Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 12:49, 24 July 2007 (edit) Eep² (t|c) ← Previous diff |
Revision as of 03:58, 26 July 2007 (edit) (undo) Eep² (t|c) m →Engine Next diff → |
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===Atmospheric/environmental effects=== | ===Atmospheric/environmental effects=== | ||
- | * clouds (moving, rotating) | + | * sparks: hacking, flares, impacts (alien claws, knives) |
+ | * steam: dead aliens, pipes | ||
+ | |||
+ | ====Weather==== | ||
+ | * clouds: moving, rotating | ||
* wind: cable hooks, curtains/drapes, streamers, trees | * wind: cable hooks, curtains/drapes, streamers, trees | ||
- | * other: explosions, fire, shaking, smoke (fire), sparks (hacking, flares, impacts: alien claws, knives), steam (dead aliens, pipes); see particle effects | + | |
+ | ====Other==== | ||
+ | * explosions, fire, shaking, smoke (fire) | ||
+ | * see particle effects | ||
===Lighting=== | ===Lighting=== | ||
Line 24: | Line 31: | ||
===Physics=== | ===Physics=== | ||
- | * gravity: player, NPCs | + | * gravity: player character, NPCs |
* friction, inertia, momentum | * friction, inertia, momentum | ||
* reflection: see environmental texture mapping | * reflection: see environmental texture mapping | ||
* shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable | * shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable | ||
- | * skeletal animation: yes | + | * skeletal animation |
* texture: 16-/32-bit depth | * texture: 16-/32-bit depth | ||
Line 37: | Line 44: | ||
* transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water | * transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water | ||
- | * other: lens flare | + | * other: lens flare |
- | + | ||
==Player character== | ==Player character== |
Revision as of 03:58, 26 July 2007
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | First-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
- sparks: hacking, flares, impacts (alien claws, knives)
- steam: dead aliens, pipes
Weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
Other
- explosions, fire, shaking, smoke (fire)
- see particle effects
Lighting
- dynamic, colored
- coronas, flickering
- fire, flares, flashlights
Particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
Physics
- gravity: player character, NPCs
- friction, inertia, momentum
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
- skeletal animation
- texture: 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
- other: lens flare
Player character
- character: alien, human, or predator; facial animation, feet jump-land impact dust, footsteps (dirt, water), grows (alien)
- moves: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- pan: keyboard/mouse
Level/world design
- location: other planets
- cutscenes: yes
- level editor: no
- traps/hazards: acid, electricity, fire, gas (plants), steam
NPCs
- aliens, humans, predators
Other
- inventory: weapons/ammo
- sound: stereo