Severance: Blade of Darkness
3D Game Comparison - Game vs. game. No hype; just facts.™
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- | http://tnlc.com/eep/blade.gif | ||
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{{game | {{game | ||
|year=2001 | |year=2001 | ||
- | |genre=action-RPG | + | |genre=Action role-playing game |
+ | |publisher=Codemasters | ||
|developer=Rebel Act Studios | |developer=Rebel Act Studios | ||
|engine=Proprietary | |engine=Proprietary | ||
+ | |character=Various | ||
}} | }} | ||
+ | |||
+ | {{engine | ||
+ | |engine type polygon=yes | ||
+ | |engine type voxel=no | ||
+ | |engine type NURBS=no | ||
+ | }} | ||
+ | |||
+ | http://tnlc.com/eep/blade.gif | ||
==Engine== | ==Engine== | ||
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* reflection: wavy water | * reflection: wavy water | ||
* shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--<i>everything!</i> | * shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--<i>everything!</i> | ||
- | * physics: thrown/knocked objects bounce and ricochet off other objects | + | * physics: thrown/knocked objects bounce and ricochet off other objects; fluid |
* transparency: blood, cobwebs, fading broken objects, water | * transparency: blood, cobwebs, fading broken objects, water | ||
* other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs | * other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs | ||
==Player character== | ==Player character== | ||
+ | * name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer) | ||
* character: incremental body damage, stamina (can only attack so much before needing to rest) | * character: incremental body damage, stamina (can only attack so much before needing to rest) | ||
* moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk | * moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk | ||
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==Other== | ==Other== | ||
* sound: stereo, EAX | * sound: stereo, EAX | ||
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- | [[Category:Games]] | ||
- | [[Category:2001]] | ||
- | [[Category:Codemasters]] | ||
- | [[Category:Rebel Act Studios]] |
Revision as of 01:32, 30 July 2007
Wikipedia:Severance: Blade of Darkness | }} | |
---|---|---|
year | 2001 | |
genre(s) | Action role-playing game | |
developer(s) | Rebel Act Studios | |
publisher(s) | Codemasters | |
engine | Proprietary | |
Character | ||
name | Various |
Engine
- Rebel Act proprietary at Internet Archive Wayback Machine
- Atmospheric/environmental effects
- water: reflection, waterfall splash
- weather: clouds
- lighting: dynamic, colored; flickering; candles, torches
- reflection: wavy water
- shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--everything!
- physics: thrown/knocked objects bounce and ricochet off other objects; fluid
- transparency: blood, cobwebs, fading broken objects, water
- other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs
Player character
- name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer)
- character: incremental body damage, stamina (can only attack so much before needing to rest)
- moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk
- view: 1st-/3rd-person, seamless transition, body and shadows rendered in 1st-person, camera moves with character's breathing
Level design
- environmental interaction
- breakable objects: wood (barrels, crates, tables)
- eat: apples, bread crust, cheese, meat
- light on fire: barrels, crates, torches
- other: pull levers; push loose wall stones
NPCs
- incremental body damage
- AI: dodge, duck, evade, encircle
Other
- sound: stereo, EAX