GUN
3D Game Comparison - Game vs. game. No hype; just facts.™
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{{game | {{game | ||
|year=2005 | |year=2005 | ||
- | |genre=Action-Adventure | + | |genre=action-adventure |
|publisher=Activision | |publisher=Activision | ||
|developer=Neversoft Entertainment | |developer=Neversoft Entertainment | ||
- | |engine=Proprietary | + | |engine=proprietary |
- | |engine type polygon=yes | + | |engine type=polygon |
}} | }} | ||
==engine== | ==engine== | ||
* modified ''Tony Hawk Pro Skater''? | * modified ''Tony Hawk Pro Skater''? | ||
- | * collision detection: | + | * [[lighting]]: dynamic, colored, vertex & lightmap; [[coronas]], [[flickering]]; fire (arrows), gunshots? |
- | * lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots? | + | * [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]] |
- | * particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam | + | * [[physics]] |
- | * physics | + | ** [[gravity]]: player, NPCs; see movable objects |
- | ** gravity: player, NPCs; see movable objects | + | ** [[friction]], [[inertia]], [[momentum]] |
- | ** friction, inertia, momentum | + | * [[reflection]]: see environmental texture mapping |
- | * reflection: see environmental texture mapping | + | * [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc |
- | * shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc | + | |
** player/NPCs?/animals?: darken underneath | ** player/NPCs?/animals?: darken underneath | ||
- | * skeletal animation: yes | + | * [[skeletal animation]]: yes |
- | * texture: 16-/32-bit depth | + | * texture: 16-/32-[[bit depth]] |
- | ** filtering: bi-/trilinear | + | ** filtering: bi-/[[trilinear]] |
** mapping: bump, mip | ** mapping: bump, mip | ||
- | ** decals: blood, bullet holes | + | ** [[decals]]: [[blood]], [[bullet holes]] |
- | * transparency: fire, glass, light beams, smoke, steam, water | + | * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]] |
- | * lens flare | + | * [[lens flare]] |
== atmospheric/environmental effects == | == atmospheric/environmental effects == | ||
- | * dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads) | + | * [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]]) |
- | * shaking: explosions? | + | * [[shaking]]: explosions? |
- | * shards: gold mining | + | * [[shards]]: gold [[mining]] |
- | * smoke: chimney | + | * [[smoke]]: [[chimney]] |
- | * sparks: shot arrows | + | * [[sparks]]: shot arrows |
- | * steam: hot springs | + | * [[steam]]: [[hot springs]] |
- | * water: ripples, splash (-jump), waterfall mist | + | * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] mist |
- | * weather | + | * [[weather]] |
- | ** clouds (moving) | + | ** [[clouds (moving)]] |
- | ** wind: dust, trees, tumbleweeds | + | ** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]] |
- | * other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects | + | * other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects |
- | ==character== | + | ==[[character]]== |
- | ===player character=== | + | ===[[player character]]=== |
- | * facial animation | + | * [[facial animation]] |
- | * footsteps: dirt, water | + | * [[footsteps]]: [[dirt]], [[water]] |
- | * moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk | + | * [[moves]]: [[crouch]], [[grab]] (+ kill, [[scalp]], [[subdue]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[sprint]], [[strafe]], [[walk]] |
- | * view: 1st-person (guns only?), 3rd-person | + | * [[view]]: [[1st-person]] (guns only?), [[3rd-person]] |
- | ** pan: keyboard/mouse | + | ** [[pan]]: [[keyboard]]/mouse |
** zoom: ? | ** zoom: ? | ||
- | ===NPCs=== | + | ===[[NPCs]]=== |
- | * animals (birds, cattle, buffalo, dogs, pigs, wolves), humans | + | * [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]] |
- | * AI: run away from horse | + | * [[AI]]: run away from horse |
- | ** cattle: herd | + | ** [[cattle]]: [[herd]] |
- | ** dogs: approach player | + | ** [[dogs]]: approach player |
** humans: attack each other, civilians run away from player when targeted | ** humans: attack each other, civilians run away from player when targeted | ||
- | ==level/world design== | + | ==[[environment]]== |
- | + | * [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico? | |
- | * location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico? | + | * [[cutscenes]]: yes |
- | * cutscenes: yes | + | |
* level editor: no | * level editor: no | ||
- | * puzzles: find/kill/protect people, protect stagecoach | + | * [[puzzles]]: [[find]]/kill/[[protect]] people, protect stagecoach |
- | * traps/hazards: arrows, fire | + | * [[traps/hazards]]: [[arrows]], fire |
- | ===environmental interaction=== | + | ===[[interaction]]=== |
- | * break: barrels, glass (bottles, window panes) | + | * [[break]]: barrels, [[glass]] (bottles, [[window panes]]) |
- | * explode: gunpowder barrels (solo, on stagecoaches) | + | * [[explode]]: gunpowder barrels (solo, on stagecoaches) |
- | * move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hatrack, hats, lights (ceiling-hung), tumbleweeds, wood beams | + | * [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]] |
- | * pickup: ammo/weapons, barrels (gunpowder only?), health (bottles) | + | * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) |
- | * ride: barge, canoe?, horses, stage coach, tram | + | * [[ride]]: [[barge]], canoe?, [[horses]], stagecoach, [[tram]] |
- | * other: herd cattle, mine gold, play poker? | + | * other: herd cattle, [[mine]] gold, play poker? |
- | ==weapons== | + | ==[[weapons]]== |
- | * bow, explosives (dynamite, gunpowder barrels), guns (Gatling, pistols, rifles, shotguns), knives (hatchet, standard, tomahawk) | + | * [[bow]] |
+ | * explosives: [[dynamite]], gunpowder barrels | ||
+ | * [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] | ||
+ | * [[knives]]: [[hatchet]], standard, [[tomahawk]] | ||
- | ==inventory== | + | ==[[inventory]]== |
- | * ammo/weapons, health, pickax | + | * [[ammo]]/weapons, health, [[pickax]] |
==other== | ==other== | ||
- | * sound: stereo | + | * [[sound]]: [[stereo]] |
Revision as of 22:22, 22 September 2007
Contents |
Wikipedia:GUN | }} | |
---|---|---|
year | 2005 | |
genre(s) | action-adventure | |
developer(s) | Neversoft Entertainment | |
publisher(s) | Activision | |
engine | proprietary | |
engine
- modified Tony Hawk Pro Skater?
- lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots?
- particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam
- physics
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
- player/NPCs?/animals?: darken underneath
- skeletal animation: yes
- texture: 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: bump, mip
- decals: blood, bullet holes
- transparency: fire, glass, light beams, smoke, steam, water
- lens flare
atmospheric/environmental effects
- dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads)
- shaking: explosions?
- shards: gold mining
- smoke: chimney
- sparks: shot arrows
- steam: hot springs
- water: ripples, splash (-jump), waterfall mist
- weather
- other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects
character
player character
- facial animation
- footsteps: dirt, water
- moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk
- view: 1st-person (guns only?), 3rd-person
NPCs
environment
- location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
- cutscenes: yes
- level editor: no
- puzzles: find/kill/protect people, protect stagecoach
- traps/hazards: arrows, fire
interaction
- break: barrels, glass (bottles, window panes)
- explode: gunpowder barrels (solo, on stagecoaches)
- move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hat rack, hats, lights (ceiling-hung), tumbleweeds, wood beams
- pick up: ammo/weapons, barrels (gunpowder only?), health (bottles)
- ride: barge, canoe?, horses, stagecoach, tram
- other: herd cattle, mine gold, play poker?
weapons
- bow
- explosives: dynamite, gunpowder barrels
- guns: Gatling, pistols, rifles, shotguns
- knives: hatchet, standard, tomahawk