Aliens vs Predator 2
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 19:43, 9 September 2007 (edit) Eep² (t|c) m →weather - dupe link fix ← Previous diff |
Revision as of 20:00, 9 September 2007 (edit) (undo) Eep² (t|c) m →environment - -more semantic crap Next diff → |
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- | * [[traps/hazards]]: [[damage::acid]], [[damage::electricity]], [[damage::fire]], [[damage::gas]] ([[effect gas::plants]]), [[damage::steam]] | + | * [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] |
==[[NPCs]]== | ==[[NPCs]]== |
Revision as of 20:00, 9 September 2007
Contents |
Wikipedia:Aliens vs Predator 2 | }} | |
---|---|---|
year | 2001 | |
genre(s) | first-person shooter | |
developer(s) | Monolith Productions | |
publisher(s) | Sierra Entertainment | |
engine | Lithtech | |
Character | ||
name | alien, predator, human |
Engine
Atmospheric/environmental effects
weather
- clouds: moving, rotating
- wind: cable hooks, curtains/drapes, streamers, trees
Other
- explosions, fire, shaking, smoke (fire)
- see particle effects
lighting
particle effects
- blood spray, debris, fire, gas, glass shards, smoke, sparks, steam
physics
texture
- 16-/32-bit depth
- filtering: bi-/trilinear
- mapping: environmental (desks, glass, walls), mip
- decals: blood, bullet holes, guts
Other
- lens flare
- reflection: see environmental texture mapping
- shadows: vertical angle adjustment, ovalular masks; animals, pickupable objects
- skeletal animation
- transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
player character
- character: alien, human, or predator
- facial animation
- impact dust: feet jump-land
- footsteps: dirt, water
- actions: pickup object, hit/kick, run, walk
- view: 1st-person (3rd-person with cheats)
- other: alien grows
environment
- location: other planets
- cutscenes: yes
- level editor: no
- traps/hazards: acid, electricity, fire, gas (plants), steam