RwMaskTexture(RwTexture *texture, RwRaster *mask);
Description
Masks the texture with the mask raster mask.
Arguments
texture Pointer to the texture.
mask Pointer to the mask raster.
Return Value
The argument texture if successful, and NULL otherwise.
Comments
The mask raster must of exactly the same width and height as the texture. If the texture is a multi-frame texture, the masks height must be equal to n * 128, where n is the number of frames in the texture.
The mask raster must have been previously created with RwReadMaskRaster().
Masking a texture is a destructive operation. The masking cannot be undone and applies to all materials referencing the masked texture.
See Also