Heavy Metal: F.A.K.K.²
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 22:22, 13 January 2010 (edit) Eep² (t|c) {{game |year=2000 |genre=action-adventure |publisher=Sierra Entertainment |developer=Ritual Entertainment |engine=Quake III |engine_type=polygon |character=Julie Strain}} ==Effects== * [[collis... ← Previous diff |
Revision as of 09:20, 14 January 2010 (edit) (undo) Eep² (t|c) more Next diff → |
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Line 6: | Line 6: | ||
|engine=Quake III | |engine=Quake III | ||
|engine_type=polygon | |engine_type=polygon | ||
- | |character=Julie Strain}} | + | |character=Julie Strain |
+ | }} | ||
- | ==[[Effects]]== | + | ==[[Engine]]== |
+ | ===[[Effects]]=== | ||
* [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing) | * [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing) | ||
* lighting: dynamic, colored | * lighting: dynamic, colored | ||
Line 28: | Line 30: | ||
* [[lens flare]], underwater distortion | * [[lens flare]], underwater distortion | ||
- | ===atmospheric/environmental=== | + | ====Atmospheric/environmental==== |
* [[water ripples]] | * [[water ripples]] | ||
* [[weather]]: [[moving clouds]], [[rain]] | * [[weather]]: [[moving clouds]], [[rain]] | ||
Line 40: | Line 42: | ||
* water [[mist]]/[[spray]]: lawn sprinkler | * water [[mist]]/[[spray]]: lawn sprinkler | ||
- | ==[[character]]== | + | ==[[Character]]== |
+ | ===Player=== | ||
* [[facial animation]] | * [[facial animation]] | ||
* [[footsteps]]: various | * [[footsteps]]: various | ||
Line 52: | Line 55: | ||
** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical | ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical | ||
- | ==[[environment]]== | + | ===Non-player=== |
- | * [[:cat:levels]]: 24 [[map]]s + training | + | * [[aliens]], [[birds]] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]]) |
+ | * [[AI]] | ||
+ | ** shglieks: [[distract]] (training area only?), knock unconscious, aggressive when hurt | ||
+ | ** birds move out of Julie's way | ||
+ | ** cave claw hand can kill NPCs | ||
+ | |||
+ | ==[[Environment]]== | ||
+ | * [[:cat:levels|levels]]: 24 [[map]]s + training | ||
* [[location]]: Eden (fantasy-futuristic world) | * [[location]]: Eden (fantasy-futuristic world) | ||
* [[cutscene]]s: many | * [[cutscene]]s: many | ||
* [[linear level progression]] | * [[linear level progression]] | ||
+ | * outdoor design: somewhat expansive but still claustrophobic | ||
+ | * [[puzzle]]s: [[find]] keys/items | ||
+ | * [[hazard]]s: [[acid]], [[closing sliding door]]s, [[gas]] (plant spores), rocks ([[falling rock|falling]] & [[rolling rock|rolling]]), [[spiked cylinder]]s (rolling) | ||
+ | |||
+ | ===[[Interaction]]=== | ||
+ | * [[collapsible scenery]] | ||
+ | * pick up: creepers, see [[#Inventory]] | ||
+ | * pull: [[buttons]], [[crates]], [[hay bales]], [[levers]], [[switches]] | ||
+ | * push: [[boulder]], crates, hay bales, [[tree trunk]] | ||
+ | * ride: dung [[cart]], hay (carried by crane), large machinery, sprinkler heads | ||
+ | * throw: shglieks | ||
+ | * dandelion-like flowers disperse seeds when walked into | ||
+ | |||
+ | ==[[Inventory]]== | ||
+ | * store and use | ||
+ | * [[pickups]]: 3D objects | ||
+ | * [[ammo]], [[health vial]]s, [[gas can]]s, quest items, [[shield]]s, Tiki [[runes]], water [[ampules]], weapons | ||
+ | * [[weapons]] | ||
+ | ** [[axe]], [[explosives]] (thermal detonator), [[guns]] ([[pistol]], [[shotgun]], [[Uzi]]), [[sling]] (rocks, explosive [[asteroid fragment]]s, [[gas spore]]), [[swords]] ([[chainsaw]]: requires gas; flame, normal) | ||
+ | ** [[bullet hole]]s | ||
+ | ** targeting: [[automatic targeting|automatic]] and [[manual targeting|manual]] | ||
+ | |||
+ | ==[[Sound]]== | ||
+ | * [[stereo sound|stereo]], [[A3D]], [[EAX]] |
Revision as of 09:20, 14 January 2010
Contents |
Engine
Effects
- collision detection: mostly 2D (Julie adjusts feet & legs on slopes when standing)
- lighting: dynamic, colored
- asteroid fragments, crystals (some), explosions, flamethrower, lightning
- particle effects: blowing leaves, explosion debris, fly swarms, settling feathers after giant bird deaths, some weapon effect
- physics
- knock asteroid fragments off ledges which break on hitting ground
- sliding doors push Julie
- rope-suspended platforms pivot from Julie's weight
- reflection: metallic surfaces, non-translucent glass, many other things
- shadows: polygonal
- player character, NPCs, aliens/enemies: horizontal, flat (2D); dynamic
- multiple light source: position adjustment, distance lengthening & shortening
- texture
- filtering: bilinear, trilinear
- mapping: mipmapping
- detail/procedural: flamethrower burns
- transparency: explosions, fire, ghosts, glass (glasses, health vials, water ampules, windows), hologram (Julie), lens flare, lightning, light shafts, plant/flower petals (some), smoke, steam, wasp wings, water (+ dripping)
- lens flare, underwater distortion
Atmospheric/environmental
- water ripples
- weather: moving clouds, rain
- clear-cloudy transition
- lightning: strikes bridge (breaking) and tree (burning)
- wind: leaves, tapestries
- camera shaking
- dust: cave claw hand scraping, Julie (landing & shimmying)
- smoke (+ chainsaw, flame sword, Gruff's pipe)
- steam (some pipes)
- water mist/spray: lawn sprinkler
Character
Player
- facial animation
- footsteps: various
- head looks at pickups and scripted objects
- water level affects run speed & jump distance
- actions: climb (rope, wall), crouch (+ roll: 4 directions, walk), die (various), grab edge (while jumping or dropping) & horizontal pole (while jumping, + wrap legs around), hug wall (+ sidestep), jump, pick up (by moving over object), place detonator, pull (+ up edges), push, ready/store weapon (2 hands), run, shimmy (horizontal edges/poles), shoot (+ alternate), strafe, swing (rope, monkeybar, sling), turn (crank, handle), vault, walk
- combo weapon actions
- dual wield
- clothing/skin: jumpsuit (+ rips & loses pieces); leather stirrups & thong
- view: 3rd-person (1st-person via console command)
- pan: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical
Non-player
- aliens, birds (giant), shglieks (when mad), plants (arrow-shooting, eating, strangling vines)
- AI
- shglieks: distract (training area only?), knock unconscious, aggressive when hurt
- birds move out of Julie's way
- cave claw hand can kill NPCs
Environment
- levels: 24 maps + training
- location: Eden (fantasy-futuristic world)
- cutscenes: many
- linear level progression
- outdoor design: somewhat expansive but still claustrophobic
- puzzles: find keys/items
- hazards: acid, closing sliding doors, gas (plant spores), rocks (falling & rolling), spiked cylinders (rolling)
Interaction
- collapsible scenery
- pick up: creepers, see #Inventory
- pull: buttons, crates, hay bales, levers, switches
- push: boulder, crates, hay bales, tree trunk
- ride: dung cart, hay (carried by crane), large machinery, sprinkler heads
- throw: shglieks
- dandelion-like flowers disperse seeds when walked into
Inventory
- store and use
- pickups: 3D objects
- ammo, health vials, gas cans, quest items, shields, Tiki runes, water ampules, weapons
- weapons
- axe, explosives (thermal detonator), guns (pistol, shotgun, Uzi), sling (rocks, explosive asteroid fragments, gas spore), swords (chainsaw: requires gas; flame, normal)
- bullet holes
- targeting: automatic and manual