GUN

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
 +|wp=Gun (video game)
|year=2005 |year=2005
|genre=action-adventure |genre=action-adventure
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}} }}
-==engine==+==[[:cat:Engines|Engine]]==
-* modified ''Tony Hawk Pro Skater''?+* modified ''[[Tony Hawk's Pro Skater]]''?
-* [[lighting]]: dynamic, colored, vertex & lightmap; [[coronas]], [[flickering]]; fire (arrows), gunshots?+* [[lighting]]: [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]; [[coronas]], [[flickering]]; fire (arrows), gunshots?
* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
* [[physics]] * [[physics]]
-** [[gravity]]: player, NPCs; see movable objects+** [[gravity]]: characters; see movable objects
** [[friction]], [[inertia]], [[momentum]] ** [[friction]], [[inertia]], [[momentum]]
* [[reflection]]: see environmental texture mapping * [[reflection]]: see environmental texture mapping
* [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc * [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
** player/NPCs?/animals?: darken underneath ** player/NPCs?/animals?: darken underneath
-* [[skeletal animation]]: yes+* [[skeletal animation]]
* texture: 16-/32-[[bit depth]] * texture: 16-/32-[[bit depth]]
-** filtering: bi-/[[trilinear]]+** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]]
-** mapping: bump, mip+** mapping: [[bumpmapping|bump]], [[mipmapping|mip]]
** [[decals]]: [[blood]], [[bullet holes]] ** [[decals]]: [[blood]], [[bullet holes]]
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
* [[lens flare]] * [[lens flare]]
-== atmospheric/environmental effects ==+== Atmospheric/environmental [[effect]]s ==
* [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]]) * [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])
* [[shaking]]: explosions? * [[shaking]]: explosions?
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* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects * other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects
-==[[character]]==+==[[Character]]==
-===[[player character]]===+===[[Player character]]===
- +
* [[facial animation]] * [[facial animation]]
* [[footsteps]]: [[dirt]], [[water]] * [[footsteps]]: [[dirt]], [[water]]
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===[[NPCs]]=== ===[[NPCs]]===
* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]] * [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]]
-* [[AI]]: run away from horse+* [[AI]]: [[run away]] from horse
** [[cattle]]: [[herd]] ** [[cattle]]: [[herd]]
** [[dogs]]: approach player ** [[dogs]]: approach player
** humans: attack each other, civilians run away from player when targeted ** humans: attack each other, civilians run away from player when targeted
-==[[environment]]==+==[[Environment]]==
* [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico? * [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
* [[cutscenes]]: yes * [[cutscenes]]: yes
* level editor: no * level editor: no
-* [[puzzles]]: [[find]]/kill/[[protect]] people, protect stagecoach+* [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, [[protect]] stagecoach
* [[traps/hazards]]: [[arrows]], fire * [[traps/hazards]]: [[arrows]], fire
-===[[interaction]]===+===[[Interaction]]===
* [[break]]: barrels, [[glass]] (bottles, [[window panes]]) * [[break]]: barrels, [[glass]] (bottles, [[window panes]])
* [[explode]]: gunpowder barrels (solo, on stagecoaches) * [[explode]]: gunpowder barrels (solo, on stagecoaches)
* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]] * [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]]
* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
-* [[ride]]: [[barge]], canoe?, [[horses]], stagecoach, [[tram]]+* [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]]
* other: herd cattle, [[mine]] gold, play poker? * other: herd cattle, [[mine]] gold, play poker?
-==[[weapons]]==+==[[Inventory]]==
 +* [[ammo]]/weapons, health, [[pickax]]
 + 
 +===[[Weapons]]===
* [[bow]] * [[bow]]
-* explosives: [[dynamite]], gunpowder barrels+* [[explosives]]: [[dynamite]], gunpowder [[barrels]]
* [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] * [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]]
* [[knives]]: [[hatchet]], standard, [[tomahawk]] * [[knives]]: [[hatchet]], standard, [[tomahawk]]
-==[[inventory]]==+==Other==
-* [[ammo]]/weapons, health, [[pickax]]+* [[sound]]: [[stereo sound|stereo]]
- +
-==other==+
-* [[sound]]: [[stereo]]+

Revision as of 03:55, 21 January 2010

Contents

Wikipedia:GUN
}}
year  2005
genre(s)  action-adventure
developer(s) Neversoft Entertainment
publisher(s) Activision
engine proprietary



Engine

Atmospheric/environmental effects

Character

Player character

NPCs

Environment

Interaction

Inventory

Weapons

Other

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