RenderWare V2.1

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RwMaterial *

RwAddTextureModeToMaterial(RwMaterial *material,
RwTextureModes mode);

Description

Adds the given texture mode (or modes) to the material. Texture modes permit fine grain control over the rendering of textures.

Arguments

material Pointer to the material.

mode A bitfield representing a texture mode (or "bitwise or" of modes).

Return Value

The argument material if successful, and NULL otherwise.

Comments

The following texture modes are supported:

• rwLIT The texture will be lit according to the current light sampling type of the material (rwFACET or rwVERTEX).

• rwFORESHORTEN The texture will be foreshortened in a perspectively correct manner.

• rwFILTER A filter will be applied to the texture to reduce the effect of pixelation due to aliasing.

For further information see the Texture Modes section in Chapter 2: Data Types.

See Also

RwAddTextureModeToPolygon()

RwAddTextureModeToSurface()

RwGetMaterialTextureModes()

RwSetMaterialLightSampling()

RwSetMaterialTexture()

RwSetMaterialTextureModes()

RwRemoveTextureModeFromMaterial()