Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 20:00, 9 September 2007 (edit) Eep² (t|c) m →environment - -more semantic crap ← Previous diff |
Revision as of 22:38, 14 January 2010 (edit) (undo) Eep² (t|c) m →lighting - link fixes Next diff → |
||
Line 23: | Line 23: | ||
===[[lighting]]=== | ===[[lighting]]=== | ||
- | * [[dynamic]], [[colored]] | + | * [[dynamic lighting|dynamic]], [[colored lighting|colored]] |
* [[coronas]], [[flickering]] | * [[coronas]], [[flickering]] | ||
* [[fire]], [[flares]], [[flashlights]] | * [[fire]], [[flares]], [[flashlights]] |
Revision as of 22:38, 14 January 2010
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | first-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
Other
- explosions, fire, shaking, smoke (fire)
- see particle effects
lighting
particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
physics
texture
- 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
Other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, pickupable objects
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
player character
- character: alien, human, or predator
- facial animation
- impact dust: feet jump-land
- footsteps: dirt, water
- actions: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- other: alien grows
environment
- location: other planets
- cutscenes: yes
- level editor: no
- traps/hazards: acid, electricity, fire, gas (plants), steam