beams]] ([[laser]], sun), [[pheremone auras]], smoke, steam, water |
==Player character== | ==Player character== | ||
- | * character: alien, human, or predator | + | * [[character]]: alien, [[human]], or [[predator]] |
- | * facial animation | + | * [[facial animation]] |
- | * feet jump-land impact dust | + | * feet jump-land [[impact dust]] |
- | * footsteps: dirt, water | + | * [[footsteps]]: [[dirt]], water |
- | * moves: pickup object, hit/kick, run, walk | + | * [[moves]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] |
- | * view: 1st-person (3rd-person with cheats) | + | * [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]]) |
- | ** pan: keyboard/mouse | + | ** [[pan]]: keyboard/mouse |
* other: alien grows | * other: alien grows | ||
==Level/world design== | ==Level/world design== | ||
- | * location: other planets | + | * [[location]]: other [[planets]] |
- | * cutscenes: yes | + | * [[cutscenes]]: yes |
- | * level editor: no | + | * [[level editor]]: [[level editor:=no]] |
<!-- | <!-- | ||
===Environmental interaction=== | ===Environmental interaction=== | ||
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* other: | * other: | ||
--> | --> | ||
- | * traps/hazards: acid, electricity, fire, gas (plants), steam | + | * traps/hazards: [[acid]], [[electricity]], fire, gas ([[plants]]), steam |
==NPCs== | ==NPCs== | ||
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==Other== | ==Other== | ||
- | * inventory: weapons/ammo | + | * [[inventory]]: [[weapons]]/[[ammo]] |
- | * sound: stereo | + | * [[sound]]: [[stereo]] |
[[Category:Games]] | [[Category:Games]] |
Revision as of 10:35, 6 August 2007
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | First-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
- effect::sparks: hacking, flares, impacts (alien claws, knives)
- effect::steam: steam:=dead aliens, steam:=pipes
Weather
- weather:=clouds: clouds:=moving, clouds:=rotating
- weather:=wind: cable hooks, curtains/drapes, streamers, trees
Other
Lighting|
- lighting:=dynamic, lighting:=colored
- lighting:=coronas, lighting:=flickering
- lighting examples:=fire, lighting examples:=flares, lighting examples:=flashlights
Particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
Physics
- gravity: player character, NPCs
- friction, inertia, momentum
Texture
- 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
Other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
Player character
- character: alien, human, or predator
- facial animation
- feet jump-land impact dust
- footsteps: dirt, water
- moves: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- pan: keyboard/mouse
- other: alien grows
Level/world design
- location: other planets
- cutscenes: yes
- level editor: level editor:=no
- traps/hazards: acid, electricity, fire, gas (plants), steam