TerraForm
Getting Started
TerraForm is capable of generating entire landscapes for use in Active Worlds. It will generate all of the objects (.RWX files) and the property file to be loaded into your world database (a text file). TerraForm can create anything from a tiny set of objects that only covers a few meters to an entire database of objects that covers 2400 square km of territory.
When you begin terraforming, the program will generate the following files:
- RWX Objects - these are the various pieces of geometry that will make up your landscape. You can select the directory where the new objects are to be created under the Output Tab. Terraforming can make anything from a dozen objects to thousands, depending on your map size, the general shape of the lanscape, and the object resolution.
- Property File - Usually named "prop.txt" , this file is to be loaded into your world database using PROPLOAD or PROPADD. This file contains the locations and rotations of the objects created. It will also contain the locations of the scenery you have added to the map (if any). You can change the name of this file under the Output Tab.
- RWXZIP.BAT - This is a DOS batch file that will automaticly zip all of your RWX objects for you. When terraforming is complete simply make sure that pkzip.exe is somewhere wwhere DOS will find it (you can simply place it in the same directory as your objects) and then run this batch file... Your objects will quickly zipped and be ready for uploading. This file is always placed in the same directory as the RWX objects.
- Ground Object (optional) - If you have selected the option to "create matching ground object" then this file will be created in the same directory as the other RWX objects. This object will be a standard flat Active Worlds ground object with its surface and texture set to match the rest of your terrain.
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