Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
|year=2001 |year=2001
-|genre=First-person shooter+|genre=first-person shooter
|publisher=Sierra Entertainment |publisher=Sierra Entertainment
|developer=Monolith Productions |developer=Monolith Productions
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===Atmospheric/environmental effects=== ===Atmospheric/environmental effects===
-* [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])+* [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])
-* [[effect::steam]]: [[steam::dead aliens]], [[steam::pipes]]+* [[steam]]: dead [[aliens]], [[pipes]]
-====[[effect::weather|Weather]]====+====[[weather]]====
-* [[weather::clouds]]: [[clouds::moving]], [[clouds::rotating]]+* [[clouds]]: moving, rotating
-* [[weather::wind]]: [[wind::cable hooks]], [[wind::curtains]]/[[wind::drapes]], [[wind::streamers]], [[wind::trees]]+* [[wind]]: [[cable hooks]], [[curtains]]/[[drapes]], [[streamers]], [[trees]]
====Other==== ====Other====
-* [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke::fire]])+* [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
* see [[#particle effects|particle effects]] * see [[#particle effects|particle effects]]
-===[[effect::lighting|Lighting]]===+===[[lighting]]===
-* [[lighting::dynamic]], [[lighting::colored]]+* [[dynamic]], [[colored]]
-* [[lighting::coronas]], [[lighting::flickering]]+* [[coronas]], [[flickering]]
-* [[lighting examples::fire]], [[lighting examples::flares]], [[lighting examples::flashlights]]+* [[fire]], [[flares]], [[flashlights]]
-===[[effect::particle effects|Particle effects]]===+===[[particle effects]]===
-* [[particle effects::blood spray]], [[particle effects::debris]], [[particle effects::fire]], [[particle effects::gas]], [[particle effects::glass shards]], [[particle effects::smoke]], [[particle effects::sparks]], [[particle effects::steam]]+* [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
-===[[Physics]]===+===[[physics]]===
-* [[physics::gravity]]: [[gravity::player character]], [[gravity::NPCs]]+* [[gravity]]: [[player character]], [[NPCs]]
-* [[physics::friction]], [[physics::inertia]], [[physics::momentum]]+* [[friction]], [[inertia]], [[momentum]]
-===[[Texture]]===+===[[texture]]===
-* 16-/32-[[texture::bit depth]]+* 16-/32-[[bit depth]]
-* [[texture::filtering]]: [[texture filtering::bilinear|bi-]]/[[texture filtering::trilinear]]+* [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
-* [[texturemapping|mapping]]: [[texturemapping::environmental]] ([[environmental texturemapping::desks]], [[environmental texturemapping::glass]], [[environmental texturemapping::walls]]), [[mipmapping|mip]]+* [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
-* [[texture::decals]]: [[texture decals::blood]], [[texture decals::bullet holes]], [[texture decals::guts]]+* [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]]
===Other=== ===Other===
-* [[effect::lens flare]]+* [[lens flare]]
-* [[effect::reflection]]: see environmental texture mapping+* [[reflection]]: see environmental texture mapping
-* [[effect::shadows]]: [[shadows::vertical angle adjustment]], [[shadows::ovalular masks]]; [[shadows::animals]], [[shadows::pickupable objects]]+* [[shadows]]: [[vertical angle adjustment]], [[ovalular masks]]; [[animals]], [[pickupable objects]]
-* [[effect::skeletal animation]]+* [[skeletal animation]]
-* [[effect::transparency]]: [[transparency::clouds]], [[transparency::fire]], [[transparency::glass]], [[transparency::light beams]] ([[laser]], sun), [[transparency::pheremone auras]], [[transparency::smoke]], [[transparency::steam]], [[transparency::water]]+* [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
-==[[Player character]]==+==[[player character]]==
-* [[character]]: [[character::alien]], [[character::human]], or [[character::predator]]+* [[character]]: [[alien]], [[:human]], or [[:predator]]
* [[facial animation]] * [[facial animation]]
-* [[impact dust]]: [[impact dust::feet jump-land]]+* [[impact dust]]: [[feet jump-land]]
-* [[footsteps]]: [[footsteps::dirt]], [[footsteps::water]]+* [[footsteps]]: [[dirt]], [[water]]
-* [[actions]]: [[actions::pickup]] object, [[actions::hit]]/[[actions::kick]], [[actions::run]], [[actions::walk]]+* [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
-* [[view]]: [[view::1st-person]] ([[view::3rd-person]] with [[cheats]])+* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]])
-** [[view::pan]]: [[view pan::keyboard]]/[[view pan::mouse]]+** [[view pan]]: [[keyboard]]/[[mouse]]
-* other: [[character other::alien grows]]+* other: [[alien grows]]
-==[[Level/world design]]==+==[[environment]]==
-* [[location]]: other [[location::planets]]+* [[location]]: other [[planets]]
-* [[cutscenes]]: [[cutscenes:=yes]]+* [[cutscenes]]: yes
-* [[level editor]]: [[level editor:=no]]+* [[level editor]]: no
<!-- <!--
-===[[Environmental interaction]]===+===[[environmental interaction]]===
* dropable: * dropable:
* pickupable: * pickupable:
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* [[traps/hazards]]: [[damage::acid]], [[damage::electricity]], [[damage::fire]], [[damage::gas]] ([[effect gas::plants]]), [[damage::steam]] * [[traps/hazards]]: [[damage::acid]], [[damage::electricity]], [[damage::fire]], [[damage::gas]] ([[effect gas::plants]]), [[damage::steam]]
-==NPCs==+==[[NPCs]]==
-* [[NPC::aliens]], [[NPC::humans]], [[NPC::predators]]+* [[aliens]], [[humans]], [[predators]]
==Other== ==Other==
-* [[inventory]]: [[inventory::weapons]]/[[inventory::ammo]]+* [[inventory]]: [[weapons]]/[[ammo]]
-* [[sound]]: [[sound::stereo]]+* [[sound]]: [[stereo]]
- +
-[[Category:Games]]+

Revision as of 19:38, 9 September 2007

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  first-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Character
name  alienpredatorhuman



Engine

Atmospheric/environmental effects

weather

Other

lighting

particle effects

physics

texture

Other

player character

environment

NPCs

Other

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