Wurm
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 11:14, 23 December 2009 (edit) Eep² (t|c) {{game |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NURBS=<smw_false_words> |engine optimization LOD=<smw_true_words> |engine optimization occlusion cullin... ← Previous diff |
Revision as of 11:24, 23 December 2009 (edit) (undo) Eep² (t|c) fix Wikipedia link, engine Next diff → |
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{{game | {{game | ||
+ | |wikipedia=Wurm Online | ||
|engine type polygon=<smw_true_words> | |engine type polygon=<smw_true_words> | ||
- | |engine type voxel=<smw_false_words> | ||
- | |engine type NURBS=<smw_false_words> | ||
|engine optimization LOD=<smw_true_words> | |engine optimization LOD=<smw_true_words> | ||
|engine optimization occlusion culling=<smw_true_words> | |engine optimization occlusion culling=<smw_true_words> | ||
- | |engine optimization portal rendering=<smw_false_words> | + | |effect water current=<smw_true_words> |
- | |physics fabric=<smw_false_words> | + | |weather clouds=<smw_true_words> |
- | |physics fabric other=<smw_false_words> | + | |weather clouds dynamic=<smw_true_words> |
- | |physics fluid=<smw_false_words> | + | |weather clouds moving=<smw_true_words> |
- | |physics fluid other=<smw_false_words> | + | |weather fog=<smw_true_words> |
- | |effect breath acid=<smw_false_words> | + | |weather fog dynamic=<smw_true_words> |
- | |effect breath cold=<smw_false_words> | + | |weather lightning=<smw_true_words> |
- | |effect breath fire=<smw_false_words> | + | |weather rain=<smw_true_words> |
- | |effect breath poison=<smw_false_words> | + | |
- | |effect water bubbles=<smw_false_words> | + | |
- | |effect water current=<smw_false_words> | + | |
- | |effect water drops=<smw_false_words> | + | |
- | |effect water ripples=<smw_false_words> | + | |
- | |effect water splash=<smw_false_words> | + | |
- | |effect water waves=<smw_false_words> | + | |
- | |weather clouds=<smw_false_words> | + | |
- | |weather clouds dynamic=<smw_false_words> | + | |
- | |weather clouds moving=<smw_false_words> | + | |
- | |weather fog=<smw_false_words> | + | |
- | |weather fog dynamic=<smw_false_words> | + | |
- | |weather rain volumetric=<smw_false_words> | + | |
- | |weather lightning=<smw_false_words> | + | |
- | |weather rain=<smw_false_words> | + | |
- | |weather rain ripple=<smw_false_words> | + | |
- | |weather rain splash=<smw_false_words> | + | |
|weather snow=<smw_false_words> | |weather snow=<smw_false_words> | ||
- | |weather snow build=<smw_false_words> | + | |weather wind=<smw_true_words> |
- | |weather snow dynamic=<smw_false_words> | + | |weather wind trees=<smw_true_words> |
- | |weather wind=<smw_false_words> | + | |
- | |weather wind fans=<smw_false_words> | + | |
- | |weather wind flags=<smw_false_words> | + | |
- | |weather wind hair=<smw_false_words> | + | |
- | |weather wind trees=<smw_false_words> | + | |
|weather transition=<smw_false_words> | |weather transition=<smw_false_words> | ||
|close openable=<smw_false_words> | |close openable=<smw_false_words> | ||
Line 57: | Line 34: | ||
|weapons pickupable objects=<smw_false_words> | |weapons pickupable objects=<smw_false_words> | ||
|ammo arrows stick bodies=<smw_false_words> | |ammo arrows stick bodies=<smw_false_words> | ||
- | |ammo arrows stick ground=<smw_false_words> | + | |ammo arrows stick ground=<smw_true_words> |
|ammo arrows stick walls=<smw_false_words> | |ammo arrows stick walls=<smw_false_words> | ||
- | |ammo arrows retrievable=<smw_false_words> | + | |ammo arrows retrievable=<smw_true_words> |
- | |ammo bolts stick bodies=<smw_false_words> | + | |
- | |ammo bolts stick ground=<smw_false_words> | + | |
- | |ammo bolts stick walls=<smw_false_words> | + | |
- | |ammo bolts retrievable=<smw_false_words> | + | |
- | |ammo spears stick bodies=<smw_false_words> | + | |
- | |ammo spears stick ground=<smw_false_words> | + | |
- | |ammo spears stick walls=<smw_false_words> | + | |
- | |ammo spears retrievable=<smw_false_words> | + | |
|thrown weapons stick bodies=<smw_false_words> | |thrown weapons stick bodies=<smw_false_words> | ||
|thrown weapons stick ground=<smw_false_words> | |thrown weapons stick ground=<smw_false_words> | ||
|thrown weapons stick walls=<smw_false_words> | |thrown weapons stick walls=<smw_false_words> | ||
|thrown weapons retrievable=<smw_false_words> | |thrown weapons retrievable=<smw_false_words> | ||
- | |ejected clips stay=<smw_false_words> | ||
- | |ejected clips disappear immediately=<smw_false_words> | ||
- | |ejected clips disappear later=<smw_false_words> | ||
- | |ejected clips disappear never=<smw_false_words> | ||
- | |weapons muzzle flash=<smw_false_words> | ||
- | |weapons muzzle smoke=<smw_false_words> | ||
|weapons targeting auto=<smw_false_words> | |weapons targeting auto=<smw_false_words> | ||
|weapons targeting manual=<smw_false_words> | |weapons targeting manual=<smw_false_words> | ||
- | |pickups sprite=<smw_false_words> | + | |pickups 3D=<smw_true_words> |
- | |pickups 3D=<smw_false_words> | + | |
|pickups automatic=<smw_false_words> | |pickups automatic=<smw_false_words> | ||
- | |pickups manual=<smw_false_words> | + | |pickups manual=<smw_true_words> |
}} | }} |
Revision as of 11:24, 23 December 2009