Severance: Blade of Darkness

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Eep² (t|c)
New page: Severance: Blade of Darkness circa: 2001<br> genre: action-RPG <b>engine</b>: <a href=http://rebelact.com/darkness/tech.shtml>Rebel...
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-[[image|../../blade.gif|width=261|height=89|border=0|Severance: Blade of Darkness]]+<img src=http://tnlc.com/eep/blade.gif title="Severance: Blade of Darkness">
 +{{game
 +|year=2001
 +|genre=action role-playing game
 +|publisher=Codemasters
 +|developer=Rebel Act Studios
 +|engine=proprietary
 +|character=various
 +|engine type=polygon
 +}}
-circa: 2001<br>+==[[Engine]]==
-genre: action-RPG+* {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}}
 +* Atmospheric/environmental [[effects]]
 +** [[dust]]: falling [[wall]] [[stones]], [[break]]ing [[objects]], [[sword]] [[impact]]
 +** [[water]]: [[reflection]], [[waterfall]] [[splash]]
 +** [[weather]]: [[clouds]]
 +* [[lighting]]: [[dynamic light|dynamic]], [[colored lighting|colored]]; [[flickering]]; [[candles]], [[torches]]
 +* [[reflection]]: [[wavy water]]
 +* [[shadows]]: [[real-time shadows|real-time]], [[projected shadows|projected]], [[dynamic shadows|dynamic]], [[multiple light sources]], [[fading shadows|fade]], [[scaling shadows|scale]], [[vertical angle adjustment]]--''everything!''
 +* [[physics]]: thrown/knocked objects bounce and [[ricochet]] off other objects; [[fluid physics|fluid]]
 +* [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, [[water]]
 +* other: [[sword impact]] (+ [[sparks]] & [[surface]] [[debris]]: [[wood]], [[stone]]), eating [[food]] [[crumb]]s
-<b>engine</b>: <a href=http://rebelact.com/darkness/tech.shtml>Rebel Act proprietary</a> <a href=http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml><img src=../../wmicon1.gif align=absmiddle border=0 width=16 height=16 alt="Internet Archive Wayback Machine"></a>+==[[Character]]==
- <ul><li>atmospheric/environmental effects+===[[player character]]===
- <ul type=disc><li>water: reflection, waterfall splash+* name: Tukaram ([[barbarian]]), Naglfar ([[dwarf]]), Sargon ([[knight]]), and Zoe (adventurer)
- <li>weather: clouds+* character: [[incremental body damage]], [[stamina]] (can only attack so much before needing to rest)
- </ul>+* [[moves]]: [[attack]] ([[swing]] weapon in at least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], [[ready]]/[[stow]] [[shield]]/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]
- <li>lighting: dynamic, colored; flickering; candles, torches+* [[view]]: [[1st-person|1st-]]/[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]
- <li>reflection: wavy water+
- <li>shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--<i>everything!</i>+
- <li>physics: thrown/knocked objects bounce and ricochet off other objects+
- <li>transparency: blood, cobwebs, fading broken objects, water+
- <li>other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs+
- </ul>+
-<b>player character</b>+===[[NPCs]]===
- <ul><li>character: incremental body damage, stamina (can only attack so much before needing to rest)+* [[incremental body damage]]
- <li>moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk+* [[AI]]: [[dodge]], [[duck]], [[evade]], [[encircle]]
- <li>view: 1st-/3rd-person, seamless transition, body and shadows rendered in 1st-person, camera moves with character's breathing+
- </ul>+
-<b>level design</b>+==[[Environment]]==
- <ul><li>environmental interaction+* [[interaction]]
- <ul type=disc><li>breakable objects: wood (barrels, crates, tables)+** [[break]]: [[wood]] ([[barrels]], [[crates]], [[tables]])
- <li>other: eat (apples, bread crust, cheese, meat), light on fire: barrels, crates, torches; pull levers; push loose wall stones+** [[eat]]: [[apples]], [[bread crust]], [[cheese]], [[meat]]
- </ul>+** [[light on fire]]: [[barrels]], [[crates]], [[torches]]
- </ul>+** other: [[pull levers]]; [[push]] loose wall [[stones]]
-<b>other</b>+==Other==
- <ul><li>enemies: incremental body damage+* [[sound]]: [[stereo]], [[EAX]]
- <ul type=disc><li>AI: dodge, duck, evade, encircle+
- </ul>+
- <li>sound: stereo, EAX+
- </ul>+
- +
-[[Category:Games]]+

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Contents

Wikipedia:Severance: Blade of Darkness
}}
year  2001
genre(s)  action role-playing game
developer(s) Rebel Act Studios
publisher(s) Codemasters
engine proprietary
Character
name  various



Engine

Character

player character

NPCs

Environment

Other

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