GUN

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
|year=2005 |year=2005
-|genre=Action-Adventure+|genre=action-adventure
|publisher=Activision |publisher=Activision
|developer=Neversoft Entertainment |developer=Neversoft Entertainment
-|engine=Proprietary+|engine=proprietary
-|engine type polygon=yes+|engine type=polygon
}} }}
==engine== ==engine==
* modified ''Tony Hawk Pro Skater''? * modified ''Tony Hawk Pro Skater''?
-* collision detection:+* [[lighting]]: dynamic, colored, vertex & lightmap; [[coronas]], [[flickering]]; fire (arrows), gunshots?
-* lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots?+* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
-* particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam+* [[physics]]
-* physics+** [[gravity]]: player, NPCs; see movable objects
-** gravity: player, NPCs; see movable objects+** [[friction]], [[inertia]], [[momentum]]
-** friction, inertia, momentum +* [[reflection]]: see environmental texture mapping
-* reflection: see environmental texture mapping+* [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
-* shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc+
** player/NPCs?/animals?: darken underneath ** player/NPCs?/animals?: darken underneath
-* skeletal animation: yes+* [[skeletal animation]]: yes
-* texture: 16-/32-bit depth+* texture: 16-/32-[[bit depth]]
-** filtering: bi-/trilinear+** filtering: bi-/[[trilinear]]
** mapping: bump, mip ** mapping: bump, mip
-** decals: blood, bullet holes +** [[decals]]: [[blood]], [[bullet holes]]
-* transparency: fire, glass, light beams, smoke, steam, water+* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
-* lens flare +* [[lens flare]]
== atmospheric/environmental effects == == atmospheric/environmental effects ==
-* dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads)+* [[dust]]: [[footsteps]] (player, NPCs, animals, etc), [[gold]] [[pickax]]ing, [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])
-* shaking: explosions?+* [[shaking]]: explosions?
-* shards: gold mining+* [[shards]]: gold [[mining]]
-* smoke: chimney+* [[smoke]]: [[chimney]]
-* sparks: shot arrows+* [[sparks]]: shot arrows
-* steam: hot springs+* [[steam]]: [[hot springs]]
-* water: ripples, splash (-jump), waterfall mist+* [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] mist
-* weather+* [[weather]]
-** clouds (moving)+** [[clouds (moving)]]
-** wind: dust, trees, tumbleweeds +** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]]
-* other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects+* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see particle effects
-==character==+==[[character]]==
-===player character===+===[[player character]]===
-* facial animation+* [[facial animation]]
-* footsteps: dirt, water+* [[footsteps]]: [[dirt]], [[water]]
-* moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk+* [[moves]]: [[crouch]], [[grab]] (+ kill, [[scalp]], [[subdue]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[sprint]], [[strafe]], [[walk]]
-* view: 1st-person (guns only?), 3rd-person+* [[view]]: [[1st-person]] (guns only?), [[3rd-person]]
-** pan: keyboard/mouse+** [[pan]]: [[keyboard]]/mouse
** zoom: ? ** zoom: ?
-===NPCs===+===[[NPCs]]===
-* animals (birds, cattle, buffalo, dogs, pigs, wolves), humans+* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[pigs]], [[wolves]]), [[humans]]
-* AI: run away from horse+* [[AI]]: run away from horse
-** cattle: herd+** [[cattle]]: [[herd]]
-** dogs: approach player+** [[dogs]]: approach player
** humans: attack each other, civilians run away from player when targeted ** humans: attack each other, civilians run away from player when targeted
-==level/world design==+==[[environment]]==
- +* [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
-* location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?+* [[cutscenes]]: yes
-* cutscenes: yes+
* level editor: no * level editor: no
-* puzzles: find/kill/protect people, protect stagecoach+* [[puzzles]]: [[find]]/kill/[[protect]] people, protect stagecoach
-* traps/hazards: arrows, fire +* [[traps/hazards]]: [[arrows]], fire
-===environmental interaction===+===[[interaction]]===
-* break: barrels, glass (bottles, window panes)+* [[break]]: barrels, [[glass]] (bottles, [[window panes]])
-* explode: gunpowder barrels (solo, on stagecoaches)+* [[explode]]: gunpowder barrels (solo, on stagecoaches)
-* move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hatrack, hats, lights (ceiling-hung), tumbleweeds, wood beams+* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]]
-* pickup: ammo/weapons, barrels (gunpowder only?), health (bottles)+* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
-* ride: barge, canoe?, horses, stage coach, tram+* [[ride]]: [[barge]], canoe?, [[horses]], stagecoach, [[tram]]
-* other: herd cattle, mine gold, play poker? +* other: herd cattle, [[mine]] gold, play poker?
-==weapons==+==[[weapons]]==
-* bow, explosives (dynamite, gunpowder barrels), guns (Gatling, pistols, rifles, shotguns), knives (hatchet, standard, tomahawk)+* [[bow]]
 +* explosives: [[dynamite]], gunpowder barrels
 +* [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]]
 +* [[knives]]: [[hatchet]], standard, [[tomahawk]]
-==inventory==+==[[inventory]]==
-* ammo/weapons, health, pickax+* [[ammo]]/weapons, health, [[pickax]]
==other== ==other==
-* sound: stereo+* [[sound]]: [[stereo]]

Revision as of 22:22, 22 September 2007

Contents

Wikipedia:GUN
}}
year  2005
genre(s)  action-adventure
developer(s) Neversoft Entertainment
publisher(s) Activision
engine proprietary



engine

atmospheric/environmental effects

character

player character

NPCs

environment

interaction

weapons

inventory

other

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