Deadly Dozen: Pacific Theater

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 11:55, 21 September 2007 (edit)
Eep² (t|c)
{{game |genre=action-tactical |year= 2002 |developer=nFusion Interactive |engine=proprietary }} ==Engine== * type: polygon terrain * transparency: fire, glass, light beams ...
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Revision as of 07:34, 23 September 2007 (edit) (undo)
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m Weapons - link fixes
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Line 37: Line 37:
** other: [[pick locks]], set explosives ** other: [[pick locks]], set explosives
-==[[cat:weapons|Weapons]]==+==[[:cat:weapons|weapons]]==
* [[blades]]: [[knife]], [[machete]], Samurai "Officer's" [[sword]] * [[blades]]: [[knife]], [[machete]], Samurai "Officer's" [[sword]]
-* [[explosives]]: demo charge, [[mines]]+* [[explosives]]: demo charge, [[landmines]]
* [[flamethrower]] * [[flamethrower]]
* [[grenades]]: frag, Type 97 * [[grenades]]: frag, Type 97

Revision as of 07:34, 23 September 2007

Contents

Wikipedia:Deadly Dozen: Pacific Theater
}}
year  2002
genre(s)  action-tactical
developer(s) nFusion Interactive
engine proprietary


Engine

Effects

Character

player character

NPCs

Level design

weapons

Other

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