Severance: Blade of Darkness

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Revision as of 02:56, 29 July 2007 (edit)
Eep² (t|c)

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-http://tnlc.com/eep/blade.gif 
- 
{{game {{game
|year=2001 |year=2001
-|genre=action-RPG+|genre=Action role-playing game
 +|publisher=Codemasters
|developer=Rebel Act Studios |developer=Rebel Act Studios
|engine=Proprietary |engine=Proprietary
 +|character=Various
}} }}
 +
 +{{engine
 +|engine type polygon=yes
 +|engine type voxel=no
 +|engine type NURBS=no
 +}}
 +
 +http://tnlc.com/eep/blade.gif
==Engine== ==Engine==
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* reflection: wavy water * reflection: wavy water
* shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--<i>everything!</i> * shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--<i>everything!</i>
-* physics: thrown/knocked objects bounce and ricochet off other objects+* physics: thrown/knocked objects bounce and ricochet off other objects; fluid
* transparency: blood, cobwebs, fading broken objects, water * transparency: blood, cobwebs, fading broken objects, water
* other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs * other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs
==Player character== ==Player character==
 +* name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer)
* character: incremental body damage, stamina (can only attack so much before needing to rest) * character: incremental body damage, stamina (can only attack so much before needing to rest)
* moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk * moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk
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==Other== ==Other==
* sound: stereo, EAX * sound: stereo, EAX
- 
-[[Category:Games]] 
-[[Category:2001]] 
-[[Category:Codemasters]] 
-[[Category:Rebel Act Studios]] 

Revision as of 01:32, 30 July 2007

Contents

Wikipedia:Severance: Blade of Darkness
}}
year  2001
genre(s)  Action role-playing game
developer(s) Rebel Act Studios
publisher(s) Codemasters
engine Proprietary
Character
name  Various


Template:engine

blade.gif

Engine

  • Rebel Act proprietary at wmicon1.gif Internet Archive Wayback Machine
  • Atmospheric/environmental effects
    • water: reflection, waterfall splash
    • weather: clouds
  • lighting: dynamic, colored; flickering; candles, torches
  • reflection: wavy water
  • shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--everything!
  • physics: thrown/knocked objects bounce and ricochet off other objects; fluid
  • transparency: blood, cobwebs, fading broken objects, water
  • other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs

Player character

  • name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer)
  • character: incremental body damage, stamina (can only attack so much before needing to rest)
  • moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk
  • view: 1st-/3rd-person, seamless transition, body and shadows rendered in 1st-person, camera moves with character's breathing

Level design

  • environmental interaction
    • breakable objects: wood (barrels, crates, tables)
    • eat: apples, bread crust, cheese, meat
    • light on fire: barrels, crates, torches
    • other: pull levers; push loose wall stones

NPCs

  • incremental body damage
  • AI: dodge, duck, evade, encircle

Other

  • sound: stereo, EAX
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