Construction-Destruction
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(Difference between revisions)
Revision as of 16:56, 23 September 2007 (edit) Eep² (t|c) {{game |year=2003 |genre=construction simulation |publisher=ValuSoft |developer=Gabriel Interactive |engine=proprietary |NPCs=other vehicles |# levels=10 |level editor=no |weapons=no |inventory=no }... ← Previous diff |
Current revision (06:55, 15 February 2010) (edit) (undo) Eep² (t|c) m →environment - links |
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Line 5: | Line 5: | ||
|developer=Gabriel Interactive | |developer=Gabriel Interactive | ||
|engine=proprietary | |engine=proprietary | ||
- | |NPCs=other vehicles | + | |NPCs=vehicles |
- | |# levels=10 | + | |#levels=10 |
|level editor=no | |level editor=no | ||
|weapons=no | |weapons=no | ||
Line 13: | Line 13: | ||
==[[engine]]== | ==[[engine]]== | ||
- | * atmospheric/environmental effects | + | * atmospheric/environmental [[effects]] |
** [[dust]]: [[building]] [[debris]] [[wood]] | ** [[dust]]: [[building]] [[debris]] [[wood]] | ||
** [[smoke]]: [[exhaust]] | ** [[smoke]]: [[exhaust]] | ||
Line 20: | Line 20: | ||
* [[lighting]]: [[static lighting|static]], [[colored lighting|colored]] | * [[lighting]]: [[static lighting|static]], [[colored lighting|colored]] | ||
* [[particle effects]]: [[debris]], [[smoke]] | * [[particle effects]]: [[debris]], [[smoke]] | ||
- | * [[physics]] | + | * [[physics]]: ''[[Havok]]'' |
** [[gravity]]: [[vehicles]] | ** [[gravity]]: [[vehicles]] | ||
** [[friction]], [[inertia]], [[momentum]] | ** [[friction]], [[inertia]], [[momentum]] | ||
- | ** [[Havok]] engine | ||
** vehicles (as a whole and parts) [[bounce]], [[jerk]], [[shake]] | ** vehicles (as a whole and parts) [[bounce]], [[jerk]], [[shake]] | ||
* [[reflection]]: [[water]] (sky only) | * [[reflection]]: [[water]] (sky only) | ||
- | * [[shadows]]: some [[buildings]] | + | * [[shadows]]: some [[building shadows|buildings]] |
* [[textures]]: 32-bit | * [[textures]]: 32-bit | ||
- | ** [[filtering]]: bi-/[[trilinear]] | + | ** [[filtering]]: [[bi-]]/[[trilinear]] |
** [[mapping]]: [[mip]] | ** [[mapping]]: [[mip]] | ||
* [[transparency]]: [[glass]], [[smoke]] | * [[transparency]]: [[glass]], [[smoke]] | ||
Line 41: | Line 40: | ||
==[[environment]]== | ==[[environment]]== | ||
- | * [[location]]: [[construction sites]] (empty [[lots]], [[quarry]], [[streets]], etc) | + | * [[location]]: [[construction sites]] ([[empty lots]], [[quarry]], [[streets]], etc) |
* [[interaction]] | * [[interaction]] | ||
** [[break]]: [[buildings]], [[streetlights]], [[street signs]], [[telephone poles]], [[trees]] | ** [[break]]: [[buildings]], [[streetlights]], [[street signs]], [[telephone poles]], [[trees]] | ||
- | ** [[move]]: [[air conditioners]], [[barrels]]/[[drums]], building debris, construction (barrels, cones, [[fences]], [[gates]]), [[crates]], [[dirt]], [[dumpsters]], fences ([[chainlink]], wood), [[patio chair]]/table, [[pipes]], [[port-o-potties]], [[skids]] (brick, plywood), [[stairs]], streetlights, street signs, telephone poles, [[trailers]] (enclosed, flatbed), vehicles, [[water cooler]] | + | ** [[move]]: [[air conditioners]], [[barrels]]/[[drums]], building [[debris]], construction ([[barrels]], [[cones]], [[fences]], [[gates]]), [[crates]], [[dirt]], [[dumpsters]], [[fences]] ([[chainlink]], [[wood fences|wood]]), [[patio chair]]/[[table]], [[pipes]], [[port-o-potties]], [[skids]] (brick, plywood), [[stairs]], [[streetlights]], [[street signs]], [[telephone poles]], [[trailers]] (enclosed, [[flatbed trailers|flatbed]]), [[vehicles]], [[water cooler]] |
- | ** [[pick up]]: air conditioners, crates, pipes | + | ** [[pick up]]: [[air conditioners]], [[crates]], [[pipes]] |
- | ** other: [[dig]] holes in ground, make dirt piles, flatten dirt | + | ** other: [[dig]] holes in ground, make [[dirt pile]]s, [[flatten]] dirt |
* [[traps/hazards]]: [[falling]] in holes can disable vehicle | * [[traps/hazards]]: [[falling]] in holes can disable vehicle | ||
==other== | ==other== | ||
* [[sound]]: [[stereo]]; [[radio stations]] | * [[sound]]: [[stereo]]; [[radio stations]] |
Current revision
Contents |
Wikipedia:Construction-Destruction | }} | |
---|---|---|
year | 2003 | |
genre(s) | construction simulation | |
developer(s) | Gabriel Interactive | |
publisher(s) | ValuSoft | |
engine | proprietary | |
NPCs | vehicles |
engine
- atmospheric/environmental effects
- collision detection: very realistic
- cutscenes: yes
- lighting: static, colored
- particle effects: debris, smoke
- physics: Havok
- reflection: water (sky only)
- shadows: some buildings
- textures: 32-bit
- transparency: glass, smoke
- other: lens flare (sun)
player character
- character: construction vehicles (bulldozer, crane, dump truck, excavator, front-end loader)
- moves: raise/lower vehicle arms/bed/bucket/ball/fork/hook, turn cab
- view: 1st-person (cab), 3rd-person (free, orbit, static, watch)
environment
- location: construction sites (empty lots, quarry, streets, etc)
- interaction
- break: buildings, streetlights, street signs, telephone poles, trees
- move: air conditioners, barrels/drums, building debris, construction (barrels, cones, fences, gates), crates, dirt, dumpsters, fences (chainlink, wood), patio chair/table, pipes, port-o-potties, skids (brick, plywood), stairs, streetlights, street signs, telephone poles, trailers (enclosed, flatbed), vehicles, water cooler
- pick up: air conditioners, crates, pipes
- other: dig holes in ground, make dirt piles, flatten dirt
- traps/hazards: falling in holes can disable vehicle