Template:game-
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 08:58, 14 January 2010 (edit) Eep² (t|c) m fix genre catlink ← Previous diff |
Revision as of 22:09, 21 January 2010 (edit) (undo) Eep² (t|c) m tweaks Next diff → |
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-->{{#if:{{{drop|}}}|<tr valign=top><td align=right>[[drop]]</td><td>[[{{{drop}}}]]</td></tr>}}<!-- | -->{{#if:{{{drop|}}}|<tr valign=top><td align=right>[[drop]]</td><td>[[{{{drop}}}]]</td></tr>}}<!-- | ||
-->{{#if:{{{open|}}}|<tr valign=top><td align=right>[[open]]</td><td>[[{{{open}}}]]</td></tr>}}<!-- | -->{{#if:{{{open|}}}|<tr valign=top><td align=right>[[open]]</td><td>[[{{{open}}}]]</td></tr>}}<!-- | ||
- | -->{{#if:{{{pick up|}}}|¦- valign=top<br>! align=right ¦[[pick up]]¦¦[[{{{pick up}}}]]}}<!-- | + | -->{{#if:{{{pick up|}}}|<tr valign=top<td align=right>[[pick up]]</td><td>[[{{{pick up}}}]]</td></tr>}}<!-- |
-->{{#if:{{{pull|}}}|<tr valign=top><td align=right>[[pull]]</td><td>[[{{{pull}}}]]</td></tr>}}<!-- | -->{{#if:{{{pull|}}}|<tr valign=top><td align=right>[[pull]]</td><td>[[{{{pull}}}]]</td></tr>}}<!-- | ||
-->{{#if:{{{push|}}}|<tr valign=top><td align=right>[[push]]</td><td>[[{{{push}}}]]</td></tr>}}<!-- | -->{{#if:{{{push|}}}|<tr valign=top><td align=right>[[push]]</td><td>[[{{{push}}}]]</td></tr>}}<!-- | ||
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<tr valign=top><td>'''design'''</td><td>{{#if:{{{inventory design|}}}|[[{{{inventory design}}}]]|?}}</td></tr> | <tr valign=top><td>'''design'''</td><td>{{#if:{{{inventory design|}}}|[[{{{inventory design}}}]]|?}}</td></tr> | ||
<tr style="background:#797b86" valign=top><td>'''[[:cat:objects|objects]]'''</td><td>{{#if:{{{objects|}}}|[[{{{objects}}}]]|?}}</td></tr> | <tr style="background:#797b86" valign=top><td>'''[[:cat:objects|objects]]'''</td><td>{{#if:{{{objects|}}}|[[{{{objects}}}]]|?}}</td></tr> | ||
- | <tr valign=top><td>'''[[pickup]]s'''</td><td>{{#if:{{{pickups|}}}|[[{{{pickups}}}]]|?}}</td></tr> | + | <tr valign=top><td>'''[[pickup]]s'''</td><td>{{#if:{{{pickups|}}}|[[{{{pickups}}} pickups]]|?}}</td></tr> |
<tr style="background:#797b86" valign=top><td>'''[[:cat:weapons|weapons]]'''</td><td>{{#if:{{{weapons|}}}|[[{{{weapons}}}]]|?}}</td></tr> | <tr style="background:#797b86" valign=top><td>'''[[:cat:weapons|weapons]]'''</td><td>{{#if:{{{weapons|}}}|[[{{{weapons}}}]]|?}}</td></tr> | ||
- | <tr valign=top><td align=right>'''[[targeting]]'''</td><td>{{#if:{{{targeting|}}}|[[{{{targeting}}}]]|?}}</td></tr> | + | <tr valign=top><td align=right>'''[[targeting]]'''</td><td>{{#if:{{{targeting|}}}|[[{{{targeting}}} targeting]]|?}}</td></tr> |
</table> | </table> | ||
{{#if:{{{weapons other|}}}|{{{weapons other}}}}} | {{#if:{{{weapons other|}}}|{{{weapons other}}}}} | ||
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|character description= | |character description= | ||
|actions=action, action | |actions=action, action | ||
- | |footprints= | + | |footprints=surface, surface |
|footsteps=surface, surface | |footsteps=surface, surface | ||
|NPCs= | |NPCs= | ||
<!-- environment --> | <!-- environment --> | ||
- | |locations= | + | |locations=location, location |
- | |damage= | + | |damage=damage, damage |
<!-- effects --> | <!-- effects --> | ||
|effect water splash=yes | |effect water splash=yes | ||
Line 125: | Line 125: | ||
|shoot=object | |shoot=object | ||
|throw=object | |throw=object | ||
+ | |turn on/off=object | ||
+ | |interaction other=object | ||
<!-- end interaction --> | <!-- end interaction --> | ||
|puzzles= | |puzzles= | ||
- | <!-- weapons --> | ||
- | |weapons= | ||
- | |ammo= | ||
<!-- inventory --> | <!-- inventory --> | ||
|inventory design= | |inventory design= | ||
- | |objects= | + | |objects=object, object |
|pickups= | |pickups= | ||
+ | |weapons=weapon, weapon | ||
+ | |ammo=ammo, ammo | ||
+ | |targeting=manual | ||
}} | }} | ||
</div> | </div> | ||
<!--</td></tr></table>--> | <!--</td></tr></table>--> | ||
[[cat:games| ]][[cat:templates]]</noinclude> | [[cat:games| ]][[cat:templates]]</noinclude> |
Revision as of 22:09, 21 January 2010
Contents |
year | ? |
genre(s) | |?}} |
publisher(s) | ? |
developer(s) | ? |
Engine | |
name | ? |
type | ? |
optimization | ? |
collision detection | ? |
lighting | ? |
shadows | ? |
physics | ? |
reflection | ? |
transparency | ? |
Example
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