Wurm

3D Game Comparison - Game vs. game. No hype; just facts.™

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Eep² (t|c)
{{game |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NURBS=<smw_false_words> |engine optimization LOD=<smw_true_words> |engine optimization occlusion cullin...
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Current revision (18:23, 28 February 2010) (edit) (undo)
Eep² (t|c)
-non-existent features
 
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{{game {{game
 +|wikipedia=Wurm Online
 +|year=2006
 +|genre=role-playing game,simulation
 +|theme=fantasy
 +|publisher=OneTooFree
 +|developer=OneTooFree
|engine type polygon=<smw_true_words> |engine type polygon=<smw_true_words>
-|engine type voxel=<smw_false_words> 
-|engine type NURBS=<smw_false_words> 
|engine optimization LOD=<smw_true_words> |engine optimization LOD=<smw_true_words>
|engine optimization occlusion culling=<smw_true_words> |engine optimization occlusion culling=<smw_true_words>
-|engine optimization portal rendering=<smw_false_words>+|effect water current=<smw_true_words>
-|physics fabric=<smw_false_words>+|weather clouds=<smw_true_words>
-|physics fabric other=<smw_false_words>+|weather clouds dynamic=<smw_true_words>
-|physics fluid=<smw_false_words>+|weather clouds moving=<smw_true_words>
-|physics fluid other=<smw_false_words>+|weather fog=<smw_true_words>
-|effect breath acid=<smw_false_words>+|weather fog dynamic=<smw_true_words>
-|effect breath cold=<smw_false_words>+|weather lightning=<smw_true_words>
-|effect breath fire=<smw_false_words>+|weather rain=<smw_true_words>
-|effect breath poison=<smw_false_words>+
-|effect water bubbles=<smw_false_words>+
-|effect water current=<smw_false_words>+
-|effect water drops=<smw_false_words>+
-|effect water ripples=<smw_false_words>+
-|effect water splash=<smw_false_words>+
-|effect water waves=<smw_false_words>+
-|weather clouds=<smw_false_words>+
-|weather clouds dynamic=<smw_false_words>+
-|weather clouds moving=<smw_false_words>+
-|weather fog=<smw_false_words>+
-|weather fog dynamic=<smw_false_words>+
-|weather rain volumetric=<smw_false_words>+
-|weather lightning=<smw_false_words>+
-|weather rain=<smw_false_words>+
-|weather rain ripple=<smw_false_words>+
-|weather rain splash=<smw_false_words>+
|weather snow=<smw_false_words> |weather snow=<smw_false_words>
-|weather snow build=<smw_false_words>+|weather wind=<smw_true_words>
-|weather snow dynamic=<smw_false_words>+|weather wind trees=<smw_true_words>
-|weather wind=<smw_false_words>+
-|weather wind fans=<smw_false_words>+
-|weather wind flags=<smw_false_words>+
-|weather wind hair=<smw_false_words>+
-|weather wind trees=<smw_false_words>+
|weather transition=<smw_false_words> |weather transition=<smw_false_words>
|close openable=<smw_false_words> |close openable=<smw_false_words>
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|weapons pickupable objects=<smw_false_words> |weapons pickupable objects=<smw_false_words>
|ammo arrows stick bodies=<smw_false_words> |ammo arrows stick bodies=<smw_false_words>
-|ammo arrows stick ground=<smw_false_words>+|ammo arrows stick ground=<smw_true_words>
|ammo arrows stick walls=<smw_false_words> |ammo arrows stick walls=<smw_false_words>
-|ammo arrows retrievable=<smw_false_words>+|ammo arrows retrievable=<smw_true_words>
-|ammo bolts stick bodies=<smw_false_words>+
-|ammo bolts stick ground=<smw_false_words>+
-|ammo bolts stick walls=<smw_false_words>+
-|ammo bolts retrievable=<smw_false_words>+
-|ammo spears stick bodies=<smw_false_words>+
-|ammo spears stick ground=<smw_false_words>+
-|ammo spears stick walls=<smw_false_words>+
-|ammo spears retrievable=<smw_false_words>+
|thrown weapons stick bodies=<smw_false_words> |thrown weapons stick bodies=<smw_false_words>
|thrown weapons stick ground=<smw_false_words> |thrown weapons stick ground=<smw_false_words>
|thrown weapons stick walls=<smw_false_words> |thrown weapons stick walls=<smw_false_words>
|thrown weapons retrievable=<smw_false_words> |thrown weapons retrievable=<smw_false_words>
-|ejected clips stay=<smw_false_words> 
-|ejected clips disappear immediately=<smw_false_words> 
-|ejected clips disappear later=<smw_false_words> 
-|ejected clips disappear never=<smw_false_words> 
-|weapons muzzle flash=<smw_false_words> 
-|weapons muzzle smoke=<smw_false_words> 
|weapons targeting auto=<smw_false_words> |weapons targeting auto=<smw_false_words>
|weapons targeting manual=<smw_false_words> |weapons targeting manual=<smw_false_words>
-|pickups sprite=<smw_false_words>+|pickups 3D=<smw_true_words>
-|pickups 3D=<smw_false_words>+
|pickups automatic=<smw_false_words> |pickups automatic=<smw_false_words>
-|pickups manual=<smw_false_words>+|pickups manual=<smw_true_words>
}} }}
 +
 +==[[:cat:Engines|Engine]]==
 +* [[Java OpenGL]]
 +* [[collision detection]]: 2D (and missing with many objects)
 +* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es
 +* [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
 +* [[physics]]
 +** [[gravity]]: [[#Character|characters]]
 +** [[friction]], [[inertia]], [[momentum]]
 +* [[reflection]]: [[water reflection|water]]--almost everything!
 +* [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, walls, buildings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
 +* [[texture]]: 16-/32-bit depth?
 +** [[texture filtering|filtering]]: [[bilinear]]
 +** [[texturemapping|mapping]]: [[mipmapping|mip]], [[bumpmapping|bump]]
 +* [[transparency]]: [[fire]], [[smoke]], [[water]]
 +* other: [[occlusion culling]], [[LOD]], usable object/tile highlight
 +
 +===Atmospheric/environmental [[effects]]===
 +* [[smoke]]: [[fire]]
 +* [[water]]: [[reflection]]
 +* [[weather]]: [[fog]], [[lightning]], [[rain]], [[wind]] ([[smoke]], [[vegetation]])
 +* other: [[butterflies]], [[fire]] ([[campfires]], [[forges]], [[ovens]], torches?), [[vegetation growth|bushes/trees grow]], objects [[decay]]; see [[#Engine|particle effects]]
 +
 +==Character==
 +===[[Player character]]===
 +* name/description: custom-named humanoid ("Wurmian") male or female
 +* [[action]]s/moves: [[activate]], [[attack]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[climb]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[pick up]] ([[take]]), [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]]
 +* [[body rendered in 1st-person view]]
 +* dying (and approaching it) causes screen to fade <font color=red>red</font> in/out in a [[tunnel-like effect]]
 +* [[footstep]]s: [[dirt]], [[grass]], [[stone]]
 +* needs to eat/drink or will lose water/food %
 +* [[nutrition]]
 +* [[stamina]]
 +* [[skill points]]
 +* [[view]]: [[1st-person]]
 +** [[pan]]: mouse
 +
 +===[[NPC]]s===
 +* [[bear]]s, [[boar]]s, [[bull]]s/[[cow]]s, cave [[bug]]s, [[chicken]]s ([[chick]]s, [[hen]]s, [[rooster]]s), [[crocodile]]s, [[deer]], [[dog]]s, [[dragon]]s, [[ghost]]s (spirit guards), [[goblin]]s, [[gorilla]]s (mountain), [[horses]], [[human]]s, [[pheasant]]s, [[pig]]s, [[rat]]s (large), [[spider]]s (various), [[troll]]s, [[unicorn]]s, [[wolves]], undead/[[zombie]]s
 +* non-threatening: depends on kingdom
 +* [[AI]]
 +** [[react to theft]] (guards only?)
 +** NPCs turn towards player when attacking (animals when being fed/groomed/tamed)
 +** some animals can drag large carts and can be ridden
 +** tamable animals can be lead/ordered
 +
 +==[[Environment]]==
 +* [[# levels]]: 3 [[kingdoms]] (server-dependent), various [[homestead]]s/[[settlement]]s/[[village]]s
 +* [[location]]: [[medieval]] time; [[caves]]/[[mines]], [[forests]], [[hills]], [[lakes]], [[mountains]], [[coasts]]
 +* [[level editor]]: integrated
 +* [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]] bushes, [[trap]]s
 +
 +===[[interaction]]===
 +* [[break]] ([[destroy]]): [[gate]]s, [[fence]]s, [[wall]]s
 +* [[combine]] objects
 +* [[create]]/[[make]]
 +** [[altar]]s, [[arrow]]s ([[arrowheads]], [[arrow shafts]]), [[anvil]]s, [[armor]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood)
 +** [[boat]]s: [[rowboat]], [[sailboat]], [[corbita]], etc
 +** [[cart]]s, [[catapult]]s, [[charcoal]], [[cheese drill]]s
 +** [[cloth]]: [[cloth armor|armor]], [[bandage]]s, [[clothing]], [[rag]]s, [[satchel]]s, [[sheet]]s, [[string]]
 +** [[compass]]es
 +** [[container]]s: [[backpack]]s, [[barrel]]s (small/large), [[bowl]]s, [[bucket]]s, [[flask]]s, [[jar]]s, [[quiver]]s, [[satchel]]s, [[water skin]]s
 +** [[dye]], [[fence]]s (stone, wood), [[fishing hook|fishing hooks]] (iron/wood), [[fishing rod]]s (fishing pole + rope), [[floor board]]s ([[planks]] + [[nail]]s)
 +** [[food]]: [[bread]] + [[dough]], [[casserole]]s, [[cheese]], [[dishwater]], [[gulasch]], [[juice]] (apple, blueberry, cherry, grape, strawberry), [[lemonade]], [[meal]]s, [[porridge]], [[stew]]s, [[wine]]
 +** [[fruit press]]
 +** [[furniture]]: [[armchair]]s, [[chair]]s, [[stool]]s, [[table]]s
 +** [[handle]]s, [[healing cover]]
 +** [[jewelry]]: [[necklace]]s, [[ring]]s, [[statuette]]s
 +** [[key form]]s/molds, [[key]]s, [[lamp]]s, [[lantern]]s
 +** [[leather]]: [[leather armor|armor]], [[backpack]]s, [[quiver]]s, [[toolbelt]]s
 +** [[lock]]s, [[maple syrup]]
 +** [[metal]]: [[alloy]]s ([[brass]], [[bronze]], [[steel]]), [[metal armor|armor]] ([[chain armor|chain]], [[plate armor|plate]], etc)
 +** [[mortar]] (clay + sand), [[nail]]s, [[olive oil]], [[pan]]s ([[frying pan|frying]], [[saucepan|sauce]]), [[pottery]] (see containers), practice/training [[doll]]s, [[raft]]s, [[rivet]]s, [[rope]], [[rug]]s (meditation), [[sheet]]s (cloth/steel), [[sign]]s, spirit cottages ([[mailbox]]es), [[statue]]s
 +** stone: [[brick]]s, [[grindstone]]s, [[slab]]s, statues, [[whetstone]]s
 +** [[string]] (bow, cloth, wemp), [[support beam]]s
 +** [[tool]]s: [[chisel]]s (stone), [[clay shaper]]s, [[iron file]]s, [[knives]] (butchering, carving, leather), [[lockpick]]s, [[loom]]s, [[mallet]]s, [[needle]]s, [[pickaxe]]s, [[rake]]s, [[saw]]s, [[scissors]], [[scythe]]s, [[shovel]]s, [[sickle]]s, [[spatula]]s, [[spindle]]s
 +*** [[torch]]es, [[weapons]] (+ enchanted), [[wheel]]s, wheel [[axel]]s, [[wire]]s
 +*** wood: [[kindling]], [[plank]]s, [[shaft]]s
 +*** [[yoyo]]s; see [[#Inventory|inventory]]
 +* drop/[[pick up]] (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory
 +* [[cook]] food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables
 +* [[dig]]: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground
 +* [[drink]] from, and [[fill]] (or [[pour]] out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc
 +* [[eat]]: see [[#Inventory]]
 +* [[farm]]/[[harvest]]/[[sow]] fields
 +* [[fish]]
 +* [[harvest]] bushes/trees
 +* [[improve]]/[[repair]] objects: [[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc
 +* [[light]] (via [[steel and flint]] + [[kindling]]) and [[snuff]]: fires (campfires, forges, lanterns, lamps, stoves, torches)
 +* [[lock]]/[[unlock]] [[doors]]/[[gates]]
 +* look through [[spyglass]]es
 +* [[mine]]: [[ore]] ([[coal]], [[gold]], [[iron]], [[lead]], [[silver]], [[tin]], [[zinc]]), [[rock]] ([[gems]]/[[gemstones]] randomly found)--pickaxe + rock tile
 +* [[open]]/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
 +* [[pick lock]]s: chests, doors, gates
 +* [[plant]]: flowers, signs, sprouts
 +* [[pull]]/[[push]] (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc
 +* [[ride]]: some animals
 +* [[turn]] (small increments): practice/training dolls; see push/pull
 +* other: [[butcher]] [[corpses]] (for [[pelt]]s, [[hide]]s, and other [[animal parts]]), [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] animals, [[spin]] yoyos
 +
 +==[[Inventory]]==
 +* [[animal parts]]: [[bladder]]s, [[cochineal]]s, [[eye]]s, [[fat]], [[fur]]s, [[hide]]s, [[hooves]], [[horn]]s, [[paw]]s, [[scale]]s, [[tail]]s, [[teeth]]
 +* [[arrows]], [[clay]], [[cotton]], [[dirt]]
 +* [[food]]: [[casseroles]], [[dishwater]], [[gulasch]], [[meals]], [[porridge]]
 +** [[fruit]]: [[apples]], [[berries]] ([[blueberries]], [[lingonberries]], [[strawberries]]), [[cherries]], [[grapes]], [[lemons]]
 +** [[nuts]]: [[acorns]], [[hazelnuts]]
 +** [[herbs]]: [[belladonna]], [[garlic]], [[olives]], [[oregano]], [[parsley]], [[sage]], [[sassafrass]], [[woad]]
 +** [[meat]]: [[bear]], [[cave bug]], [[chicken]], [[deer]], [[fish]], [[horse]], [[pig]], [[wolf]]
 +** [[vegetables]]: [[corn]], [[onions]], [[potatos]], [[pumpkins]]
 +* [[gems]] ([[emeralds]], [[rubies]], [[sapphires]]), [[gold]]/[[iron]]/[[copper]]/[[silver]] ([[coins]], [[ore]], [[shards]]), [[maple sap]], [[moss]], ore ([[lumps]], [[scraps]]), [[peat]], [[plants]] ([[flowers]], healing herbs), rock shards, [[salt]], [[sand]]
 +* [[seeds]]: [[barley]], [[cotton]], [[pumpkin]], [[oats]], [[rye]], [[wheat]]
 +* [[shields]], [[tar]], [[tools]], [[water]]
 +* [[weapons]]: [[axes]] (+ [[pickax|pick-]]), [[bows]] ([[shortbow|short]], [[longbow|long]]), [[fists]], [[hammers]], [[knives]], [[mauls]], [[spells]], [[swords]]
 +* [[wood]]: [[kindling]], [[log]]s, [[planks]], [[scraps]], [[shafts]]
 +* see [[#Environment|createable objects]]
 +* [[combine objects]]
 +* containers hold liquid/objects
 +
 +==Other==
 +* [[sound]]: [[stereo]], [[OpenAL]]

Current revision

Contents

Wikipedia:Wurm Online
}}
year  2006
genre(s)  role-playing gamesimulation
theme(s)  fantasy
developer(s) OneTooFree
publisher(s) OneTooFree



Engine

Atmospheric/environmental effects

Character

Player character

NPCs

Environment

interaction

Inventory

Other

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