The Elder Scrolls III: Morrowind

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 10:44, 11 February 2010 (edit)
Eep² (t|c)
m Inventory - links
← Previous diff
Current revision (10:46, 11 February 2010) (edit) (undo)
Eep² (t|c)
m =Ammo/weapons - fix wiki markup
 
Line 93: Line 93:
* [[vases]], [[vials]], [[wax]], [[yams]] * [[vases]], [[vials]], [[wax]], [[yams]]
-===[[Ammo]]/[[weapons]]==+===[[Ammo]]/[[weapons]]===
* [[ammo]]: [[arrows]] (Chitin, glass, iron, silver, steel), [[bolts]] * [[ammo]]: [[arrows]] (Chitin, glass, iron, silver, steel), [[bolts]]
* weapons: [[axes]] ([[battle axe|battle]], [[pickax|pick-]], etc), [[bows]] ([[crossbow|cross-]], [[longbow|long]], etc), [[clubs]], [[daggers]], [[hammers]], [[maces]], [[spears]], [[staffs]] * weapons: [[axes]] ([[battle axe|battle]], [[pickax|pick-]], etc), [[bows]] ([[crossbow|cross-]], [[longbow|long]], etc), [[clubs]], [[daggers]], [[hammers]], [[maces]], [[spears]], [[staffs]]

Current revision

The Elder Scrolls III: Morrowind

Contents

Wikipedia:The Elder Scrolls III: Morrowind
}}
genre(s)  fantasy action-adventure-RPG
engine NDL NetImmerse



Engine

atmospheric/environmental effects

Character

player character

NPCs

AI

  • alert nearby NPCs if notice thefts
  • attack when attacked (+ when teamed up with character)
  • idle actions: look around, hum, whistle, make comments
  • look at player when entering room if noticed
  • NPC bodies/heads face/turn towards player
  • raise arm to shield face during ash/blight storms
  • react relative to disposition towards character

Environment

Interaction

Inventory

Ammo/weapons

Other

Personal tools