Heavy Metal: F.A.K.K.²

3D Game Comparison - Game vs. game. No hype; just facts.™

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|year=2000 |year=2000
|genre=action-adventure |genre=action-adventure
 +|theme=fantasy,futuristic
|publisher=Sierra Entertainment |publisher=Sierra Entertainment
|developer=Ritual Entertainment |developer=Ritual Entertainment
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==[[Engine]]== ==[[Engine]]==
===[[Effects]]=== ===[[Effects]]===
-* [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing)+* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
-* lighting: dynamic, colored+** [[asteroid fragments]], [[crystals]] (some), [[explosions]], [[flamethrower]], [[lightning]]
-** asteroid fragments, crystals (some), explosions, flamethrower, lightning+* [[particle effects]]: [[blowing leaves]], [[explosion debris]], fly [[swarms]], settling [[feathers]] after giant bird deaths, some weapon effects
-* [[particle effects]]: blowing leaves, explosion debris, fly swarms, settling feathers after giant bird deaths, some weapon effect+
* [[physics]] * [[physics]]
 +** [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing)
** knock asteroid fragments off ledges which break on hitting ground ** knock asteroid fragments off ledges which break on hitting ground
 +** rope-suspended platforms pivot from Julie's [[weight]]
** sliding doors push Julie ** sliding doors push Julie
-** rope-suspended platforms pivot from Julie's weight+* [[reflection]]: metallic surfaces, non-translucent glass, many other things
-* reflection: metallic surfaces, non-translucent glass, many other things+* [[shadows]]: [[polygonal shadows|polygonal]]
-* shadows: polygonal+** [[#Character|characters]]: horizontal, flat (2D); dynamic
-** player character, NPCs, aliens/enemies: horizontal, flat (2D); dynamic+** [[multiple light sources]]: position adjustment, distance lengthening & shortening
-** multiple light source: position adjustment, distance lengthening & shortening+* [[texture]]
-* texture+** [[texture filtering|filtering]]: [[bilinear]], [[trilinear]]
-** filtering: bilinear, trilinear+** [[texturemapping|mappping]]: [[mipmapping|mip]]
-** mapping: mipmapping+** [[detail textures|detail]]/procedural: flamethrower burns
-** detail/procedural: flamethrower burns+* [[transparency]]: explosions, fire, ghosts, [[glass]] (glasses, health vials, water ampules, windows), [[hologram]] (Julie), [[lens flare]], lightning, [[light shafts]], plant/flower petals (some), [[smoke]], [[steam]], wasp [[wings]], water (+ dripping)
-* [[transparency]]: explosions, fire, ghosts, glass (glasses, health vials, water ampules, windows), hologram (Julie), lens flare, lightning, light shafts, plant/flower petals (some), smoke, steam, wasp wings, water (+ dripping)+* [[lens flare]], [[underwater distortion]]
-* [[lens flare]], underwater distortion+
====Atmospheric/environmental==== ====Atmospheric/environmental====
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** [[weather transition|clear-cloudy transition]] ** [[weather transition|clear-cloudy transition]]
** [[lightning]]: strikes bridge (breaking) and tree (burning) ** [[lightning]]: strikes bridge (breaking) and tree (burning)
-** [[wind]]: leaves, tapestries+** [[wind]]: leaves, [[tapestries]]
* [[camera shaking]] * [[camera shaking]]
* [[dust]]: cave claw hand scraping, Julie (landing & shimmying) * [[dust]]: cave claw hand scraping, Julie (landing & shimmying)
-* smoke (+ chainsaw, flame sword, Gruff's pipe)+* [[smoke]]: chainsaw, flame sword, Gruff's pipe
* [[steam]] (some pipes) * [[steam]] (some pipes)
-* water [[mist]]/[[spray]]: lawn sprinkler+* water [[mist]]/[[spray]]: lawn [[sprinkler]]
==[[Character]]== ==[[Character]]==
-===Player===+===[[player character]]===
* [[facial animation]] * [[facial animation]]
* [[footsteps]]: various * [[footsteps]]: various
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** combo weapon actions ** combo weapon actions
** [[dual wield]] ** [[dual wield]]
-* clothing/skin: jumpsuit (+ rips & loses pieces); leather stirrups & thong+* clothing/skin: [[jumpsuit]] (+ rips & loses pieces); leather [[stirrups]] & [[thong]]
* [[view]]: [[3rd-person]] (1st-person via console command) * [[view]]: [[3rd-person]] (1st-person via console command)
** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical
-===Non-player===+===[[NPCs]]===
* [[aliens]], [[birds]] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]]) * [[aliens]], [[birds]] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]])
* [[AI]] * [[AI]]
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==[[Environment]]== ==[[Environment]]==
-* [[:cat:levels|levels]]: 24 [[map]]s + training+* [[# levels]]: 24 [[map]]s + [[training]]
* [[location]]: Eden (fantasy-futuristic world) * [[location]]: Eden (fantasy-futuristic world)
* [[cutscene]]s: many * [[cutscene]]s: many
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===[[Interaction]]=== ===[[Interaction]]===
* [[collapsible scenery]] * [[collapsible scenery]]
-* pick up: creepers, see [[#Inventory]]+* [[pick up]]: creepers, see [[#Inventory]]
-* pull: [[buttons]], [[crates]], [[hay bales]], [[levers]], [[switches]]+* [[pull]]: [[buttons]], [[crates]], [[hay bales]], [[levers]], [[switches]]
-* push: [[boulder]], crates, hay bales, [[tree trunk]]+* [[push]]: [[boulder]], crates, hay bales, [[tree trunk]]
-* ride: dung [[cart]], hay (carried by crane), large machinery, sprinkler heads+* [[ride]]: dung [[cart]], hay (carried by crane), large machinery, sprinkler heads
-* throw: shglieks+* [[throw]]: shglieks
* dandelion-like flowers disperse seeds when walked into * dandelion-like flowers disperse seeds when walked into
==[[Inventory]]== ==[[Inventory]]==
-* store and use+* [[store and use]]
* [[pickups]]: 3D objects * [[pickups]]: 3D objects
* [[ammo]], [[health vial]]s, [[gas can]]s, quest items, [[shield]]s, Tiki [[runes]], water [[ampules]], weapons * [[ammo]], [[health vial]]s, [[gas can]]s, quest items, [[shield]]s, Tiki [[runes]], water [[ampules]], weapons
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** [[axe]], [[explosives]] (thermal detonator), [[guns]] ([[pistol]], [[shotgun]], [[Uzi]]), [[sling]] (rocks, explosive [[asteroid fragment]]s, [[gas spore]]), [[swords]] ([[chainsaw]]: requires gas; flame, normal) ** [[axe]], [[explosives]] (thermal detonator), [[guns]] ([[pistol]], [[shotgun]], [[Uzi]]), [[sling]] (rocks, explosive [[asteroid fragment]]s, [[gas spore]]), [[swords]] ([[chainsaw]]: requires gas; flame, normal)
** [[bullet hole]]s ** [[bullet hole]]s
-** targeting: [[automatic targeting|automatic]] and [[manual targeting|manual]]+** [[targeting]]: [[automatic targeting|automatic]] and [[manual targeting|manual]]
-==[[Sound]]==+==Other==
-* [[stereo sound|stereo]], [[A3D]], [[EAX]]+* [[sound]]: [[stereo sound|stereo]], [[A3D]], [[EAX]]

Current revision

Contents

Wikipedia:Heavy Metal: F.A.K.K.²
}}
year  2000
genre(s)  action-adventure
theme(s)  fantasyfuturistic
developer(s) Ritual Entertainment
publisher(s) Sierra Entertainment
engine Quake III
engine type polygon
Character
name  Julie Strain



Engine

Effects

Atmospheric/environmental

Character

player character

NPCs

  • aliens, birds (giant), shglieks (when mad), plants (arrow-shooting, eating, strangling vines)
  • AI
    • shglieks: distract (training area only?), knock unconscious, aggressive when hurt
    • birds move out of Julie's way
    • cave claw hand can kill NPCs

Environment

Interaction

Inventory

Other

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