Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 04:02, 26 July 2007 (edit) Eep² (t|c) →Player character ← Previous diff |
Revision as of 09:23, 2 August 2007 (edit) (undo) Eep² (t|c) semantic links, section fixes Next diff → |
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===Atmospheric/environmental effects=== | ===Atmospheric/environmental effects=== | ||
- | * sparks: hacking, flares, impacts (alien claws, knives) | + | * [[effect::sparks]]: hacking, [[object::flares]], impacts (alien claws, knives) |
- | * steam: dead aliens, pipes | + | * [[effect::steam]]: dead aliens, pipes |
====Weather==== | ====Weather==== | ||
- | * clouds: moving, rotating | + | * [[effect weather::clouds]]: moving, rotating |
- | * wind: cable hooks, curtains/drapes, streamers, trees | + | * [[effect wind::wind]]: cable hooks, curtains/drapes, streamers, trees |
====Other==== | ====Other==== | ||
- | * explosions, fire, shaking, smoke (fire) | + | * [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] (fire) |
- | * see particle effects | + | * see [[#particle effects|particle effects]] |
===Lighting=== | ===Lighting=== | ||
* dynamic, colored | * dynamic, colored | ||
- | * coronas, flickering | + | * [[effect lighting::coronas]], [[effect lighting::flickering]] |
* fire, flares, flashlights | * fire, flares, flashlights | ||
Line 34: | Line 34: | ||
* friction, inertia, momentum | * friction, inertia, momentum | ||
+ | ===Texture=== | ||
+ | * 16-/32-bit depth | ||
+ | * filtering: bi-/trilinear | ||
+ | * mapping: environmental (desks, glass, walls), mip | ||
+ | * decals: blood, bullet holes, guts | ||
+ | |||
+ | ===Other=== | ||
+ | * lens flare | ||
* reflection: see environmental texture mapping | * reflection: see environmental texture mapping | ||
* shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable | * shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable | ||
* skeletal animation | * skeletal animation | ||
- | |||
- | * texture: 16-/32-bit depth | ||
- | ** filtering: bi-/trilinear | ||
- | ** mapping: environmental (desks, glass, walls), mip | ||
- | ** decals: blood, bullet holes, guts | ||
- | |||
* transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water | * transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water | ||
- | * other: lens flare | ||
==Player character== | ==Player character== | ||
Line 69: | Line 70: | ||
==NPCs== | ==NPCs== | ||
- | * aliens, humans, predators | + | * [[NPC::aliens]], [[NPC::humans]], [[NPC::predators]] |
==Other== | ==Other== |
Revision as of 09:23, 2 August 2007
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | First-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
- effect::sparks: hacking, object::flares, impacts (alien claws, knives)
- effect::steam: dead aliens, pipes
Weather
- effect weather::clouds: moving, rotating
- effect wind::wind: cable hooks, curtains/drapes, streamers, trees
Other
Lighting
- dynamic, colored
- effect lighting::coronas, effect lighting::flickering
- fire, flares, flashlights
Particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
Physics
- gravity: player character, NPCs
- friction, inertia, momentum
Texture
- 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
Other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
Player character
- character: alien, human, or predator
- facial animation
- feet jump-land impact dust
- footsteps: dirt, water
- moves: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- pan: keyboard/mouse
- other: alien grows
Level/world design
- location: other planets
- cutscenes: yes
- level editor: no
- traps/hazards: acid, electricity, fire, gas (plants), steam
NPCs
Other
- inventory: weapons/ammo
- sound: stereo