RwAddTextureModeToMaterial(RwMaterial
*material,
RwTextureModes mode);
Description
Adds the given texture mode (or modes) to the material. Texture modes permit fine grain control over the rendering of textures.
Arguments
material Pointer to the material.
mode A bitfield representing a texture mode (or "bitwise or" of modes).
Return Value
The argument material if successful, and NULL otherwise.
Comments
The following texture modes are supported:
rwLIT The texture will be lit according to the current light sampling type of the material (rwFACET or rwVERTEX).
rwFORESHORTEN The texture will be foreshortened in a perspectively correct manner.
rwFILTER A filter will be applied to the texture to reduce the effect of pixelation due to aliasing.
For further information see the Texture Modes section in Chapter 2: Data Types.
See Also