Wurm
3D Game Comparison - Game vs. game. No hype; just facts.™
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Current revision (18:23, 28 February 2010) (edit) (undo) Eep² (t|c) -non-existent features |
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|wikipedia=Wurm Online | |wikipedia=Wurm Online | ||
|year=2006 | |year=2006 | ||
- | |genre=RPG,simulation,fantasy | + | |genre=role-playing game,simulation |
+ | |theme=fantasy | ||
|publisher=OneTooFree | |publisher=OneTooFree | ||
|developer=OneTooFree | |developer=OneTooFree | ||
Line 55: | Line 56: | ||
* [[Java OpenGL]] | * [[Java OpenGL]] | ||
* [[collision detection]]: 2D (and missing with many objects) | * [[collision detection]]: 2D (and missing with many objects) | ||
- | * [[lighting]]: dynamic, colored, vertex; [[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es | + | * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es |
* [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]] | * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]] | ||
* [[physics]] | * [[physics]] | ||
- | ** [[gravity]]: characters | + | ** [[gravity]]: [[#Character|characters]] |
** [[friction]], [[inertia]], [[momentum]] | ** [[friction]], [[inertia]], [[momentum]] | ||
- | * [[reflection]]: water--almost everything! | + | * [[reflection]]: [[water reflection|water]]--almost everything! |
- | * [[shadows]]: characters (-1st-person view), fences, walls, buildings, trees, clouds--almost everything! | + | * [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, walls, buildings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything! |
- | * skeletal animation: no | + | * [[texture]]: 16-/32-bit depth? |
- | * texture: 16-/32-bit depth? | + | ** [[texture filtering|filtering]]: [[bilinear]] |
- | ** filtering: [[bilinear]] | + | ** [[texturemapping|mapping]]: [[mipmapping|mip]], [[bumpmapping|bump]] |
- | ** mapping: mip, bump | + | * [[transparency]]: [[fire]], [[smoke]], [[water]] |
- | * [[transparency]]: fire, smoke, water | + | |
* other: [[occlusion culling]], [[LOD]], usable object/tile highlight | * other: [[occlusion culling]], [[LOD]], usable object/tile highlight | ||
===Atmospheric/environmental [[effects]]=== | ===Atmospheric/environmental [[effects]]=== | ||
- | * [[smoke]]: fire | + | * [[smoke]]: [[fire]] |
- | * water: [[reflection]] | + | * [[water]]: [[reflection]] |
- | * [[weather]]: [[fog]], [[lightning]], [[rain]], [[wind]] (smoke, vegetation) | + | * [[weather]]: [[fog]], [[lightning]], [[rain]], [[wind]] ([[smoke]], [[vegetation]]) |
- | * other: [[butterflies]], fire (campfires, forges, ovens, torches?), bushes/trees grow, objects [[decay]]; see particle effects | + | * other: [[butterflies]], [[fire]] ([[campfires]], [[forges]], [[ovens]], torches?), [[vegetation growth|bushes/trees grow]], objects [[decay]]; see [[#Engine|particle effects]] |
==Character== | ==Character== | ||
===[[Player character]]=== | ===[[Player character]]=== | ||
- | * name/description: custom-named human male or female | + | * name/description: custom-named humanoid ("Wurmian") male or female |
* [[action]]s/moves: [[activate]], [[attack]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[climb]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[pick up]] ([[take]]), [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]] | * [[action]]s/moves: [[activate]], [[attack]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[climb]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[pick up]] ([[take]]), [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]] | ||
- | * body rendered in 1st-person view | + | * [[body rendered in 1st-person view]] |
- | * dying (and approaching it) causes screen to fade red in/out in a tunnel-like effect | + | * dying (and approaching it) causes screen to fade <font color=red>red</font> in/out in a [[tunnel-like effect]] |
- | * footprints: none | + | * [[footstep]]s: [[dirt]], [[grass]], [[stone]] |
- | * [[footstep]]s: dirt, grass, stone | + | |
* needs to eat/drink or will lose water/food % | * needs to eat/drink or will lose water/food % | ||
* [[nutrition]] | * [[nutrition]] | ||
* [[stamina]] | * [[stamina]] | ||
- | * skill points | + | * [[skill points]] |
- | * view: 1st-person | + | * [[view]]: [[1st-person]] |
- | ** pan: mouse | + | ** [[pan]]: mouse |
===[[NPC]]s=== | ===[[NPC]]s=== | ||
- | * [[bear]]s, [[boar]]s, [[bull]]s/[[cow]]s, cave [[bug]]s, [[chicken]]s (chicks, hens, [[rooster]]s), [[crocodile]]s, [[deer]], [[dog]]s, [[dragon]]s, [[ghost]]s (spirit guards), [[goblin]]s, [[gorilla]]s (mountain), [[horses]], [[human]]s, [[pheasant]]s, [[rat]]s (large), [[spider]]s (various), [[troll]]s, [[unicorn]]s, [[wolves]], undead/[[zombie]]s | + | * [[bear]]s, [[boar]]s, [[bull]]s/[[cow]]s, cave [[bug]]s, [[chicken]]s ([[chick]]s, [[hen]]s, [[rooster]]s), [[crocodile]]s, [[deer]], [[dog]]s, [[dragon]]s, [[ghost]]s (spirit guards), [[goblin]]s, [[gorilla]]s (mountain), [[horses]], [[human]]s, [[pheasant]]s, [[pig]]s, [[rat]]s (large), [[spider]]s (various), [[troll]]s, [[unicorn]]s, [[wolves]], undead/[[zombie]]s |
* non-threatening: depends on kingdom | * non-threatening: depends on kingdom | ||
- | * AI | + | * [[AI]] |
- | ** react to theft (guards only?) | + | ** [[react to theft]] (guards only?) |
** NPCs turn towards player when attacking (animals when being fed/groomed/tamed) | ** NPCs turn towards player when attacking (animals when being fed/groomed/tamed) | ||
** some animals can drag large carts and can be ridden | ** some animals can drag large carts and can be ridden | ||
- | ** tamable animals can be lead/ordered | + | ** tamable animals can be lead/ordered |
==[[Environment]]== | ==[[Environment]]== | ||
- | * # levels: 3 kingdoms (server-dependent), various [[homestead]]s/[[settlement]]s/[[village]]s | + | * [[# levels]]: 3 [[kingdoms]] (server-dependent), various [[homestead]]s/[[settlement]]s/[[village]]s |
- | * location: medieval time; caves/mines, forests, hills, lakes, mountains, coasts | + | * [[location]]: [[medieval]] time; [[caves]]/[[mines]], [[forests]], [[hills]], [[lakes]], [[mountains]], [[coasts]] |
- | * cutscenes: no | + | * [[level editor]]: integrated |
- | * level editor: integrated | + | * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]] bushes, [[trap]]s |
- | * [[environmental interaction]] | + | |
- | ** [[break]] ([[destroy]]): [[gate]]s, [[fence]]s, [[wall]]s | + | |
- | ** [[create]]/[[make]]: [[altar]]s, [[ammo]], [[anvil]]s, [[armor]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood), [[boat]]s ([[rowboat]], [[sailboat]], [[corbita]], etc), [[cart]]s, [[catapult]]s, [[charcoal]], [[cheese drill]]s, [[chisel]]s (stone), [[clay shaper]]s, [[cloth]] (armor, [[bandage]]s, [[clothing]], [[satchel]]s, [[sheet]]s, [[string]]), [[compass]]es, [[container]]s: ([[backpack]]s, [[barrel]]s--small/large, [[bowl]]s, [[bucket]]s, [[flask]]s, [[jar]]s, [[satchel]]s, [[water skin]]s), [[dye]], [[fence]]s (stone, wood), [[fishing rod]]s (fishing pole + rope), [[floor board]]s ([[planks]] + [[nail]]s), [[food]] ([[bread]] + [[dough]], [[casserole]]s, [[cheese]], [[dishwater]]. [[gulasch]], [[juice]], [[lemonade]], [[meal]]s, [[porridge]], [[stew]]s, [[wine]]), [[fruit press]]es, furniture ([[armchair]]s, [[chair]]s, [[stool]]s, [[table]]s), [[handle]]s, [[healing cover]], [[hook]]s (fishing; iron/wood), [[iron file]]s, [[jewelry]] ([[necklace]]s, [[ring]]s, [[statuette]]s), juice (apple, blueberry, cherry, grape, strawberry), key forms/molds, [[key]]s, [[knives]] (butchering, carving, leather), [[kindling]], [[lamp]]s, [[lantern]]s, [[leather]] (armor, [[backpack]]s, [[quiver]]s, [[toolbelt]]s), [[lockpick]]s, [[lock]]s, [[loom]]s, [[mallet]]s, [[maple syrup]], metal [[alloy]]s (brass, bronze, steel), [[mortar]] (clay + sand), [[nail]]s, [[needle]]s, [[olive oil]], [[pan]]s (frying, sauce), [[pelt]]s, [[plank]]s, [[pottery]] (see containers), practice/training [[doll]]s, presses (cheese, fruit), [[quiver]]s, [[rag]]s, [[raft]]s, [[rake]]s, [[rivet]]s, [[rope]], [[rug]]s (meditation), [[pickaxe]]s, [[saw]]s, [[scissors]], [[scythe]]s, [[shaft]]s, [[sheet]]s (cloth/steel), [[shovel]]s, [[sickle]]s, [[sign]]s, [[spatula]]s, [[spindle]]s, spirit cottages ([[mailbox]]es), [[statue]]s, stone ([[brick]]s, [[grindstone]]s, [[slab]]s, statues), [[string]] (bow, cloth, wemp), [[support beam]]s, [[tool]]s, [[torch]]es, [[weapons]] (+ enchanted), [[wheel]]s, wheel [[axel]]s, [[whetstone]]s, [[wire]]s, [[yoyo]]s; see inventory | + | |
- | ** drop/[[pick up]] (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory | + | |
- | ** [[cook]] food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables | + | |
- | ** [[dig]]: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground | + | |
- | ** [[drink]] from, and [[fill]] (or [[pour]] out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc | + | |
- | ** [[eat]]: see [[#Inventory]] | + | |
- | ** [[farm]]/[[harvest]]/[[sow]] fields | + | |
- | ** [[fish]] | + | |
- | ** [[harvest]] bushes/trees | + | |
- | ** [[improve]]/[[repair]] objects: [[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc | + | |
- | ** [[light]] (via [[steel and flint]] + [[kindling]]) and [[snuff]]: fires (campfires, forges, lanterns, lamps, stoves, torches) | + | |
- | ** [[lock]]/unlock doors/gates | + | |
- | ** look through [[spyglass]]es | + | |
- | ** [[mine]]: ore (coal, gold, iron, lead, silver, tin, zinc), rock (gems/gemstones randomly found)--pickaxe + rock tile | + | |
- | ** [[open]]/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens | + | |
- | ** [[pick lock]]s: chests, doors, gates | + | |
- | ** [[plant]]: flowers, signs, sprouts | + | |
- | ** [[pull]]/[[push]] (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc | + | |
- | ** [[ride]]: some animals | + | |
- | ** [[turn]] (small increments): practice/training dolls; see push/pull | + | |
- | ** other: [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] animals, [[spin]] yoyos | + | |
- | * puzzles: none | + | |
- | * [[hazard]]s: animals/enemies, gravity (falling), other players, [[thorn]] bushes, [[trap]]s | + | |
- | ==[[Weapons]]== | + | ===[[interaction]]=== |
- | * axes (+ pick-), bows (short, long), fists, hammers, knives, mauls, spells, swords | + | * [[break]] ([[destroy]]): [[gate]]s, [[fence]]s, [[wall]]s |
+ | * [[combine]] objects | ||
+ | * [[create]]/[[make]] | ||
+ | ** [[altar]]s, [[arrow]]s ([[arrowheads]], [[arrow shafts]]), [[anvil]]s, [[armor]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood) | ||
+ | ** [[boat]]s: [[rowboat]], [[sailboat]], [[corbita]], etc | ||
+ | ** [[cart]]s, [[catapult]]s, [[charcoal]], [[cheese drill]]s | ||
+ | ** [[cloth]]: [[cloth armor|armor]], [[bandage]]s, [[clothing]], [[rag]]s, [[satchel]]s, [[sheet]]s, [[string]] | ||
+ | ** [[compass]]es | ||
+ | ** [[container]]s: [[backpack]]s, [[barrel]]s (small/large), [[bowl]]s, [[bucket]]s, [[flask]]s, [[jar]]s, [[quiver]]s, [[satchel]]s, [[water skin]]s | ||
+ | ** [[dye]], [[fence]]s (stone, wood), [[fishing hook|fishing hooks]] (iron/wood), [[fishing rod]]s (fishing pole + rope), [[floor board]]s ([[planks]] + [[nail]]s) | ||
+ | ** [[food]]: [[bread]] + [[dough]], [[casserole]]s, [[cheese]], [[dishwater]], [[gulasch]], [[juice]] (apple, blueberry, cherry, grape, strawberry), [[lemonade]], [[meal]]s, [[porridge]], [[stew]]s, [[wine]] | ||
+ | ** [[fruit press]] | ||
+ | ** [[furniture]]: [[armchair]]s, [[chair]]s, [[stool]]s, [[table]]s | ||
+ | ** [[handle]]s, [[healing cover]] | ||
+ | ** [[jewelry]]: [[necklace]]s, [[ring]]s, [[statuette]]s | ||
+ | ** [[key form]]s/molds, [[key]]s, [[lamp]]s, [[lantern]]s | ||
+ | ** [[leather]]: [[leather armor|armor]], [[backpack]]s, [[quiver]]s, [[toolbelt]]s | ||
+ | ** [[lock]]s, [[maple syrup]] | ||
+ | ** [[metal]]: [[alloy]]s ([[brass]], [[bronze]], [[steel]]), [[metal armor|armor]] ([[chain armor|chain]], [[plate armor|plate]], etc) | ||
+ | ** [[mortar]] (clay + sand), [[nail]]s, [[olive oil]], [[pan]]s ([[frying pan|frying]], [[saucepan|sauce]]), [[pottery]] (see containers), practice/training [[doll]]s, [[raft]]s, [[rivet]]s, [[rope]], [[rug]]s (meditation), [[sheet]]s (cloth/steel), [[sign]]s, spirit cottages ([[mailbox]]es), [[statue]]s | ||
+ | ** stone: [[brick]]s, [[grindstone]]s, [[slab]]s, statues, [[whetstone]]s | ||
+ | ** [[string]] (bow, cloth, wemp), [[support beam]]s | ||
+ | ** [[tool]]s: [[chisel]]s (stone), [[clay shaper]]s, [[iron file]]s, [[knives]] (butchering, carving, leather), [[lockpick]]s, [[loom]]s, [[mallet]]s, [[needle]]s, [[pickaxe]]s, [[rake]]s, [[saw]]s, [[scissors]], [[scythe]]s, [[shovel]]s, [[sickle]]s, [[spatula]]s, [[spindle]]s | ||
+ | *** [[torch]]es, [[weapons]] (+ enchanted), [[wheel]]s, wheel [[axel]]s, [[wire]]s | ||
+ | *** wood: [[kindling]], [[plank]]s, [[shaft]]s | ||
+ | *** [[yoyo]]s; see [[#Inventory|inventory]] | ||
+ | * drop/[[pick up]] (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory | ||
+ | * [[cook]] food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables | ||
+ | * [[dig]]: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground | ||
+ | * [[drink]] from, and [[fill]] (or [[pour]] out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc | ||
+ | * [[eat]]: see [[#Inventory]] | ||
+ | * [[farm]]/[[harvest]]/[[sow]] fields | ||
+ | * [[fish]] | ||
+ | * [[harvest]] bushes/trees | ||
+ | * [[improve]]/[[repair]] objects: [[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc | ||
+ | * [[light]] (via [[steel and flint]] + [[kindling]]) and [[snuff]]: fires (campfires, forges, lanterns, lamps, stoves, torches) | ||
+ | * [[lock]]/[[unlock]] [[doors]]/[[gates]] | ||
+ | * look through [[spyglass]]es | ||
+ | * [[mine]]: [[ore]] ([[coal]], [[gold]], [[iron]], [[lead]], [[silver]], [[tin]], [[zinc]]), [[rock]] ([[gems]]/[[gemstones]] randomly found)--pickaxe + rock tile | ||
+ | * [[open]]/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens | ||
+ | * [[pick lock]]s: chests, doors, gates | ||
+ | * [[plant]]: flowers, signs, sprouts | ||
+ | * [[pull]]/[[push]] (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc | ||
+ | * [[ride]]: some animals | ||
+ | * [[turn]] (small increments): practice/training dolls; see push/pull | ||
+ | * other: [[butcher]] [[corpses]] (for [[pelt]]s, [[hide]]s, and other [[animal parts]]), [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] animals, [[spin]] yoyos | ||
==[[Inventory]]== | ==[[Inventory]]== | ||
- | * animal parts: [[bladder]]s, [[cochineal]]s, [[eye]]s, [[fat]], [[fur]]s, [[hide]]s, [[hooves]], [[horn]]s, [[paw]]s, [[scale]]s, [[tail]]s, [[teeth]] | + | * [[animal parts]]: [[bladder]]s, [[cochineal]]s, [[eye]]s, [[fat]], [[fur]]s, [[hide]]s, [[hooves]], [[horn]]s, [[paw]]s, [[scale]]s, [[tail]]s, [[teeth]] |
- | * clay, cotton, dirt | + | * [[arrows]], [[clay]], [[cotton]], [[dirt]] |
- | * food: acorns, apples, belladonna, blueberries, cherries, chicken?, corn, fish, garlic, grapes, lemons, lingonberries, meat, mushrooms?, oats, olives, onions, oregano, parsley, potatos, pumpkins, rye, sage, sassafrass, strawberries, water, wheat, woad | + | * [[food]]: [[casseroles]], [[dishwater]], [[gulasch]], [[meals]], [[porridge]] |
- | * [[gems]] (emeralds, rubies, sapphires), gold/iron/copper/silver (coins, ore, shards), herbs, maple sap, moss, ore (lumps, scraps), peat, plants (flowers, healing herbs), rock shards, salt, sand, seeds (cotton, pumpkin), tar, water | + | ** [[fruit]]: [[apples]], [[berries]] ([[blueberries]], [[lingonberries]], [[strawberries]]), [[cherries]], [[grapes]], [[lemons]] |
- | * wood: kindling, [[log]]s, planks, scraps, shafts, shields, tools, weapons | + | ** [[nuts]]: [[acorns]], [[hazelnuts]] |
- | * see createable objects | + | ** [[herbs]]: [[belladonna]], [[garlic]], [[olives]], [[oregano]], [[parsley]], [[sage]], [[sassafrass]], [[woad]] |
- | * combine objects | + | ** [[meat]]: [[bear]], [[cave bug]], [[chicken]], [[deer]], [[fish]], [[horse]], [[pig]], [[wolf]] |
+ | ** [[vegetables]]: [[corn]], [[onions]], [[potatos]], [[pumpkins]] | ||
+ | * [[gems]] ([[emeralds]], [[rubies]], [[sapphires]]), [[gold]]/[[iron]]/[[copper]]/[[silver]] ([[coins]], [[ore]], [[shards]]), [[maple sap]], [[moss]], ore ([[lumps]], [[scraps]]), [[peat]], [[plants]] ([[flowers]], healing herbs), rock shards, [[salt]], [[sand]] | ||
+ | * [[seeds]]: [[barley]], [[cotton]], [[pumpkin]], [[oats]], [[rye]], [[wheat]] | ||
+ | * [[shields]], [[tar]], [[tools]], [[water]] | ||
+ | * [[weapons]]: [[axes]] (+ [[pickax|pick-]]), [[bows]] ([[shortbow|short]], [[longbow|long]]), [[fists]], [[hammers]], [[knives]], [[mauls]], [[spells]], [[swords]] | ||
+ | * [[wood]]: [[kindling]], [[log]]s, [[planks]], [[scraps]], [[shafts]] | ||
+ | * see [[#Environment|createable objects]] | ||
+ | * [[combine objects]] | ||
* containers hold liquid/objects | * containers hold liquid/objects | ||
==Other== | ==Other== | ||
- | * sound: [[stereo]], [[OpenAL]] | + | * [[sound]]: [[stereo]], [[OpenAL]] |
Current revision
Contents |
Wikipedia:Wurm Online | }} | |
---|---|---|
year | 2006 | |
genre(s) | role-playing game, simulation | |
theme(s) | fantasy | |
developer(s) | OneTooFree | |
publisher(s) | OneTooFree | |
Engine
- Java OpenGL
- collision detection: 2D (and missing with many objects)
- lighting: dynamic, colored, vertex; bloom, day-night cycle, flickering; fire, lanterns, torches
- particle effects: fire, leaves (falling), smoke
- physics
- reflection: water--almost everything!
- shadows: characters (-1st-person view), fences, walls, buildings, trees, clouds--almost everything!
- texture: 16-/32-bit depth?
- transparency: fire, smoke, water
- other: occlusion culling, LOD, usable object/tile highlight
Atmospheric/environmental effects
- smoke: fire
- water: reflection
- weather: fog, lightning, rain, wind (smoke, vegetation)
- other: butterflies, fire (campfires, forges, ovens, torches?), bushes/trees grow, objects decay; see particle effects
Character
Player character
- name/description: custom-named humanoid ("Wurmian") male or female
- actions/moves: activate, attack, botanize, breed, build, burn, bury, carve, chip, chop up, climb, close, combine, crush, cultivate, cut, cut down, destroy, dig, disarm, drag, drink, drop, eat, embark, emote, farm, feed, filet, fill, flatten, forage, groom, hammer, harvest, hitch, improve, lead, light, lock, lore, manage, meditate, milk, mine, mold, open, pack, pick flowers, pick seeds, pick sprout, pick up (take), plant, pour, prospect, prune, pull, punch, puppeteer, push, reinforce, repair, ride, sew, sleep, snuff, sow, spin, steal, string, run, strafe, target, taste, taunt, temper, throw, track, treat, tunnel, turn, wash, water
- body rendered in 1st-person view
- dying (and approaching it) causes screen to fade red in/out in a tunnel-like effect
- footsteps: dirt, grass, stone
- needs to eat/drink or will lose water/food %
- nutrition
- stamina
- skill points
- view: 1st-person
- pan: mouse
NPCs
- bears, boars, bulls/cows, cave bugs, chickens (chicks, hens, roosters), crocodiles, deer, dogs, dragons, ghosts (spirit guards), goblins, gorillas (mountain), horses, humans, pheasants, pigs, rats (large), spiders (various), trolls, unicorns, wolves, undead/zombies
- non-threatening: depends on kingdom
- AI
- react to theft (guards only?)
- NPCs turn towards player when attacking (animals when being fed/groomed/tamed)
- some animals can drag large carts and can be ridden
- tamable animals can be lead/ordered
Environment
- # levels: 3 kingdoms (server-dependent), various homesteads/settlements/villages
- location: medieval time; caves/mines, forests, hills, lakes, mountains, coasts
- level editor: integrated
- hazards: NPCs, gravity (falling), other players, thorn bushes, traps
interaction
- break (destroy): gates, fences, walls
- combine objects
- create/make
- altars, arrows (arrowheads, arrow shafts), anvils, armor/shields, blades, buildings (stone, wood)
- boats: rowboat, sailboat, corbita, etc
- carts, catapults, charcoal, cheese drills
- cloth: armor, bandages, clothing, rags, satchels, sheets, string
- compasses
- containers: backpacks, barrels (small/large), bowls, buckets, flasks, jars, quivers, satchels, water skins
- dye, fences (stone, wood), fishing hooks (iron/wood), fishing rods (fishing pole + rope), floor boards (planks + nails)
- food: bread + dough, casseroles, cheese, dishwater, gulasch, juice (apple, blueberry, cherry, grape, strawberry), lemonade, meals, porridge, stews, wine
- fruit press
- furniture: armchairs, chairs, stools, tables
- handles, healing cover
- jewelry: necklaces, rings, statuettes
- key forms/molds, keys, lamps, lanterns
- leather: armor, backpacks, quivers, toolbelts
- locks, maple syrup
- metal: alloys (brass, bronze, steel), armor (chain, plate, etc)
- mortar (clay + sand), nails, olive oil, pans (frying, sauce), pottery (see containers), practice/training dolls, rafts, rivets, rope, rugs (meditation), sheets (cloth/steel), signs, spirit cottages (mailboxes), statues
- stone: bricks, grindstones, slabs, statues, whetstones
- string (bow, cloth, wemp), support beams
- tools: chisels (stone), clay shapers, iron files, knives (butchering, carving, leather), lockpicks, looms, mallets, needles, pickaxes, rakes, saws, scissors, scythes, shovels, sickles, spatulas, spindles
- drop/pick up (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory
- cook food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables
- dig: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground
- drink from, and fill (or pour out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc
- eat: see #Inventory
- farm/harvest/sow fields
- fish
- harvest bushes/trees
- improve/repair objects: carve, file, hammer, hand (clay), log (wood), ore (metal), polish (pelt), temper (water), etc
- light (via steel and flint + kindling) and snuff: fires (campfires, forges, lanterns, lamps, stoves, torches)
- lock/unlock doors/gates
- look through spyglasses
- mine: ore (coal, gold, iron, lead, silver, tin, zinc), rock (gems/gemstones randomly found)--pickaxe + rock tile
- open/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
- pick locks: chests, doors, gates
- plant: flowers, signs, sprouts
- pull/push (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc
- ride: some animals
- turn (small increments): practice/training dolls; see push/pull
- other: butcher corpses (for pelts, hides, and other animal parts), cut down trees and chop up wood, drag carts, lead/groom/tame animals, spin yoyos
Inventory
- animal parts: bladders, cochineals, eyes, fat, furs, hides, hooves, horns, paws, scales, tails, teeth
- arrows, clay, cotton, dirt
- food: casseroles, dishwater, gulasch, meals, porridge
- gems (emeralds, rubies, sapphires), gold/iron/copper/silver (coins, ore, shards), maple sap, moss, ore (lumps, scraps), peat, plants (flowers, healing herbs), rock shards, salt, sand
- seeds: barley, cotton, pumpkin, oats, rye, wheat
- shields, tar, tools, water
- weapons: axes (+ pick-), bows (short, long), fists, hammers, knives, mauls, spells, swords
- wood: kindling, logs, planks, scraps, shafts
- see createable objects
- combine objects
- containers hold liquid/objects