Need for Speed: Porsche Unleashed
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 01:32, 24 September 2007 (edit) Eep² (t|c) m link fixes ← Previous diff |
Current revision (09:21, 24 September 2007) (edit) (undo) Eep² (t|c) m →engine - reword |
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** [[steam]]: some [[grates]]/[[vents]] and [[buildings]], after breaking pipes from walls | ** [[steam]]: some [[grates]]/[[vents]] and [[buildings]], after breaking pipes from walls | ||
** [[tire kick up]]: [[dirt]], [[grass]], [[ice]], [[mud]], [[snow]], [[water]] | ** [[tire kick up]]: [[dirt]], [[grass]], [[ice]], [[mud]], [[snow]], [[water]] | ||
- | ** [[tire skid marks]]: on [[road]], dirt, grass, ice, mud, snow | + | ** [[tire skid marks]]: dirt, grass, ice, mud, [[roads]], snow |
** [[weather]]: [[moving clouds]], [[rain]], snow; [[transitions]] between clear and snowy on Alps track | ** [[weather]]: [[moving clouds]], [[rain]], snow; [[transitions]] between clear and snowy on Alps track | ||
** other | ** other |
Current revision
Contents |
Wikipedia:Need for Speed: Porsche Unleashed | }} | |
---|---|---|
year | 2000 | |
genre(s) | driving simulation | |
developer(s) | EA Canada | |
publisher(s) | Electronic Arts | |
engine | proprietary | |
Character | ||
name | cars | |
NPCs | cars |
engine
- atmospheric/environmental effects
- incremental vehicle damage: broken glass, dents, scrapes, off-centered steering, etc
- smoke: car (exhaust, tire skids), chimneys/smokestacks, train, welder torch
- sparks: car impact/scrape, steel pour, welder torch
- spray: broken fire hydrants, log mill sawdust, waterfall mist
- steam: some grates/vents and buildings, after breaking pipes from walls
- tire kick up: dirt, grass, ice, mud, snow, water
- tire skid marks: dirt, grass, ice, mud, roads, snow
- weather: moving clouds, rain, snow; transitions between clear and snowy on Alps track
- other
- windshield collects rain drops & snow flakes
- helicopter blows snow
- environment mapping: cars (shadows, lights, etc)
- lighting: projected & vertex headlights, coronas, lens flare
- particle effects: explosions, fire hydrant water stream, sawdust, smoke, snow, sparks, steam, tire kickups, water drops
- physics: slippery surfaces (dirt, grass, ice, mud, snow), most pushable objects knockoverable
- shadows: tree/building shadows accurately cover cars when driving under them
- texture: bilinear filtering, mipmapping
environment
- locations: Europe: Auvergne, Italy (Corsica), Cote d'Azur, Germany (The Autobahn), France (Normandy, Pyrenees Mountains), industrial zone, Monte Carlo, Schwarzwald, Switzerland (The Alps)
- interaction
- break: crates, pipes from walls
- knockover/push: billboards, chairs, dumpsters, fire hydrants, hazard pylons & sawhorses, pipe, signs, tables, other vehicles
other
- force-feedback joystick support
- sound: 3D, doppler effect, reverb in tunnels