Construction-Destruction
3D Game Comparison - Game vs. game. No hype; just facts.™
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==[[environment]]== | ==[[environment]]== | ||
- | * [[location]]: [[construction sites]] (empty [[lots]], [[quarry]], [[streets]], etc) | + | * [[location]]: [[construction sites]] ([[empty lots]], [[quarry]], [[streets]], etc) |
* [[interaction]] | * [[interaction]] | ||
** [[break]]: [[buildings]], [[streetlights]], [[street signs]], [[telephone poles]], [[trees]] | ** [[break]]: [[buildings]], [[streetlights]], [[street signs]], [[telephone poles]], [[trees]] | ||
** [[move]]: [[air conditioners]], [[barrels]]/[[drums]], building [[debris]], construction ([[barrels]], [[cones]], [[fences]], [[gates]]), [[crates]], [[dirt]], [[dumpsters]], [[fences]] ([[chainlink]], [[wood fences|wood]]), [[patio chair]]/[[table]], [[pipes]], [[port-o-potties]], [[skids]] (brick, plywood), [[stairs]], [[streetlights]], [[street signs]], [[telephone poles]], [[trailers]] (enclosed, [[flatbed trailers|flatbed]]), [[vehicles]], [[water cooler]] | ** [[move]]: [[air conditioners]], [[barrels]]/[[drums]], building [[debris]], construction ([[barrels]], [[cones]], [[fences]], [[gates]]), [[crates]], [[dirt]], [[dumpsters]], [[fences]] ([[chainlink]], [[wood fences|wood]]), [[patio chair]]/[[table]], [[pipes]], [[port-o-potties]], [[skids]] (brick, plywood), [[stairs]], [[streetlights]], [[street signs]], [[telephone poles]], [[trailers]] (enclosed, [[flatbed trailers|flatbed]]), [[vehicles]], [[water cooler]] | ||
** [[pick up]]: [[air conditioners]], [[crates]], [[pipes]] | ** [[pick up]]: [[air conditioners]], [[crates]], [[pipes]] | ||
- | ** other: [[dig]] holes in ground, make dirt piles, [[flatten]] dirt | + | ** other: [[dig]] holes in ground, make [[dirt pile]]s, [[flatten]] dirt |
* [[traps/hazards]]: [[falling]] in holes can disable vehicle | * [[traps/hazards]]: [[falling]] in holes can disable vehicle | ||
==other== | ==other== | ||
* [[sound]]: [[stereo]]; [[radio stations]] | * [[sound]]: [[stereo]]; [[radio stations]] |
Current revision
Contents |
Wikipedia:Construction-Destruction | }} | |
---|---|---|
year | 2003 | |
genre(s) | construction simulation | |
developer(s) | Gabriel Interactive | |
publisher(s) | ValuSoft | |
engine | proprietary | |
NPCs | vehicles |
engine
- atmospheric/environmental effects
- collision detection: very realistic
- cutscenes: yes
- lighting: static, colored
- particle effects: debris, smoke
- physics: Havok
- reflection: water (sky only)
- shadows: some buildings
- textures: 32-bit
- transparency: glass, smoke
- other: lens flare (sun)
player character
- character: construction vehicles (bulldozer, crane, dump truck, excavator, front-end loader)
- moves: raise/lower vehicle arms/bed/bucket/ball/fork/hook, turn cab
- view: 1st-person (cab), 3rd-person (free, orbit, static, watch)
environment
- location: construction sites (empty lots, quarry, streets, etc)
- interaction
- break: buildings, streetlights, street signs, telephone poles, trees
- move: air conditioners, barrels/drums, building debris, construction (barrels, cones, fences, gates), crates, dirt, dumpsters, fences (chainlink, wood), patio chair/table, pipes, port-o-potties, skids (brick, plywood), stairs, streetlights, street signs, telephone poles, trailers (enclosed, flatbed), vehicles, water cooler
- pick up: air conditioners, crates, pipes
- other: dig holes in ground, make dirt piles, flatten dirt
- traps/hazards: falling in holes can disable vehicle