Half-Life²

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 04:51, 27 February 2010 (edit)
Eep² (t|c)
reorganize sections, links
← Previous diff
Current revision (08:46, 27 February 2010) (edit) (undo)
Eep² (t|c)
Engine - fix links
 
Line 17: Line 17:
==[[Engine]]== ==[[Engine]]==
* [[reflection]]: [[dumpsters]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblades]], [[sewer pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping * [[reflection]]: [[dumpsters]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblades]], [[sewer pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping
-* [[shadows]]: [[vertical angle adjustment]], [[fading]]; [[NPCs]], [[moving objects]]+* [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
* [[skeletal animation]]: yes * [[skeletal animation]]: yes
* [[texture]]: 16-/32-[[bit depth]] * [[texture]]: 16-/32-[[bit depth]]

Current revision

Contents

Wikipedia:Half-Life²
}}
year  2004
genre(s)  Action-Adventure
developer(s) Valve Software
publisher(s) Sierra Entertainment
engine Source engine
Character
name  Gordon Freeman



Engine

atmospheric/environmental effects

lighting

physics

Character

player character

NPCs

Environment

interaction

Inventory

Other

Personal tools