Half-Life²

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Revision as of 15:04, 9 September 2007 (edit)
Eep² (t|c)
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Revision as of 15:19, 9 September 2007 (edit) (undo)
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===[[atmospheric/environmental effects]]=== ===[[atmospheric/environmental effects]]===
-* [[dust]]: [[dust/impacts]], [[dust/lightbeams]]+* [[dust]]: [[impacts]], [[lightbeams]]
-* lightbeams: [[lightbeams/windows]] (some), [[lightbeams/scanner drone lights]], [[lightbeams/spotlights]]+* lightbeams: [[windows]] (some), [[scanner drone lights]], [[spotlights]]
-* [[shaking]]: [[shaking/bullet impacts]], [[shaking/explosions]]+* [[shaking]]: [[bullet impacts]], [[explosions]]
-* [[shards]]: [[shards/glass]], [[shards/metal]], [[shards/wood]]+* [[shards]]: [[glass]], [[metal]], [[wood]]
-* [[smoke]]: [[smoke/fire]], [[smoke/shot NPC machines]]+* [[smoke]]: [[fire]], [[shot NPC machines]]
-* [[sparks]]: [[sparks/electricity]], [[sparks/metal impacts]] (bullets, crowbar, manhack blades, etc), [[sparks/teleporters]]+* [[sparks]]: [[electricity]], [[metal impacts]] ([[bullets]], [[crowbar]], manhack blades, etc), [[teleporters]]
-* [[steam]]: some [[steam/pipes]]+* [[steam]]: some [[pipes]]
* [[weather]]: [[fog]]/[[haze]] * [[weather]]: [[fog]]/[[haze]]
** [[clouds (moving)]]? ** [[clouds (moving)]]?
-** [[wind]]: [[wind/powerlines]]+** [[wind]]: [[powerlines]]
** other: [[door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[projectile trails]], [[radiation mist]], scanner drone swarms; see particle effects, physics, and sound ** other: [[door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[projectile trails]], [[radiation mist]], scanner drone swarms; see particle effects, physics, and sound
 +
 +===[[lighting]]===
 +* [[dynamic lighting|dynamic]]
 +* [[colored lighting|colored]]
 +* [[vertex lighting|vertex]] & [[lightmap]]
 +* [[coronas]]
 +* [[flickering]]
 +* [[electricfied fence]], [[eye scanner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones]], [[vehicles]], [[windows]]
 +
 +===[[particle effects]]===
 +* [[debris]], [[dust]], [[gas]], [[mist]], [[smoke]], [[sparks]], [[splash]], [[spray]], [[steam]], [[swarms]]
===[[physics]]=== ===[[physics]]===
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* [[paint]] covers most objects * [[paint]] covers most objects
-===[[lighting]]===+===other===
-* [[dynamic lighting|dynamic]]+* [[reflection]]: [[dumpsters]], [[eyes]], [[hazard suit gloves]], [[floors]] (tile, metal), [[glass]], most metallic surfaces, [[rollers]], [[sawblades]], [[sewer pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture mapping
-* [[colored lighting|colored]]+* [[shadows]]: [[vertical angle adjustment]], [[fading]]; [[NPCs]], [[moving objects]]
-* [[vertex lighting|vertex]] & [[lightmap]]+
-* [[coronas]]+
-* [[flickering]]+
-* [[light/electricfied fence]], [[light/eye scanner]], [[light/fire]], [[light/flashlight]], [[light/manhacks]], [[light/scanner drones]], [[light/vehicles]], [[light/windows]]+
- +
-===[[particle effects]]===+
-* [[particle effects/debris]], [[particle effects/dust]], [[particle effects/gas]], [[particle effects/mist]], [[particle effects/smoke]], [[particle effects/sparks]], [[particle effects/splash]], [[particle effects/spray]], [[particle effects/steam]], [[particle effects/swarms]]+
- +
-===Other===+
-* [[reflection]]: [[reflection/dumpsters]], [[reflection/eyes]], [[reflection/hazard suit gloves]], [[reflection/floors]] (tile, metal), [[reflection/glass]], most metallic surfaces, [[reflection/rollers]], [[reflection/sawblades]], [[reflection/sewer pipes]], [[reflection/shelves]] (metal), [[reflection/toxic waste]], [[reflection/walls]] (some), [[reflection/water]] (+ puddles), [[reflection/weapons]]; [[pixel shaders]]; see environmental texture mapping+
-* [[shadows]]: [[shadows/vertical angle adjustment]], [[shadows/fading]]; [[shadows/NPCs]], [[shadows/moving objects]]+
* [[skeletal animation]]: yes * [[skeletal animation]]: yes
* texture: 16-/32-bit depth * texture: 16-/32-bit depth
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** mapping: bump, environmental, mip, procedural ** mapping: bump, environmental, mip, procedural
** [[decals]]: blood/guts, [[bullet holes]], crowbar impacts, [[explosion blasts]], [[paint splats]] ** [[decals]]: blood/guts, [[bullet holes]], crowbar impacts, [[explosion blasts]], [[paint splats]]
-* [[transparency]]: [[transparency/fire]], [[transparency/glass]], [[transparency/light beams]], [[transparency/projectile trails]], [[transparency/smoke]], [[transparency/steam]], [[transparency/video screens]], [[transparency/water]]+* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[video screens]], [[water]]
-* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) +* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
- +
==[[player character]]== ==[[player character]]==

Revision as of 15:19, 9 September 2007

Contents

Wikipedia:Half-Life²
}}
year  2004
genre(s)  Action-Adventure
developer(s) Valve Software
publisher(s) Sierra Entertainment
engine Source engine
Character
name  Gordon Freeman



Engine

atmospheric/environmental effects

lighting

particle effects

physics

other

player character


level/world design

environmental interaction

Other

weapons

NPCs

Other

Personal tools