4x4 Evolution
3D Game Comparison - Game vs. game. No hype; just facts.™
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===[[physics]]=== | ===[[physics]]=== | ||
- | * [[physics:floatation|floating]] [[physics:floating/logs]] | + | * [[floating]] [[logs]] |
==[[level design]]== | ==[[level design]]== |
Revision as of 03:41, 22 September 2007
Contents |
Wikipedia:4x4 Evolution | }} | |
---|---|---|
year | 2000 | |
genre(s) | driving simulation | |
developer(s) | Terminal Reality | |
publisher(s) | Gathering of Developers | |
Character | ||
name | vehicles |
Engine
Other
- tire kick up: dirt, dust, rocks, water
- tread marks
- sunrays
- flying: airplanes, birds (+ land), helicopters (+ land), hot air balloons
- moving: train, battleship, sailboat, submarine
physics
level design
environmental interaction
- push: canoe, cars (some), construction cones, pylons, sawhorses, hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences
- knock over: construction cones, pylons, sawhorses, metal gates, oil drums, porto-potties, road signs, telephone poles, wood fences