Hard Truck 2
3D Game Comparison - Game vs. game. No hype; just facts.™
(Difference between revisions)
Revision as of 10:34, 31 August 2007 (edit) Eep² (t|c) New page: {{game |year=1999 |genre=truck driving simulation |developer=Softlab-NSK |engine=Proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type NURBS=<... ← Previous diff |
Revision as of 07:28, 23 September 2007 (edit) (undo) Eep² (t|c) template fixes, links Next diff → |
||
Line 3: | Line 3: | ||
|genre=truck driving simulation | |genre=truck driving simulation | ||
|developer=Softlab-NSK | |developer=Softlab-NSK | ||
- | |engine=Proprietary | + | |engine=proprietary |
- | |engine type polygon=<smw_true_words> | + | |engine type=polygon |
- | |engine type voxel=<smw_false_words> | + | |engine optimization=LOD |
- | |engine type NURBS=<smw_false_words> | + | |character=trucker |
- | |engine optimization LOD=<smw_false_words> | + | |character description=truck driver |
- | |engine optimization occlusion culling=<smw_false_words> | + | |
- | |engine optimization portal rendering=<smw_false_words> | + | |
}} | }} | ||
- | {{effects | + | ==[[engine]]== |
- | |effect water bubbles=<smw_false_words> | + | |
- | |effect water current=<smw_false_words> | + | |
- | |effect water drops=<smw_true_words> | + | |
- | |effect water ripples=<smw_false_words> | + | |
- | |effect water splash=<smw_false_words> | + | |
- | |effect water waves=<smw_false_words> | + | |
- | |effect breath cold=<smw_false_words> | + | |
- | |effect breath fire=<smw_false_words> | + | |
- | |effect breath poison=<smw_false_words> | + | |
- | }} | + | |
- | + | ||
- | {{characters}} | + | |
- | + | ||
- | {{interaction | + | |
- | |close openable=<smw_false_words> | + | |
- | |drop pickupable=<smw_false_words> | + | |
- | |drop inventory=<smw_false_words> | + | |
- | |pickup dropable=<smw_false_words> | + | |
- | |pull pickupable=<smw_false_words> | + | |
- | |push pullupable=<smw_false_words> | + | |
- | |ride moving=<smw_false_words> | + | |
- | |throw pickupable=<smw_false_words> | + | |
- | }} | + | |
- | + | ||
- | ==engine== | + | |
- | + | ||
* [[lighting]]: [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]]; [[day-night cycle]], [[lightning]], [[headlights]], [[police lights]]; sun [[lens flare]] | * [[lighting]]: [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]]; [[day-night cycle]], [[lightning]], [[headlights]], [[police lights]]; sun [[lens flare]] | ||
* [[particle effects]]: [[smoke]], [[sparks]] | * [[particle effects]]: [[smoke]], [[sparks]] | ||
- | * [[physics]]: [[gravity]], [[friction]] ([[slippery]] dirt/wet [[roads]] & [[grass]]), [[inertia]] (turn off engine & coast), [[sparks]] (ricochet off surfaces), truck shocks/suspension | + | * [[physics]]: [[gravity]], [[friction]] ([[slippery]] dirt/wet [[roads]] & [[grass]]), [[inertia]] (turn off engine & coast), [[sparks]] (ricochet off surfaces), [[truck]] [[shocks]]/[[suspension]] |
- | * [[reflection]]: truck [[side mirrors]], wet road | + | * [[reflection]]: truck side [[mirrors]], wet road |
- | * other: [[LOD]] | + | |
===[[atmospheric/environmental effects]]=== | ===[[atmospheric/environmental effects]]=== | ||
- | * [[weather]]: dynamic; [[clouds]] (moving, varying from clear to overcast), [[fog]], lightning, [[rain]], [[wind]] (variably swaying trees) | + | * [[weather]]: dynamic; [[clouds]] (moving, varying from clear to overcast), [[fog]], [[lightning]], [[rain]], [[wind]] (variably swaying [[trees]]) |
- | * other: [[exhaust]], [[tire kickup]] (dirt/dust, water spray), [[tire skid marks]], [[smoke]] (engine damage, [[fire]], tires), [[windshield]] collects [[rain drops]] (+ [[smearing]]) | + | * other: [[exhaust]], [[tire kickup]] ([[dirt]]/[[dust]], water [[spray]]), [[tire skid marks]], [[smoke]] (engine damage, [[fire]], tires), [[windshield]] collects [[rain drops]] (+ [[smearing]]) |
- | ==player character== | + | ==[[player character]]== |
- | * character: a [[trucker]]; drive 12 [[trucks]] & 2 [[cars]] (BMWs & SUVs) | + | * [[drive]] 12 [[trucks]] & 2 [[cars]] (BMWs & SUVs) |
- | * moves: forward, reverse, turn left/right | + | * [[moves]]: [[forward]], [[reverse]], [[turn]] left/right, [[look]] left/right |
- | * view: 1st-/[[3rd-person]]; look left/right; [[zoom]] (3rd-person only) | + | * [[view]]: 1st-/[[3rd-person]] |
+ | ** [[zoom]] (3rd-person only) | ||
- | ==[[level/world design]]== | + | ==[[environment]]== |
- | * location: unknown; 10 [[towns]] with roads between (70+ miles); [[continuous world]] | + | * [[location]]: unknown; 10 [[towns]] with [[roads]] between (70+ miles); [[continuous world]] |
- | ===environmental interaction=== | + | ===[[interaction]]=== |
- | * [[break]]: [[mines]], trucks ([[incremental damage]]) | + | * [[break]]: [[land mines]], [[trucks]] ([[incremental damage]]) |
- | * other: [[headlights]] (+ high beams), [[knock over]] [[streetsigns]], start/stop [[engine]], (un)hook [[trailers]], [[windshield wipers]] clear rain drops | + | * other: [[headlights]] (+ high beams), [[knock over]] [[streetsigns]], [[start/stop]] [[engine]], (un)[[hook]] [[trailers]], [[windshield wipers]] clear rain drops |
==other== | ==other== | ||
* [[force-feedback]] | * [[force-feedback]] |
Revision as of 07:28, 23 September 2007
Contents |
Wikipedia:Hard Truck 2 | }} | |
---|---|---|
year | 1999 | |
genre(s) | truck driving simulation | |
developer(s) | Softlab-NSK | |
engine | proprietary | |
Character | ||
name | trucker |
engine
- lighting: dynamic, colored, vertex; day-night cycle, lightning, headlights, police lights; sun lens flare
- particle effects: smoke, sparks
- physics: gravity, friction (slippery dirt/wet roads & grass), inertia (turn off engine & coast), sparks (ricochet off surfaces), truck shocks/suspension
- reflection: truck side mirrors, wet road
atmospheric/environmental effects
- weather: dynamic; clouds (moving, varying from clear to overcast), fog, lightning, rain, wind (variably swaying trees)
- other: exhaust, tire kickup (dirt/dust, water spray), tire skid marks, smoke (engine damage, fire, tires), windshield collects rain drops (+ smearing)
player character
- drive 12 trucks & 2 cars (BMWs & SUVs)
- moves: forward, reverse, turn left/right, look left/right
- view: 1st-/3rd-person
- zoom (3rd-person only)
environment
- location: unknown; 10 towns with roads between (70+ miles); continuous world
interaction
- break: land mines, trucks (incremental damage)
- other: headlights (+ high beams), knock over streetsigns, start/stop engine, (un)hook trailers, windshield wipers clear rain drops