Dungeon Keeper 2
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 04:13, 6 February 2010 (edit) Eep² (t|c) m pub, dev, links ← Previous diff |
Current revision (10:04, 6 February 2010) (edit) (undo) Eep² (t|c) m pub, dev |
||
Line 3: | Line 3: | ||
|genre=real-time strategy | |genre=real-time strategy | ||
|theme=dungeon building | |theme=dungeon building | ||
- | |publisher= | + | |publisher=Electronic Arts |
- | |developer=Bullfrog | + | |developer=Bullfrog Productions |
|engine=proprietary | |engine=proprietary | ||
}} | }} |
Current revision
Contents |
Wikipedia:Dungeon Keeper 2 | }} | |
---|---|---|
year | 1999 | |
genre(s) | real-time strategy | |
theme(s) | dungeon building | |
developer(s) | Bullfrog Productions | |
publisher(s) | Electronic Arts | |
engine | proprietary | |
Engine
- lighting: dynamic, colored; fireballs
- particle effects: chicken feathers, explosions, fire, gas, gold shimmer, smoke, spells
- reflection: environmental bumpmapping (lava, water)
- texture filtering: bi-/trilinear
- other: camera shaking, deformable terrain
Atmospheric/environmental effects
- dust: ground/walls during tremor spells
- smoke: fire, lava
- water: waves
- other: decaying bodies (rot, flies), doors open/close automatically, dungeon hearts beat (incrementally increase, hiss, and steam with damage), fire, gas (fart, poison), lightning ("thunderbolts"), training room dummies react to hits, tremor spells weaken barricades, doors, and walls), wooden bridges burn from lava
Character
player character
- character: dungeon keeper, any unit in possession mode
- moves: attack (possession mode), build, pick up/drop, slap
- view: 1st-(possession, some units have infrared)/3rd-person
NPCs
- demons, dwarves, elves, fairies, giants, goblins, humans (guards, heroes, knights, "Lords of the Land", maidens, mistresses, monks, rogues, thieves, warlocks, wizards), imps, salamanders, skeletons, trolls, vampires
- non-threatening: chickens, fireflies, rats
- AI: afraid of fear traps, collect gold, eat, moods (if not kept fed and entertained, units will get upset and leave dungeon), party, sleep, train fighting/spells
- imps: build things, move crates/gold/traps
Environment
- location: underground
- level editor: yes
- puzzles: collect gold/mana, torture units
- traps/hazards: traps (alarm, boulder, fear, fireburst, freeze, gas, jack-in-the-box, lightning, sentry, spike, trigger)
Interaction
- break: boulders, doors, traps, walls
- build: barricades, bridges (wooden, stone), doors (braced, magic, secret, steel, wooden), rooms (casino, combat pit, graveyard, guard room, hatchery, lair, library, portal, prison, temple, torture chamber, training room, treasure room, workshop)
- pick up/drop: gold, units
- other: lock/unlock doors