Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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New page: * circa: {{catlink|2001}} * genre: {{catlink|First-person shooter}} * publisher: {{catlink|Sierra Entertainment}} * developer: {{catlink|Monolith Productions}} ==Engine== * {{catlink|Lith...
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-* circa: {{catlink|2001}}+{{game
-* genre: {{catlink|First-person shooter}}+|year=2001
-* publisher: {{catlink|Sierra Entertainment}}+|genre=First-person shooter
-* developer: {{catlink|Monolith Productions}}+|publisher=Sierra Entertainment
 +|developer=Monolith Productions
 +|engine=Lithtech
 +|character=alien, predator, human
 +}}
==Engine== ==Engine==
-* {{catlink|Lithtech}} 
===Atmospheric/environmental effects=== ===Atmospheric/environmental effects===

Revision as of 12:49, 24 July 2007

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  First-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Character
name  alienpredatorhuman



Engine

Atmospheric/environmental effects

  • clouds (moving, rotating)
  • wind: cable hooks, curtains/drapes, streamers, trees
  • other: explosions, fire, shaking, smoke (fire), sparks (hacking, flares, impacts: alien claws, knives), steam (dead aliens, pipes); see particle effects

Lighting

  • dynamic, colored
  • coronas, flickering
  • fire, flares, flashlights

Particle effects

  • blood spray, debris, fire, gas, glass shards, smoke, sparks, steam

Physics

  • gravity: player, NPCs
  • friction, inertia, momentum
  • reflection: see environmental texture mapping
  • shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
  • skeletal animation: yes
  • texture: 16-/32-bit depth
    • filtering: bi-/trilinear
    • mapping: environmental (desks, glass, walls), mip
    • decals: blood, bullet holes, guts
  • transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
  • other: lens flare


Player character

  • character: alien, human, or predator; facial animation, feet jump-land impact dust, footsteps (dirt, water), grows (alien)
  • moves: pickup object, hit/kick, run, walk
  • view: 1st-person (3rd-person with cheats)
    • pan: keyboard/mouse

Level/world design

  • location: other planets
  • cutscenes: yes
  • level editor: no
  • traps/hazards: acid, electricity, fire, gas (plants), steam

NPCs

  • aliens, humans, predators

Other

  • inventory: weapons/ammo
  • sound: stereo
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