Wurm

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 20:49, 11 January 2010 (edit)
Eep² (t|c)

← Previous diff
Current revision (18:23, 28 February 2010) (edit) (undo)
Eep² (t|c)
-non-existent features
 
(11 intermediate revisions not shown.)
Line 2: Line 2:
|wikipedia=Wurm Online |wikipedia=Wurm Online
|year=2006 |year=2006
-|genre=RPG,simulation,fantasy+|genre=role-playing game,simulation
 +|theme=fantasy
|publisher=OneTooFree |publisher=OneTooFree
|developer=OneTooFree |developer=OneTooFree
Line 53: Line 54:
==[[:cat:Engines|Engine]]== ==[[:cat:Engines|Engine]]==
-* [[Java]] [[OpenGL]]+* [[Java OpenGL]]
* [[collision detection]]: 2D (and missing with many objects) * [[collision detection]]: 2D (and missing with many objects)
-* [[lighting]]: dynamic, colored, vertex; [[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es+* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es
* [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]] * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
* [[physics]] * [[physics]]
-** [[gravity]]: characters+** [[gravity]]: [[#Character|characters]]
** [[friction]], [[inertia]], [[momentum]] ** [[friction]], [[inertia]], [[momentum]]
-* [[reflection]]: water--almost everything!+* [[reflection]]: [[water reflection|water]]--almost everything!
-* [[shadows]]: characters (-1st-person view), fences, walls, buildings, trees, clouds--almost everything!+* [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, walls, buildings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
-* skeletal animation: no+* [[texture]]: 16-/32-bit depth?
-* texture: 16-/32-bit depth?+** [[texture filtering|filtering]]: [[bilinear]]
-** filtering: [[bilinear]]+** [[texturemapping|mapping]]: [[mipmapping|mip]], [[bumpmapping|bump]]
-** mapping: mip, bump +* [[transparency]]: [[fire]], [[smoke]], [[water]]
-* [[transparency]]: fire, smoke, water+
* other: [[occlusion culling]], [[LOD]], usable object/tile highlight * other: [[occlusion culling]], [[LOD]], usable object/tile highlight
===Atmospheric/environmental [[effects]]=== ===Atmospheric/environmental [[effects]]===
-* [[smoke]]: fire+* [[smoke]]: [[fire]]
-* water: [[reflection]]+* [[water]]: [[reflection]]
-* [[weather]]: [[fog]], [[lightning]], [[rain]], [[wind]] (smoke, vegetation)+* [[weather]]: [[fog]], [[lightning]], [[rain]], [[wind]] ([[smoke]], [[vegetation]])
-* other: [[butterflies]], fire (campfires, forges, ovens, torches?), bushes/trees grow, objects [[decay]]; see particle effects +* other: [[butterflies]], [[fire]] ([[campfires]], [[forges]], [[ovens]], torches?), [[vegetation growth|bushes/trees grow]], objects [[decay]]; see [[#Engine|particle effects]]
==Character== ==Character==
===[[Player character]]=== ===[[Player character]]===
-* name/description: custom-named human male or female+* name/description: custom-named humanoid ("Wurmian") male or female
* [[action]]s/moves: [[activate]], [[attack]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[climb]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[pick up]] ([[take]]), [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]] * [[action]]s/moves: [[activate]], [[attack]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[climb]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[pick up]] ([[take]]), [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]]
-* body rendered in 1st-person view+* [[body rendered in 1st-person view]]
-* dying (and approaching it) causes screen to fade red in/out in a tunnel-like effect+* dying (and approaching it) causes screen to fade <font color=red>red</font> in/out in a [[tunnel-like effect]]
-* footprints: none+* [[footstep]]s: [[dirt]], [[grass]], [[stone]]
-* [[footstep]]s: dirt, grass, stone+
* needs to eat/drink or will lose water/food % * needs to eat/drink or will lose water/food %
* [[nutrition]] * [[nutrition]]
* [[stamina]] * [[stamina]]
-* skill points+* [[skill points]]
-* view: 1st-person+* [[view]]: [[1st-person]]
-** pan: mouse +** [[pan]]: mouse
===[[NPC]]s=== ===[[NPC]]s===
-* [[bear]]s, [[boar]]s, [[bull]]s/[[cow]]s, cave [[bug]]s, [[chicken]]s (chicks, hens, [[rooster]]s), [[crocodile]]s, [[deer]], [[dog]]s, [[dragon]]s, [[ghost]]s (spirit guards), [[goblin]]s, [[gorilla]]s (mountain), [[horses]], [[human]]s, [[pheasant]]s, [[rat]]s (large), [[spider]]s (various), [[troll]]s, [[unicorn]]s, [[wolves]], undead/[[zombie]]s+* [[bear]]s, [[boar]]s, [[bull]]s/[[cow]]s, cave [[bug]]s, [[chicken]]s ([[chick]]s, [[hen]]s, [[rooster]]s), [[crocodile]]s, [[deer]], [[dog]]s, [[dragon]]s, [[ghost]]s (spirit guards), [[goblin]]s, [[gorilla]]s (mountain), [[horses]], [[human]]s, [[pheasant]]s, [[pig]]s, [[rat]]s (large), [[spider]]s (various), [[troll]]s, [[unicorn]]s, [[wolves]], undead/[[zombie]]s
* non-threatening: depends on kingdom * non-threatening: depends on kingdom
-* AI+* [[AI]]
-** react to theft (guards only?)+** [[react to theft]] (guards only?)
** NPCs turn towards player when attacking (animals when being fed/groomed/tamed) ** NPCs turn towards player when attacking (animals when being fed/groomed/tamed)
** some animals can drag large carts and can be ridden ** some animals can drag large carts and can be ridden
-** tamable animals can be lead/ordered +** tamable animals can be lead/ordered
==[[Environment]]== ==[[Environment]]==
-* # levels: 3 kingdoms (server-dependent), various [[homestead]]s/[[settlement]]s/[[village]]s+* [[# levels]]: 3 [[kingdoms]] (server-dependent), various [[homestead]]s/[[settlement]]s/[[village]]s
-* location: medieval time; caves/mines, forests, hills, lakes, mountains, coasts+* [[location]]: [[medieval]] time; [[caves]]/[[mines]], [[forests]], [[hills]], [[lakes]], [[mountains]], [[coasts]]
-* cutscenes: no+* [[level editor]]: integrated
-* level editor: integrated+* [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]] bushes, [[trap]]s
-* [[environmental interaction]]+
-** [[break]] ([[destroy]]): [[gate]]s, [[fence]]s, [[wall]]s+
-** [[create]]/[[make]]: [[altar]]s, [[ammo]], [[anvil]]s, [[armor]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood), [[boat]]s ([[rowboat]], [[sailboat]], [[corbita]], etc), [[cart]]s, [[catapult]]s, [[charcoal]], [[cheese drill]]s, [[chisel]]s (stone), [[clay shaper]]s, [[cloth]] (armor, [[bandage]]s, [[clothing]], [[satchel]]s, [[sheet]]s, [[string]]), [[compass]]es, [[container]]s: ([[backpack]]s, [[barrel]]s--small/large, [[bowl]]s, [[bucket]]s, [[flask]]s, [[jar]]s, [[satchel]]s, [[water skin]]s), [[dye]], [[fence]]s (stone, wood), [[fishing rod]]s (fishing pole + rope), [[floor board]]s ([[planks]] + [[nail]]s), [[food]] ([[bread]] + [[dough]], [[casserole]]s, [[cheese]], [[dishwater]]. [[gulasch]], [[juice]], [[lemonade]], [[meal]]s, [[porridge]], [[stew]]s, [[wine]]), [[fruit press]]es, furniture ([[armchair]]s, [[chair]]s, [[stool]]s, [[table]]s), [[handle]]s, [[healing cover]], [[hook]]s (fishing; iron/wood), [[iron file]]s, [[jewelry]] ([[necklace]]s, [[ring]]s, [[statuette]]s), juice (apple, blueberry, cherry, grape, strawberry), key forms/molds, [[key]]s, [[knives]] (butchering, carving, leather), [[kindling]], [[lamp]]s, [[lantern]]s, [[leather]] (armor, [[backpack]]s, [[quiver]]s, [[toolbelt]]s), [[lockpick]]s, [[lock]]s, [[loom]]s, [[mallet]]s, [[maple syrup]], metal [[alloy]]s (brass, bronze, steel), [[mortar]] (clay + sand), [[nail]]s, [[needle]]s, [[olive oil]], [[pan]]s (frying, sauce), [[pelt]]s, [[plank]]s, [[pottery]] (see containers), practice/training [[doll]]s, presses (cheese, fruit), [[quiver]]s, [[rag]]s, [[raft]]s, [[rake]]s, [[rivet]]s, [[rope]], [[rug]]s (meditation), [[pickaxe]]s, [[saw]]s, [[scissors]], [[scythe]]s, [[shaft]]s, [[sheet]]s (cloth/steel), [[shovel]]s, [[sickle]]s, [[sign]]s, [[spatula]]s, [[spindle]]s, spirit cottages ([[mailbox]]es), [[statue]]s, stone ([[brick]]s, [[grindstone]]s, [[slab]]s, statues), [[string]] (bow, cloth, wemp), [[support beam]]s, [[tool]]s, [[torch]]es, [[weapons]] (+ enchanted), [[wheel]]s, wheel [[axel]]s, [[whetstone]]s, [[wire]]s, [[yoyo]]s; see inventory+
-** drop/[[pick up]] (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory+
-** [[cook]] food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables+
-** [[dig]]: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground+
-** [[drink]] from, and [[fill]] (or [[pour]] out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc+
-** [[eat]]: see [[#Inventory]]+
-** [[farm]]/[[harvest]]/[[sow]] fields+
-** [[fish]]+
-** [[harvest]] bushes/trees+
-** [[improve]]/[[repair]] objects: [[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc+
-** [[light]] (via [[steel and flint]] + [[kindling]]) and [[snuff]]: fires (campfires, forges, lanterns, lamps, stoves, torches)+
-** [[lock]]/unlock doors/gates+
-** look through [[spyglass]]es+
-** [[mine]]: ore (coal, gold, iron, lead, silver, tin, zinc), rock (gems/gemstones randomly found)--pickaxe + rock tile+
-** [[open]]/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens+
-** [[pick lock]]s: chests, doors, gates+
-** [[plant]]: flowers, signs, sprouts+
-** [[pull]]/[[push]] (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc+
-** [[ride]]: some animals+
-** [[turn]] (small increments): practice/training dolls; see push/pull+
-** other: [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] animals, [[spin]] yoyos+
-* puzzles: none+
-* [[hazard]]s: animals/enemies, gravity (falling), other players, [[thorn]] bushes, [[trap]]s+
-==[[Weapons]]==+===[[interaction]]===
-* axes (+ pick-), bows (short, long), fists, hammers, knives, mauls, spells, swords+* [[break]] ([[destroy]]): [[gate]]s, [[fence]]s, [[wall]]s
 +* [[combine]] objects
 +* [[create]]/[[make]]
 +** [[altar]]s, [[arrow]]s ([[arrowheads]], [[arrow shafts]]), [[anvil]]s, [[armor]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood)
 +** [[boat]]s: [[rowboat]], [[sailboat]], [[corbita]], etc
 +** [[cart]]s, [[catapult]]s, [[charcoal]], [[cheese drill]]s
 +** [[cloth]]: [[cloth armor|armor]], [[bandage]]s, [[clothing]], [[rag]]s, [[satchel]]s, [[sheet]]s, [[string]]
 +** [[compass]]es
 +** [[container]]s: [[backpack]]s, [[barrel]]s (small/large), [[bowl]]s, [[bucket]]s, [[flask]]s, [[jar]]s, [[quiver]]s, [[satchel]]s, [[water skin]]s
 +** [[dye]], [[fence]]s (stone, wood), [[fishing hook|fishing hooks]] (iron/wood), [[fishing rod]]s (fishing pole + rope), [[floor board]]s ([[planks]] + [[nail]]s)
 +** [[food]]: [[bread]] + [[dough]], [[casserole]]s, [[cheese]], [[dishwater]], [[gulasch]], [[juice]] (apple, blueberry, cherry, grape, strawberry), [[lemonade]], [[meal]]s, [[porridge]], [[stew]]s, [[wine]]
 +** [[fruit press]]
 +** [[furniture]]: [[armchair]]s, [[chair]]s, [[stool]]s, [[table]]s
 +** [[handle]]s, [[healing cover]]
 +** [[jewelry]]: [[necklace]]s, [[ring]]s, [[statuette]]s
 +** [[key form]]s/molds, [[key]]s, [[lamp]]s, [[lantern]]s
 +** [[leather]]: [[leather armor|armor]], [[backpack]]s, [[quiver]]s, [[toolbelt]]s
 +** [[lock]]s, [[maple syrup]]
 +** [[metal]]: [[alloy]]s ([[brass]], [[bronze]], [[steel]]), [[metal armor|armor]] ([[chain armor|chain]], [[plate armor|plate]], etc)
 +** [[mortar]] (clay + sand), [[nail]]s, [[olive oil]], [[pan]]s ([[frying pan|frying]], [[saucepan|sauce]]), [[pottery]] (see containers), practice/training [[doll]]s, [[raft]]s, [[rivet]]s, [[rope]], [[rug]]s (meditation), [[sheet]]s (cloth/steel), [[sign]]s, spirit cottages ([[mailbox]]es), [[statue]]s
 +** stone: [[brick]]s, [[grindstone]]s, [[slab]]s, statues, [[whetstone]]s
 +** [[string]] (bow, cloth, wemp), [[support beam]]s
 +** [[tool]]s: [[chisel]]s (stone), [[clay shaper]]s, [[iron file]]s, [[knives]] (butchering, carving, leather), [[lockpick]]s, [[loom]]s, [[mallet]]s, [[needle]]s, [[pickaxe]]s, [[rake]]s, [[saw]]s, [[scissors]], [[scythe]]s, [[shovel]]s, [[sickle]]s, [[spatula]]s, [[spindle]]s
 +*** [[torch]]es, [[weapons]] (+ enchanted), [[wheel]]s, wheel [[axel]]s, [[wire]]s
 +*** wood: [[kindling]], [[plank]]s, [[shaft]]s
 +*** [[yoyo]]s; see [[#Inventory|inventory]]
 +* drop/[[pick up]] (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory
 +* [[cook]] food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables
 +* [[dig]]: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground
 +* [[drink]] from, and [[fill]] (or [[pour]] out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc
 +* [[eat]]: see [[#Inventory]]
 +* [[farm]]/[[harvest]]/[[sow]] fields
 +* [[fish]]
 +* [[harvest]] bushes/trees
 +* [[improve]]/[[repair]] objects: [[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc
 +* [[light]] (via [[steel and flint]] + [[kindling]]) and [[snuff]]: fires (campfires, forges, lanterns, lamps, stoves, torches)
 +* [[lock]]/[[unlock]] [[doors]]/[[gates]]
 +* look through [[spyglass]]es
 +* [[mine]]: [[ore]] ([[coal]], [[gold]], [[iron]], [[lead]], [[silver]], [[tin]], [[zinc]]), [[rock]] ([[gems]]/[[gemstones]] randomly found)--pickaxe + rock tile
 +* [[open]]/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
 +* [[pick lock]]s: chests, doors, gates
 +* [[plant]]: flowers, signs, sprouts
 +* [[pull]]/[[push]] (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc
 +* [[ride]]: some animals
 +* [[turn]] (small increments): practice/training dolls; see push/pull
 +* other: [[butcher]] [[corpses]] (for [[pelt]]s, [[hide]]s, and other [[animal parts]]), [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] animals, [[spin]] yoyos
==[[Inventory]]== ==[[Inventory]]==
-* animal parts: [[bladder]]s, [[cochineal]]s, [[eye]]s, [[fat]], [[fur]]s, [[hide]]s, [[hooves]], [[horn]]s, [[paw]]s, [[scale]]s, [[tail]]s, [[teeth]]+* [[animal parts]]: [[bladder]]s, [[cochineal]]s, [[eye]]s, [[fat]], [[fur]]s, [[hide]]s, [[hooves]], [[horn]]s, [[paw]]s, [[scale]]s, [[tail]]s, [[teeth]]
-* clay, cotton, dirt+* [[arrows]], [[clay]], [[cotton]], [[dirt]]
-* food: acorns, apples, belladonna, blueberries, cherries, chicken?, corn, fish, garlic, grapes, lemons, lingonberries, meat, mushrooms?, oats, olives, onions, oregano, parsley, potatos, pumpkins, rye, sage, sassafrass, strawberries, water, wheat, woad+* [[food]]: [[casseroles]], [[dishwater]], [[gulasch]], [[meals]], [[porridge]]
-* [[gems]] (emeralds, rubies, sapphires), gold/iron/copper/silver (coins, ore, shards), herbs, maple sap, moss, ore (lumps, scraps), peat, plants (flowers, healing herbs), rock shards, salt, sand, seeds (cotton, pumpkin), tar, water+** [[fruit]]: [[apples]], [[berries]] ([[blueberries]], [[lingonberries]], [[strawberries]]), [[cherries]], [[grapes]], [[lemons]]
-* wood: kindling, [[log]]s, planks, scraps, shafts, shields, tools, weapons+** [[nuts]]: [[acorns]], [[hazelnuts]]
-* see createable objects+** [[herbs]]: [[belladonna]], [[garlic]], [[olives]], [[oregano]], [[parsley]], [[sage]], [[sassafrass]], [[woad]]
-* combine objects+** [[meat]]: [[bear]], [[cave bug]], [[chicken]], [[deer]], [[fish]], [[horse]], [[pig]], [[wolf]]
 +** [[vegetables]]: [[corn]], [[onions]], [[potatos]], [[pumpkins]]
 +* [[gems]] ([[emeralds]], [[rubies]], [[sapphires]]), [[gold]]/[[iron]]/[[copper]]/[[silver]] ([[coins]], [[ore]], [[shards]]), [[maple sap]], [[moss]], ore ([[lumps]], [[scraps]]), [[peat]], [[plants]] ([[flowers]], healing herbs), rock shards, [[salt]], [[sand]]
 +* [[seeds]]: [[barley]], [[cotton]], [[pumpkin]], [[oats]], [[rye]], [[wheat]]
 +* [[shields]], [[tar]], [[tools]], [[water]]
 +* [[weapons]]: [[axes]] (+ [[pickax|pick-]]), [[bows]] ([[shortbow|short]], [[longbow|long]]), [[fists]], [[hammers]], [[knives]], [[mauls]], [[spells]], [[swords]]
 +* [[wood]]: [[kindling]], [[log]]s, [[planks]], [[scraps]], [[shafts]]
 +* see [[#Environment|createable objects]]
 +* [[combine objects]]
* containers hold liquid/objects * containers hold liquid/objects
==Other== ==Other==
- * sound: [[stereo]], [[OpenAL]]+* [[sound]]: [[stereo]], [[OpenAL]]

Current revision

Contents

Wikipedia:Wurm Online
}}
year  2006
genre(s)  role-playing gamesimulation
theme(s)  fantasy
developer(s) OneTooFree
publisher(s) OneTooFree



Engine

Atmospheric/environmental effects

Character

Player character

NPCs

Environment

interaction

Inventory

Other

Personal tools