Half-Life²

3D Game Comparison - Game vs. game. No hype; just facts.™

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}} }}
-==Engine==+==[[Engine]]==
 +* [[reflection]]: [[dumpsters]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblades]], [[sewer pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping
 +* [[shadows]]: [[vertical angle adjustment]], [[fading]]; [[NPCs]], [[moving objects]]
 +* [[skeletal animation]]: yes
 +* [[texture]]: 16-/32-[[bit depth]]
 +** [[filtering]]: [[bi-]]/[[trilinear]]
 +** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]]
 +** [[decals]]: [[blood decals|blood]]/[[guts decals|guts]], [[bullet holes]], crowbar [[impact decals|impacts]], [[explosion blasts]], [[paint splats]]
 +* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[video screens]], [[water]]
 +* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
===[[atmospheric/environmental effects]]=== ===[[atmospheric/environmental effects]]===
* [[dust]]: [[impacts]], [[lightbeams]] * [[dust]]: [[impacts]], [[lightbeams]]
-* lightbeams: [[windows]] (some), [[scanner drone lights]], [[spotlights]]+* [[lightbeams]]: [[windows]] (some), [[scanner drone lights]], [[spotlights]]
 +* [[particle effects]]: [[debris]], [[dust]], [[gas]], [[mist]], [[smoke]], [[sparks]], [[splash]], [[spray]], [[steam]], [[swarms]]
* [[shaking]]: [[bullet impacts]], [[explosions]] * [[shaking]]: [[bullet impacts]], [[explosions]]
* [[shards]]: [[glass]], [[metal]], [[wood]] * [[shards]]: [[glass]], [[metal]], [[wood]]
* [[smoke]]: [[fire]], [[shot NPC machines]] * [[smoke]]: [[fire]], [[shot NPC machines]]
-* [[sparks]]: [[electricity]], [[metal impacts]] ([[bullets]], [[crowbar]], manhack blades, etc), [[teleporters]]+* [[sparks]]: [[electricity]], [[metal impacts]] ([[bullets]], [[crowbar]], manhack [[blades]], etc), [[teleporters]]
* [[steam]]: some [[pipes]] * [[steam]]: some [[pipes]]
* [[weather]]: [[fog]]/[[haze]] * [[weather]]: [[fog]]/[[haze]]
-** [[clouds (moving)]]?+<!--** [[clouds (moving)]]?-->
** [[wind]]: [[powerlines]] ** [[wind]]: [[powerlines]]
-** other: [[door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[projectile trails]], [[radiation mist]], scanner drone swarms; see particle effects, physics, and sound+** other: [[door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[projectile trails]], [[radiation mist]], scanner drone [[swarms]]; see particle effects, [[#physics|physics]], and [[*Other|sound]]
===[[lighting]]=== ===[[lighting]]===
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* [[flickering]] * [[flickering]]
* [[electrified fence]], [[eye scanner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones]], [[vehicles]], [[windows]] * [[electrified fence]], [[eye scanner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones]], [[vehicles]], [[windows]]
- 
-===[[particle effects]]=== 
-* [[debris]], [[dust]], [[gas]], [[mist]], [[smoke]], [[sparks]], [[splash]], [[spray]], [[steam]], [[swarms]] 
===[[physics]]=== ===[[physics]]===
* [[Havok]] * [[Havok]]
-* [[gravity]]: player character, NPCs+* [[gravity]]: characters
* [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[magnetism]], [[momentum]], [[weight]] * [[air density]], [[bouyancy]], [[friction]], [[inertia]], [[magnetism]], [[momentum]], [[weight]]
-* weight: player character breaks [[wood crates]]/[[beams]] and glass [[windows]]+* [[weight]]: player character breaks [[wood crates]]/[[beams]] and glass [[windows]]
* [[collision detection]] * [[collision detection]]
** [[ragdoll bodies]] ** [[ragdoll bodies]]
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* [[paint]] covers most objects * [[paint]] covers most objects
-===other===+==[[Character]]==
-* [[reflection]]: [[dumpsters]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblades]], [[sewer pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping+===[[player character]]===
-* [[shadows]]: [[vertical angle adjustment]], [[fading]]; [[NPCs]], [[moving objects]]+* [[facial animation]], hazard evacuation (HEV) [[suit]], view (<font color=white>white</font>: scanner drone picture snaps, <font color=red>red</font>: pain)
-* [[skeletal animation]]: yes+* [[footsteps]]: [[concrete]], [[dirt]], [[gravel]], [[metal]] (duct, generic, ladder), [[sand]], [[tile]], [[water]], [[wood]]
-* texture: 16-/32-bit depth+* [[moves]]: [[crouch]], [[jump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk]]
-** filtering: bi-/trilinear+* [[view]]: [[1st-person]] ([[3rd-person]] with cheats)
-** mapping: bump, environmental, mip, procedural+** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles)
-** [[decals]]: blood/guts, [[bullet holes]], crowbar impacts, [[explosion blasts]], [[paint splats]] +** [[zoom]]: [[gunscope]], [[hazard suit ]]
-* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[video screens]], [[water]]+
-* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)+
-==[[player character]]==+===[[NPCs]]===
-* character: [[facial animation]], hazard evacuation (HEV) suit, view (white: scanner drone picture snaps, red: pain)+* [[aliens]] (antlions, barnacles, headcrabs, ichthyosaur, stalkers, striders, synths, vortigaunts, [[zombies]]), [[humans]], [[birds]] ([[crows]], [[pigeons]], [[seagulls]]), [[machines]] ([[gunships]], [[helicopters]], manhacks, rollers, scanners, [[turrets]])
-* [[footsteps]]: [[concrete]], [[dirt]], [[gravel]], [[metal]] (duct, generic, ladder), [[sand]], [[tile]], [[water]], [[wood]]+* [[AI]]: friendly NPCs help character and apologize when in way, object impact reaction
-* moves: [[crouch]], [[jump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk]]+
-* view: [[1st-person]] ([[3rd-person]] with cheats)+
-** pan: [[keyboard]]/[[mouse]] (+ vehicles)+
-** zoom: [[gunscope]], [[hazard suit ]]+
-==[[level/world design]]==+==[[Environment]]==
-* # levels: 68 (15 [[chapters]])+* [[# levels]]: 68 (15 [[chapters]])
-* location: [[canals]], [[towns]], [[coast]], [[train station]], [[prison]], City 17 (Eastern European-style [[city]]), [[citadel]]+* [[locations]]: [[canals]], [[towns]], [[coast]], [[train station]], [[prison]], City 17 (Eastern European-style [[city]]), [[citadel]]
* [[cutscenes]]: yes * [[cutscenes]]: yes
* [[level editor]]: Hammer? * [[level editor]]: Hammer?
 +* [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc)
 +* [[traps/hazards]]: [[drowning]], [[electricity]], [[explosions]], [[falling]] ([[elevator]], [[smokestack]]), [[fan blades]], fire, getting [[burnt]]/[[cutting|cut]]/[[crushing|crushed]]/[[hit]]/[[shot]], [[radiation]], [[steam]], [[toxic waste]], [[trains]]
-===[[environmental interaction]]===+===[[interaction]]===
* [[break]]: [[barrels]] (some), [[benches]], [[boats]], [[cart]], [[chairs]], [[desks]], [[drawer cabinets]], [[flower pots]], [[gaspumps]], [[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]], [[walls]] (some), weapons (mounted) * [[break]]: [[barrels]] (some), [[benches]], [[boats]], [[cart]], [[chairs]], [[desks]], [[drawer cabinets]], [[flower pots]], [[gaspumps]], [[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[tables]], [[vanities]], [[vents]], [[walls]] (some), weapons (mounted)
* [[explode]]: barrels, alien ships, enemy vehicles * [[explode]]: barrels, alien ships, enemy vehicles
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* other: [[activate]] (health/HEV chargers, [[soda machines]], [[teleporter]]), change security camera monitor video feeds, [[flush]] toilet (some), [[operate]] crane, (left/right, extend/retract arm, pick up/drop magnetic objects), [[plug in]] power plug, [[pull]] [[levers]], [[spin]] [[merry-go-round]] & [[tic-tac-toe]] markers, tap [[hula doll]], [[tilt]] picture frame, [[turn]] buttons/handles, TVs turn off when power plug pulled out of socket; see [[#physics]] * other: [[activate]] (health/HEV chargers, [[soda machines]], [[teleporter]]), change security camera monitor video feeds, [[flush]] toilet (some), [[operate]] crane, (left/right, extend/retract arm, pick up/drop magnetic objects), [[plug in]] power plug, [[pull]] [[levers]], [[spin]] [[merry-go-round]] & [[tic-tac-toe]] markers, tap [[hula doll]], [[tilt]] picture frame, [[turn]] buttons/handles, TVs turn off when power plug pulled out of socket; see [[#physics]]
-===Other===+==[[Inventory]]==
-* [[puzzles]]: physics-based (add/remove weight, add floating objects to surface something, etc)+* [[ammo]]
-* [[traps/hazards]]: [[drowning]], [[electricity]], [[explosions]], [[falling]] ([[elevator]], [[smokestack]]), [[fan blades]], fire, getting [[burnt]]/[[cutting|cut]]/[[crushing|crushed]]/[[hit]]/[[shot]], [[radiation]], [[steam]], [[toxic waste]], [[trains]]+* [[weapons]]: [[bugbait]], [[crossbow]], [[crowbar]], [[explosives]] ([[grenades]]), [[guns]] ([[.357 Magnum]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything pickupable
- +
-==[[weapons]]==+
-* [[bugbait]], [[crossbow]], [[crowbar]], [[explosives]] ([[grenades]]), [[guns]] ([[.357 Magnum]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything pickupable+
- +
-==[[NPCs]]==+
-* [[aliens]] (antlions, barnacles, headcrabs, ichthyosaur, stalkers, striders, synths, vortigaunts, [[zombies]]), [[humans]], [[birds]] ([[crows]], [[pigeons]], [[seagulls]]), [[machines]] ([[gunships]], [[helicopters]], manhacks, rollers, scanners, [[turrets]])+
-* [[AI]]: friendly NPCs help character and apologize when in way, object impact reaction +
==Other== ==Other==
-* [[inventory]]: weapons/ammo 
* [[sound]]: [[stereo]], [[reverb]], [[multi-channel]] (2, 4, 4.1, 5.1, 7.1); cuts out (+ ringing) after close explosions * [[sound]]: [[stereo]], [[reverb]], [[multi-channel]] (2, 4, 4.1, 5.1, 7.1); cuts out (+ ringing) after close explosions

Revision as of 04:51, 27 February 2010

Contents

Wikipedia:Half-Life²
}}
year  2004
genre(s)  Action-Adventure
developer(s) Valve Software
publisher(s) Sierra Entertainment
engine Source engine
Character
name  Gordon Freeman



Engine

atmospheric/environmental effects

lighting

physics

Character

player character

NPCs

Environment

interaction

Inventory

Other

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