Severance: Blade of Darkness

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|engine=Proprietary |engine=Proprietary
|character=Various |character=Various
-}} 
- 
-{{engine 
|engine type polygon=yes |engine type polygon=yes
-|engine type voxel=no 
-|engine type NURBS=no 
}} }}
-http://tnlc.com/eep/blade.gif+<div style=clear:both><img src=http://tnlc.com/eep/blade.gif title="Severance: Blade of Darkness"></div>
-==Engine==+==[[Engine]]==
* {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}} * {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}}
* Atmospheric/environmental effects * Atmospheric/environmental effects
** [[water]]: [[reflection]], [[waterfall splash]] ** [[water]]: [[reflection]], [[waterfall splash]]
** [[weather]]: [[clouds]] ** [[weather]]: [[clouds]]
-* [[lighting]]: dynamic, colored; [[flickering]]; [[candles]], [[torches]]+* [[lighting]]: dynamic, [[colored lighting|colored]]; [[flickering]]; [[candles]], [[torches]]
-* reflection: [[wavy water]]+* [[reflection]]: [[wavy water]]
* [[shadows]]: real-time, projected, dynamic, multiple light sources, fade, scale, [[vertical angle adjustment]]--<i>everything!</i> * [[shadows]]: real-time, projected, dynamic, multiple light sources, fade, scale, [[vertical angle adjustment]]--<i>everything!</i>
-* [[physics]]: thrown/knocked objects bounce and ricochet off other objects; fluid+* [[physics]]: thrown/knocked objects bounce and ricochet off other objects; [[fluid]]
-* [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, water+* [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, [[water]]
-* other: [[dust]]: falling wall stones, breaking objects, [[sword impact]] (+ [[sparks]] & surface [[debris]]: wood, stone), eating food crumbs+* other: [[dust]]: falling wall [[stones]], [[break]]ing objects, [[sword impact]] (+ [[sparks]] & [[surface]] [[debris]]: [[wood]], stone), eating food [[crumb]]s
-==Player character==+==[[Player character]]==
-* name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer)+* name: Tukaram ([[barbarian]]), Naglfar ([[dwarf]]), Sargon ([[knight]]), and Zoe (adventurer)
* character: [[incremental body damage]], [[stamina]] (can only attack so much before needing to rest) * character: [[incremental body damage]], [[stamina]] (can only attack so much before needing to rest)
-* moves: [[attack]] (swing weapon in at least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], ready/stow shield/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]+* [[moves]]: [[attack]] ([[swing]] weapon in at least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], ready/stow shield/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]
-* [[view]]: 1st-/[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]+* [[view]]: [[1st-person|1st-]]/[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]
-==Level design==+==[[Level design]]==
* [[environmental interaction]] * [[environmental interaction]]
-** [[break]]: wood ([[barrels]], [[crates]], [[tables]])+** [[break]]: [[wood]] ([[barrels]], [[crates]], [[tables]])
** [[eat]]: [[apples]], [[bread crust]], [[cheese]], [[meat]] ** [[eat]]: [[apples]], [[bread crust]], [[cheese]], [[meat]]
** [[light on fire]]: [[barrels]], [[crates]], [[torches]] ** [[light on fire]]: [[barrels]], [[crates]], [[torches]]
-** other: [[pull levers]]; push loose wall stones+** other: [[pull levers]]; [[push]] loose wall [[stones]]
==[[NPCs]]== ==[[NPCs]]==
-* incremental body damage+* [[incremental body damage]]
* [[AI]]: [[dodge]], [[duck]], [[evade]], [[encircle]] * [[AI]]: [[dodge]], [[duck]], [[evade]], [[encircle]]
==Other== ==Other==
* [[sound]]: [[stereo]], [[EAX]] * [[sound]]: [[stereo]], [[EAX]]

Revision as of 14:04, 18 September 2007

Contents

Wikipedia:Severance: Blade of Darkness
}}
year  2001
genre(s)  Action role-playing game
developer(s) Rebel Act Studios
publisher(s) Codemasters
engine Proprietary
Character
name  Various



Engine

Player character

Level design

NPCs

Other

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