Wurm
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 11:14, 23 December 2009 (edit) Eep² (t|c) {{game |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NURBS=<smw_false_words> |engine optimization LOD=<smw_true_words> |engine optimization occlusion cullin... ← Previous diff |
Current revision (18:23, 28 February 2010) (edit) (undo) Eep² (t|c) -non-existent features |
||
(14 intermediate revisions not shown.) | |||
Line 1: | Line 1: | ||
{{game | {{game | ||
+ | |wikipedia=Wurm Online | ||
+ | |year=2006 | ||
+ | |genre=role-playing game,simulation | ||
+ | |theme=fantasy | ||
+ | |publisher=OneTooFree | ||
+ | |developer=OneTooFree | ||
|engine type polygon=<smw_true_words> | |engine type polygon=<smw_true_words> | ||
- | |engine type voxel=<smw_false_words> | ||
- | |engine type NURBS=<smw_false_words> | ||
|engine optimization LOD=<smw_true_words> | |engine optimization LOD=<smw_true_words> | ||
|engine optimization occlusion culling=<smw_true_words> | |engine optimization occlusion culling=<smw_true_words> | ||
- | |engine optimization portal rendering=<smw_false_words> | + | |effect water current=<smw_true_words> |
- | |physics fabric=<smw_false_words> | + | |weather clouds=<smw_true_words> |
- | |physics fabric other=<smw_false_words> | + | |weather clouds dynamic=<smw_true_words> |
- | |physics fluid=<smw_false_words> | + | |weather clouds moving=<smw_true_words> |
- | |physics fluid other=<smw_false_words> | + | |weather fog=<smw_true_words> |
- | |effect breath acid=<smw_false_words> | + | |weather fog dynamic=<smw_true_words> |
- | |effect breath cold=<smw_false_words> | + | |weather lightning=<smw_true_words> |
- | |effect breath fire=<smw_false_words> | + | |weather rain=<smw_true_words> |
- | |effect breath poison=<smw_false_words> | + | |
- | |effect water bubbles=<smw_false_words> | + | |
- | |effect water current=<smw_false_words> | + | |
- | |effect water drops=<smw_false_words> | + | |
- | |effect water ripples=<smw_false_words> | + | |
- | |effect water splash=<smw_false_words> | + | |
- | |effect water waves=<smw_false_words> | + | |
- | |weather clouds=<smw_false_words> | + | |
- | |weather clouds dynamic=<smw_false_words> | + | |
- | |weather clouds moving=<smw_false_words> | + | |
- | |weather fog=<smw_false_words> | + | |
- | |weather fog dynamic=<smw_false_words> | + | |
- | |weather rain volumetric=<smw_false_words> | + | |
- | |weather lightning=<smw_false_words> | + | |
- | |weather rain=<smw_false_words> | + | |
- | |weather rain ripple=<smw_false_words> | + | |
- | |weather rain splash=<smw_false_words> | + | |
|weather snow=<smw_false_words> | |weather snow=<smw_false_words> | ||
- | |weather snow build=<smw_false_words> | + | |weather wind=<smw_true_words> |
- | |weather snow dynamic=<smw_false_words> | + | |weather wind trees=<smw_true_words> |
- | |weather wind=<smw_false_words> | + | |
- | |weather wind fans=<smw_false_words> | + | |
- | |weather wind flags=<smw_false_words> | + | |
- | |weather wind hair=<smw_false_words> | + | |
- | |weather wind trees=<smw_false_words> | + | |
|weather transition=<smw_false_words> | |weather transition=<smw_false_words> | ||
|close openable=<smw_false_words> | |close openable=<smw_false_words> | ||
Line 57: | Line 39: | ||
|weapons pickupable objects=<smw_false_words> | |weapons pickupable objects=<smw_false_words> | ||
|ammo arrows stick bodies=<smw_false_words> | |ammo arrows stick bodies=<smw_false_words> | ||
- | |ammo arrows stick ground=<smw_false_words> | + | |ammo arrows stick ground=<smw_true_words> |
|ammo arrows stick walls=<smw_false_words> | |ammo arrows stick walls=<smw_false_words> | ||
- | |ammo arrows retrievable=<smw_false_words> | + | |ammo arrows retrievable=<smw_true_words> |
- | |ammo bolts stick bodies=<smw_false_words> | + | |
- | |ammo bolts stick ground=<smw_false_words> | + | |
- | |ammo bolts stick walls=<smw_false_words> | + | |
- | |ammo bolts retrievable=<smw_false_words> | + | |
- | |ammo spears stick bodies=<smw_false_words> | + | |
- | |ammo spears stick ground=<smw_false_words> | + | |
- | |ammo spears stick walls=<smw_false_words> | + | |
- | |ammo spears retrievable=<smw_false_words> | + | |
|thrown weapons stick bodies=<smw_false_words> | |thrown weapons stick bodies=<smw_false_words> | ||
|thrown weapons stick ground=<smw_false_words> | |thrown weapons stick ground=<smw_false_words> | ||
|thrown weapons stick walls=<smw_false_words> | |thrown weapons stick walls=<smw_false_words> | ||
|thrown weapons retrievable=<smw_false_words> | |thrown weapons retrievable=<smw_false_words> | ||
- | |ejected clips stay=<smw_false_words> | ||
- | |ejected clips disappear immediately=<smw_false_words> | ||
- | |ejected clips disappear later=<smw_false_words> | ||
- | |ejected clips disappear never=<smw_false_words> | ||
- | |weapons muzzle flash=<smw_false_words> | ||
- | |weapons muzzle smoke=<smw_false_words> | ||
|weapons targeting auto=<smw_false_words> | |weapons targeting auto=<smw_false_words> | ||
|weapons targeting manual=<smw_false_words> | |weapons targeting manual=<smw_false_words> | ||
- | |pickups sprite=<smw_false_words> | + | |pickups 3D=<smw_true_words> |
- | |pickups 3D=<smw_false_words> | + | |
|pickups automatic=<smw_false_words> | |pickups automatic=<smw_false_words> | ||
- | |pickups manual=<smw_false_words> | + | |pickups manual=<smw_true_words> |
}} | }} | ||
+ | |||
+ | ==[[:cat:Engines|Engine]]== | ||
+ | * [[Java OpenGL]] | ||
+ | * [[collision detection]]: 2D (and missing with many objects) | ||
+ | * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es | ||
+ | * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]] | ||
+ | * [[physics]] | ||
+ | ** [[gravity]]: [[#Character|characters]] | ||
+ | ** [[friction]], [[inertia]], [[momentum]] | ||
+ | * [[reflection]]: [[water reflection|water]]--almost everything! | ||
+ | * [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, walls, buildings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything! | ||
+ | * [[texture]]: 16-/32-bit depth? | ||
+ | ** [[texture filtering|filtering]]: [[bilinear]] | ||
+ | ** [[texturemapping|mapping]]: [[mipmapping|mip]], [[bumpmapping|bump]] | ||
+ | * [[transparency]]: [[fire]], [[smoke]], [[water]] | ||
+ | * other: [[occlusion culling]], [[LOD]], usable object/tile highlight | ||
+ | |||
+ | ===Atmospheric/environmental [[effects]]=== | ||
+ | * [[smoke]]: [[fire]] | ||
+ | * [[water]]: [[reflection]] | ||
+ | * [[weather]]: [[fog]], [[lightning]], [[rain]], [[wind]] ([[smoke]], [[vegetation]]) | ||
+ | * other: [[butterflies]], [[fire]] ([[campfires]], [[forges]], [[ovens]], torches?), [[vegetation growth|bushes/trees grow]], objects [[decay]]; see [[#Engine|particle effects]] | ||
+ | |||
+ | ==Character== | ||
+ | ===[[Player character]]=== | ||
+ | * name/description: custom-named humanoid ("Wurmian") male or female | ||
+ | * [[action]]s/moves: [[activate]], [[attack]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[climb]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[pick up]] ([[take]]), [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]] | ||
+ | * [[body rendered in 1st-person view]] | ||
+ | * dying (and approaching it) causes screen to fade <font color=red>red</font> in/out in a [[tunnel-like effect]] | ||
+ | * [[footstep]]s: [[dirt]], [[grass]], [[stone]] | ||
+ | * needs to eat/drink or will lose water/food % | ||
+ | * [[nutrition]] | ||
+ | * [[stamina]] | ||
+ | * [[skill points]] | ||
+ | * [[view]]: [[1st-person]] | ||
+ | ** [[pan]]: mouse | ||
+ | |||
+ | ===[[NPC]]s=== | ||
+ | * [[bear]]s, [[boar]]s, [[bull]]s/[[cow]]s, cave [[bug]]s, [[chicken]]s ([[chick]]s, [[hen]]s, [[rooster]]s), [[crocodile]]s, [[deer]], [[dog]]s, [[dragon]]s, [[ghost]]s (spirit guards), [[goblin]]s, [[gorilla]]s (mountain), [[horses]], [[human]]s, [[pheasant]]s, [[pig]]s, [[rat]]s (large), [[spider]]s (various), [[troll]]s, [[unicorn]]s, [[wolves]], undead/[[zombie]]s | ||
+ | * non-threatening: depends on kingdom | ||
+ | * [[AI]] | ||
+ | ** [[react to theft]] (guards only?) | ||
+ | ** NPCs turn towards player when attacking (animals when being fed/groomed/tamed) | ||
+ | ** some animals can drag large carts and can be ridden | ||
+ | ** tamable animals can be lead/ordered | ||
+ | |||
+ | ==[[Environment]]== | ||
+ | * [[# levels]]: 3 [[kingdoms]] (server-dependent), various [[homestead]]s/[[settlement]]s/[[village]]s | ||
+ | * [[location]]: [[medieval]] time; [[caves]]/[[mines]], [[forests]], [[hills]], [[lakes]], [[mountains]], [[coasts]] | ||
+ | * [[level editor]]: integrated | ||
+ | * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]] bushes, [[trap]]s | ||
+ | |||
+ | ===[[interaction]]=== | ||
+ | * [[break]] ([[destroy]]): [[gate]]s, [[fence]]s, [[wall]]s | ||
+ | * [[combine]] objects | ||
+ | * [[create]]/[[make]] | ||
+ | ** [[altar]]s, [[arrow]]s ([[arrowheads]], [[arrow shafts]]), [[anvil]]s, [[armor]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood) | ||
+ | ** [[boat]]s: [[rowboat]], [[sailboat]], [[corbita]], etc | ||
+ | ** [[cart]]s, [[catapult]]s, [[charcoal]], [[cheese drill]]s | ||
+ | ** [[cloth]]: [[cloth armor|armor]], [[bandage]]s, [[clothing]], [[rag]]s, [[satchel]]s, [[sheet]]s, [[string]] | ||
+ | ** [[compass]]es | ||
+ | ** [[container]]s: [[backpack]]s, [[barrel]]s (small/large), [[bowl]]s, [[bucket]]s, [[flask]]s, [[jar]]s, [[quiver]]s, [[satchel]]s, [[water skin]]s | ||
+ | ** [[dye]], [[fence]]s (stone, wood), [[fishing hook|fishing hooks]] (iron/wood), [[fishing rod]]s (fishing pole + rope), [[floor board]]s ([[planks]] + [[nail]]s) | ||
+ | ** [[food]]: [[bread]] + [[dough]], [[casserole]]s, [[cheese]], [[dishwater]], [[gulasch]], [[juice]] (apple, blueberry, cherry, grape, strawberry), [[lemonade]], [[meal]]s, [[porridge]], [[stew]]s, [[wine]] | ||
+ | ** [[fruit press]] | ||
+ | ** [[furniture]]: [[armchair]]s, [[chair]]s, [[stool]]s, [[table]]s | ||
+ | ** [[handle]]s, [[healing cover]] | ||
+ | ** [[jewelry]]: [[necklace]]s, [[ring]]s, [[statuette]]s | ||
+ | ** [[key form]]s/molds, [[key]]s, [[lamp]]s, [[lantern]]s | ||
+ | ** [[leather]]: [[leather armor|armor]], [[backpack]]s, [[quiver]]s, [[toolbelt]]s | ||
+ | ** [[lock]]s, [[maple syrup]] | ||
+ | ** [[metal]]: [[alloy]]s ([[brass]], [[bronze]], [[steel]]), [[metal armor|armor]] ([[chain armor|chain]], [[plate armor|plate]], etc) | ||
+ | ** [[mortar]] (clay + sand), [[nail]]s, [[olive oil]], [[pan]]s ([[frying pan|frying]], [[saucepan|sauce]]), [[pottery]] (see containers), practice/training [[doll]]s, [[raft]]s, [[rivet]]s, [[rope]], [[rug]]s (meditation), [[sheet]]s (cloth/steel), [[sign]]s, spirit cottages ([[mailbox]]es), [[statue]]s | ||
+ | ** stone: [[brick]]s, [[grindstone]]s, [[slab]]s, statues, [[whetstone]]s | ||
+ | ** [[string]] (bow, cloth, wemp), [[support beam]]s | ||
+ | ** [[tool]]s: [[chisel]]s (stone), [[clay shaper]]s, [[iron file]]s, [[knives]] (butchering, carving, leather), [[lockpick]]s, [[loom]]s, [[mallet]]s, [[needle]]s, [[pickaxe]]s, [[rake]]s, [[saw]]s, [[scissors]], [[scythe]]s, [[shovel]]s, [[sickle]]s, [[spatula]]s, [[spindle]]s | ||
+ | *** [[torch]]es, [[weapons]] (+ enchanted), [[wheel]]s, wheel [[axel]]s, [[wire]]s | ||
+ | *** wood: [[kindling]], [[plank]]s, [[shaft]]s | ||
+ | *** [[yoyo]]s; see [[#Inventory|inventory]] | ||
+ | * drop/[[pick up]] (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory | ||
+ | * [[cook]] food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables | ||
+ | * [[dig]]: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground | ||
+ | * [[drink]] from, and [[fill]] (or [[pour]] out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc | ||
+ | * [[eat]]: see [[#Inventory]] | ||
+ | * [[farm]]/[[harvest]]/[[sow]] fields | ||
+ | * [[fish]] | ||
+ | * [[harvest]] bushes/trees | ||
+ | * [[improve]]/[[repair]] objects: [[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc | ||
+ | * [[light]] (via [[steel and flint]] + [[kindling]]) and [[snuff]]: fires (campfires, forges, lanterns, lamps, stoves, torches) | ||
+ | * [[lock]]/[[unlock]] [[doors]]/[[gates]] | ||
+ | * look through [[spyglass]]es | ||
+ | * [[mine]]: [[ore]] ([[coal]], [[gold]], [[iron]], [[lead]], [[silver]], [[tin]], [[zinc]]), [[rock]] ([[gems]]/[[gemstones]] randomly found)--pickaxe + rock tile | ||
+ | * [[open]]/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens | ||
+ | * [[pick lock]]s: chests, doors, gates | ||
+ | * [[plant]]: flowers, signs, sprouts | ||
+ | * [[pull]]/[[push]] (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc | ||
+ | * [[ride]]: some animals | ||
+ | * [[turn]] (small increments): practice/training dolls; see push/pull | ||
+ | * other: [[butcher]] [[corpses]] (for [[pelt]]s, [[hide]]s, and other [[animal parts]]), [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] animals, [[spin]] yoyos | ||
+ | |||
+ | ==[[Inventory]]== | ||
+ | * [[animal parts]]: [[bladder]]s, [[cochineal]]s, [[eye]]s, [[fat]], [[fur]]s, [[hide]]s, [[hooves]], [[horn]]s, [[paw]]s, [[scale]]s, [[tail]]s, [[teeth]] | ||
+ | * [[arrows]], [[clay]], [[cotton]], [[dirt]] | ||
+ | * [[food]]: [[casseroles]], [[dishwater]], [[gulasch]], [[meals]], [[porridge]] | ||
+ | ** [[fruit]]: [[apples]], [[berries]] ([[blueberries]], [[lingonberries]], [[strawberries]]), [[cherries]], [[grapes]], [[lemons]] | ||
+ | ** [[nuts]]: [[acorns]], [[hazelnuts]] | ||
+ | ** [[herbs]]: [[belladonna]], [[garlic]], [[olives]], [[oregano]], [[parsley]], [[sage]], [[sassafrass]], [[woad]] | ||
+ | ** [[meat]]: [[bear]], [[cave bug]], [[chicken]], [[deer]], [[fish]], [[horse]], [[pig]], [[wolf]] | ||
+ | ** [[vegetables]]: [[corn]], [[onions]], [[potatos]], [[pumpkins]] | ||
+ | * [[gems]] ([[emeralds]], [[rubies]], [[sapphires]]), [[gold]]/[[iron]]/[[copper]]/[[silver]] ([[coins]], [[ore]], [[shards]]), [[maple sap]], [[moss]], ore ([[lumps]], [[scraps]]), [[peat]], [[plants]] ([[flowers]], healing herbs), rock shards, [[salt]], [[sand]] | ||
+ | * [[seeds]]: [[barley]], [[cotton]], [[pumpkin]], [[oats]], [[rye]], [[wheat]] | ||
+ | * [[shields]], [[tar]], [[tools]], [[water]] | ||
+ | * [[weapons]]: [[axes]] (+ [[pickax|pick-]]), [[bows]] ([[shortbow|short]], [[longbow|long]]), [[fists]], [[hammers]], [[knives]], [[mauls]], [[spells]], [[swords]] | ||
+ | * [[wood]]: [[kindling]], [[log]]s, [[planks]], [[scraps]], [[shafts]] | ||
+ | * see [[#Environment|createable objects]] | ||
+ | * [[combine objects]] | ||
+ | * containers hold liquid/objects | ||
+ | |||
+ | ==Other== | ||
+ | * [[sound]]: [[stereo]], [[OpenAL]] |
Current revision
Contents |
Wikipedia:Wurm Online | }} | |
---|---|---|
year | 2006 | |
genre(s) | role-playing game, simulation | |
theme(s) | fantasy | |
developer(s) | OneTooFree | |
publisher(s) | OneTooFree | |
Engine
- Java OpenGL
- collision detection: 2D (and missing with many objects)
- lighting: dynamic, colored, vertex; bloom, day-night cycle, flickering; fire, lanterns, torches
- particle effects: fire, leaves (falling), smoke
- physics
- reflection: water--almost everything!
- shadows: characters (-1st-person view), fences, walls, buildings, trees, clouds--almost everything!
- texture: 16-/32-bit depth?
- transparency: fire, smoke, water
- other: occlusion culling, LOD, usable object/tile highlight
Atmospheric/environmental effects
- smoke: fire
- water: reflection
- weather: fog, lightning, rain, wind (smoke, vegetation)
- other: butterflies, fire (campfires, forges, ovens, torches?), bushes/trees grow, objects decay; see particle effects
Character
Player character
- name/description: custom-named humanoid ("Wurmian") male or female
- actions/moves: activate, attack, botanize, breed, build, burn, bury, carve, chip, chop up, climb, close, combine, crush, cultivate, cut, cut down, destroy, dig, disarm, drag, drink, drop, eat, embark, emote, farm, feed, filet, fill, flatten, forage, groom, hammer, harvest, hitch, improve, lead, light, lock, lore, manage, meditate, milk, mine, mold, open, pack, pick flowers, pick seeds, pick sprout, pick up (take), plant, pour, prospect, prune, pull, punch, puppeteer, push, reinforce, repair, ride, sew, sleep, snuff, sow, spin, steal, string, run, strafe, target, taste, taunt, temper, throw, track, treat, tunnel, turn, wash, water
- body rendered in 1st-person view
- dying (and approaching it) causes screen to fade red in/out in a tunnel-like effect
- footsteps: dirt, grass, stone
- needs to eat/drink or will lose water/food %
- nutrition
- stamina
- skill points
- view: 1st-person
- pan: mouse
NPCs
- bears, boars, bulls/cows, cave bugs, chickens (chicks, hens, roosters), crocodiles, deer, dogs, dragons, ghosts (spirit guards), goblins, gorillas (mountain), horses, humans, pheasants, pigs, rats (large), spiders (various), trolls, unicorns, wolves, undead/zombies
- non-threatening: depends on kingdom
- AI
- react to theft (guards only?)
- NPCs turn towards player when attacking (animals when being fed/groomed/tamed)
- some animals can drag large carts and can be ridden
- tamable animals can be lead/ordered
Environment
- # levels: 3 kingdoms (server-dependent), various homesteads/settlements/villages
- location: medieval time; caves/mines, forests, hills, lakes, mountains, coasts
- level editor: integrated
- hazards: NPCs, gravity (falling), other players, thorn bushes, traps
interaction
- break (destroy): gates, fences, walls
- combine objects
- create/make
- altars, arrows (arrowheads, arrow shafts), anvils, armor/shields, blades, buildings (stone, wood)
- boats: rowboat, sailboat, corbita, etc
- carts, catapults, charcoal, cheese drills
- cloth: armor, bandages, clothing, rags, satchels, sheets, string
- compasses
- containers: backpacks, barrels (small/large), bowls, buckets, flasks, jars, quivers, satchels, water skins
- dye, fences (stone, wood), fishing hooks (iron/wood), fishing rods (fishing pole + rope), floor boards (planks + nails)
- food: bread + dough, casseroles, cheese, dishwater, gulasch, juice (apple, blueberry, cherry, grape, strawberry), lemonade, meals, porridge, stews, wine
- fruit press
- furniture: armchairs, chairs, stools, tables
- handles, healing cover
- jewelry: necklaces, rings, statuettes
- key forms/molds, keys, lamps, lanterns
- leather: armor, backpacks, quivers, toolbelts
- locks, maple syrup
- metal: alloys (brass, bronze, steel), armor (chain, plate, etc)
- mortar (clay + sand), nails, olive oil, pans (frying, sauce), pottery (see containers), practice/training dolls, rafts, rivets, rope, rugs (meditation), sheets (cloth/steel), signs, spirit cottages (mailboxes), statues
- stone: bricks, grindstones, slabs, statues, whetstones
- string (bow, cloth, wemp), support beams
- tools: chisels (stone), clay shapers, iron files, knives (butchering, carving, leather), lockpicks, looms, mallets, needles, pickaxes, rakes, saws, scissors, scythes, shovels, sickles, spatulas, spindles
- drop/pick up (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory
- cook food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables
- dig: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground
- drink from, and fill (or pour out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc
- eat: see #Inventory
- farm/harvest/sow fields
- fish
- harvest bushes/trees
- improve/repair objects: carve, file, hammer, hand (clay), log (wood), ore (metal), polish (pelt), temper (water), etc
- light (via steel and flint + kindling) and snuff: fires (campfires, forges, lanterns, lamps, stoves, torches)
- lock/unlock doors/gates
- look through spyglasses
- mine: ore (coal, gold, iron, lead, silver, tin, zinc), rock (gems/gemstones randomly found)--pickaxe + rock tile
- open/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
- pick locks: chests, doors, gates
- plant: flowers, signs, sprouts
- pull/push (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc
- ride: some animals
- turn (small increments): practice/training dolls; see push/pull
- other: butcher corpses (for pelts, hides, and other animal parts), cut down trees and chop up wood, drag carts, lead/groom/tame animals, spin yoyos
Inventory
- animal parts: bladders, cochineals, eyes, fat, furs, hides, hooves, horns, paws, scales, tails, teeth
- arrows, clay, cotton, dirt
- food: casseroles, dishwater, gulasch, meals, porridge
- gems (emeralds, rubies, sapphires), gold/iron/copper/silver (coins, ore, shards), maple sap, moss, ore (lumps, scraps), peat, plants (flowers, healing herbs), rock shards, salt, sand
- seeds: barley, cotton, pumpkin, oats, rye, wheat
- shields, tar, tools, water
- weapons: axes (+ pick-), bows (short, long), fists, hammers, knives, mauls, spells, swords
- wood: kindling, logs, planks, scraps, shafts
- see createable objects
- combine objects
- containers hold liquid/objects