1. The steepness of the ocean shore. Points of the landscape that are this distance from sea level are pushed down to sea level. Making this number very small (or zero) will give your map flat beaches, while high numbers will give your coastline tall or even clifflike beaches.
2. The depth of rivers. Rivers that you add to your terrain (using the edit terrain window) will be pushed down by this amount, making sure that the rivers are lower than the surrounding ground. If Bank Height is a very low number then your rivers will be very flat, and it may look as though the water is simply sitting on top of the surrounding land. A high Bank Height can make your riverbanks deep, or even canyon-like.
This controls the size of your objects. Objects that are much smaller will give your map more detail, at the expense of making your map smaller, increasing the number of objects and the number of polygons visible at one time. Changing this option does not affect the number of objects generated, but simply their size. It should be noted that the program does not scale the map vertically, so making the objects smaller will make your terrain much, much steeper.
This controls how many points each object uses. This is an important setting and can greatly affect the look and number of objects needed to create your map.
Setting this higher gives your map far more detail, at the expense of making it smaller.
TerraForm attempts to re-use objects, elevating and rotating them as needed. This system works well with low-polygon objects, since there is a greater chance of having a match. For two objects to match in low-res mode, they must have all 9 points at the same height. For normal objects, they must have 25 identical points and hi-res objects require a total of 49 identical points.
As a general rule, small maps will need less objects if you use high-res, and huge maps will benefit more if you use low-res. However, this can vary depending on the type of terrain. Experiment with different settings for your particular map and see what works best.
This controls the number of possible elevations on your map. For example, if your overall height was 10 meters and your Vertical Resolution is set to 20, then all elevation points will be rounded to the nearest 1/2 meter. Setting this number higher will give you more possible elevations and make the terrain smoother, at the expense of making the objects harder to re-use, which may increase the number of objects created. Lower values make objects more re-usuable, but values that are too low can make the hills look like "steps".
In general, the higher the map, the more Vertical Resolution you need. Low, rolling hills need much less resolution than a towering mountain.
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