Dragon's Lair 3D
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 17:55, 15 February 2010 (edit) Eep² (t|c) <img src=http://tnlc.com/eep/dragon'slair3d.gif width=220 height=46 border=0 alt="Dragon's Lair 3D: Return to the Lair"> {{game |year=2002 |genre=fantasy action-adventure |developer=Dragonstone |en... ← Previous diff |
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==Other== | ==Other== | ||
- | * [[sound]]: [[stereo]] (+ [[surround]]), [[A3D]], [[DS3D]], [[EAX]], [[Miles]] | + | * [[sound]]: [[stereo]] (+ [[surround sound|surround]]), [[A3D]], [[DS3D]], [[EAX]], [[MSS]] |
Revision as of 18:37, 15 February 2010
Contents |
Wikipedia:Dragon's Lair 3D | }} | |
---|---|---|
year | 2002 | |
genre(s) | fantasy action-adventure | |
developer(s) | Dragonstone | |
engine | proprietary | |
Engine
- atmospheric/environmental effects
- collision detection: jump-landing Dirk's body breaks barrels
- lighting: dynamic, colored; coronas
- particle effects: fire, Dirk's charred body, dust, magic, smoke, sparks, sparkles, steam, water drops
- physics
- shadows: horizontal angle adjustment?, ovalular masks; characters
- skeletal animation: yes
- texture: 16-/32-bit depth
- transparency: tracers (arrows?, sword swing), cobwebs, fire, light beams, smoke, water
- other: anti-aliasing, cel shading (characters, pickups, ropes), motion blur, shaking (fireball impact)
Character
player character
- name/description: Dirk, a knight
- darkens in shadows
- facial expressions
- footsteps: metal, stone, wood
- idle actions
- moves: block, climb, crouch, drop/pick up object, jump (+: attack, grab ledge, pull up), roll (forward, left/right), run, shoot/swing weapon, strafe, walk
- view: 3rd-/1st-person (- move character)
- pan: keyboard/mouse
- other: character bodies fade when camera near
NPCs
Environment
- # levels: 1 castle, 43 areas, 250+ rooms
- location: mostly indoors
- cutscenes: yes
- level editor: no
- puzzles: find keys, hit switches
- traps/hazards: breakaway floors, drowning, electrocution, gravity (falling), falling (bookcases, boulders, tables), fire (+ balls), shooting (books, flaming wood poles)
interaction
- break: barrels, wood beam
- climb: chains (+ turn left/right, jump), ladders
- drop/pick up: see inventory
- open/close (automatic): doors, gates
- ride: swinging ropes
- other: hit switches, swing on ropes
Inventory
- ammo, amulet, treasure (crowns, diamonds, goblets, gold coin bags), keys, potions (health, mana)
- weapons: crossbow, sword