Heavy Metal: F.A.K.K.²

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Revision as of 22:22, 13 January 2010 (edit)
Eep² (t|c)
{{game |year=2000 |genre=action-adventure |publisher=Sierra Entertainment |developer=Ritual Entertainment |engine=Quake III |engine_type=polygon |character=Julie Strain}} ==Effects== * [[collis...
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Line 6: Line 6:
|engine=Quake III |engine=Quake III
|engine_type=polygon |engine_type=polygon
-|character=Julie Strain}}+|character=Julie Strain
 +}}
-==[[Effects]]==+==[[Engine]]==
 +===[[Effects]]===
* [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing) * [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing)
* lighting: dynamic, colored * lighting: dynamic, colored
Line 28: Line 30:
* [[lens flare]], underwater distortion * [[lens flare]], underwater distortion
-===atmospheric/environmental===+====Atmospheric/environmental====
* [[water ripples]] * [[water ripples]]
* [[weather]]: [[moving clouds]], [[rain]] * [[weather]]: [[moving clouds]], [[rain]]
Line 40: Line 42:
* water [[mist]]/[[spray]]: lawn sprinkler * water [[mist]]/[[spray]]: lawn sprinkler
-==[[character]]==+==[[Character]]==
 +===Player===
* [[facial animation]] * [[facial animation]]
* [[footsteps]]: various * [[footsteps]]: various
Line 52: Line 55:
** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical
-==[[environment]]==+===Non-player===
-* [[:cat:levels]]: 24 [[map]]s + training+* [[aliens]], [[birds]] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]])
 +* [[AI]]
 +** shglieks: [[distract]] (training area only?), knock unconscious, aggressive when hurt
 +** birds move out of Julie's way
 +** cave claw hand can kill NPCs
 + 
 +==[[Environment]]==
 +* [[:cat:levels|levels]]: 24 [[map]]s + training
* [[location]]: Eden (fantasy-futuristic world) * [[location]]: Eden (fantasy-futuristic world)
* [[cutscene]]s: many * [[cutscene]]s: many
* [[linear level progression]] * [[linear level progression]]
 +* outdoor design: somewhat expansive but still claustrophobic
 +* [[puzzle]]s: [[find]] keys/items
 +* [[hazard]]s: [[acid]], [[closing sliding door]]s, [[gas]] (plant spores), rocks ([[falling rock|falling]] & [[rolling rock|rolling]]), [[spiked cylinder]]s (rolling)
 +
 +===[[Interaction]]===
 +* [[collapsible scenery]]
 +* pick up: creepers, see [[#Inventory]]
 +* pull: [[buttons]], [[crates]], [[hay bales]], [[levers]], [[switches]]
 +* push: [[boulder]], crates, hay bales, [[tree trunk]]
 +* ride: dung [[cart]], hay (carried by crane), large machinery, sprinkler heads
 +* throw: shglieks
 +* dandelion-like flowers disperse seeds when walked into
 +
 +==[[Inventory]]==
 +* store and use
 +* [[pickups]]: 3D objects
 +* [[ammo]], [[health vial]]s, [[gas can]]s, quest items, [[shield]]s, Tiki [[runes]], water [[ampules]], weapons
 +* [[weapons]]
 +** [[axe]], [[explosives]] (thermal detonator), [[guns]] ([[pistol]], [[shotgun]], [[Uzi]]), [[sling]] (rocks, explosive [[asteroid fragment]]s, [[gas spore]]), [[swords]] ([[chainsaw]]: requires gas; flame, normal)
 +** [[bullet hole]]s
 +** targeting: [[automatic targeting|automatic]] and [[manual targeting|manual]]
 +
 +==[[Sound]]==
 +* [[stereo sound|stereo]], [[A3D]], [[EAX]]

Revision as of 09:20, 14 January 2010

Contents

Wikipedia:Heavy Metal: F.A.K.K.²
}}
year  2000
genre(s)  action-adventure
developer(s) Ritual Entertainment
publisher(s) Sierra Entertainment
engine Quake III
engine type polygon
Character
name  Julie Strain



Engine

Effects

  • collision detection: mostly 2D (Julie adjusts feet & legs on slopes when standing)
  • lighting: dynamic, colored
    • asteroid fragments, crystals (some), explosions, flamethrower, lightning
  • particle effects: blowing leaves, explosion debris, fly swarms, settling feathers after giant bird deaths, some weapon effect
  • physics
    • knock asteroid fragments off ledges which break on hitting ground
    • sliding doors push Julie
    • rope-suspended platforms pivot from Julie's weight
  • reflection: metallic surfaces, non-translucent glass, many other things
  • shadows: polygonal
    • player character, NPCs, aliens/enemies: horizontal, flat (2D); dynamic
    • multiple light source: position adjustment, distance lengthening & shortening
  • texture
    • filtering: bilinear, trilinear
    • mapping: mipmapping
    • detail/procedural: flamethrower burns
  • transparency: explosions, fire, ghosts, glass (glasses, health vials, water ampules, windows), hologram (Julie), lens flare, lightning, light shafts, plant/flower petals (some), smoke, steam, wasp wings, water (+ dripping)
  • lens flare, underwater distortion

Atmospheric/environmental

Character

Player

  • facial animation
  • footsteps: various
  • head looks at pickups and scripted objects
  • water level affects run speed & jump distance
  • actions: climb (rope, wall), crouch (+ roll: 4 directions, walk), die (various), grab edge (while jumping or dropping) & horizontal pole (while jumping, + wrap legs around), hug wall (+ sidestep), jump, pick up (by moving over object), place detonator, pull (+ up edges), push, ready/store weapon (2 hands), run, shimmy (horizontal edges/poles), shoot (+ alternate), strafe, swing (rope, monkeybar, sling), turn (crank, handle), vault, walk
  • clothing/skin: jumpsuit (+ rips & loses pieces); leather stirrups & thong
  • view: 3rd-person (1st-person via console command)
    • pan: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical

Non-player

  • aliens, birds (giant), shglieks (when mad), plants (arrow-shooting, eating, strangling vines)
  • AI
    • shglieks: distract (training area only?), knock unconscious, aggressive when hurt
    • birds move out of Julie's way
    • cave claw hand can kill NPCs

Environment

Interaction

Inventory

Sound

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