Tomb Raider

Level Editor

Old News/Updates

Email Eep² Email me any news/info about Tomb Raider's Room Editor and/or other level editors, utilities, levels, etc!

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1999

12/31
  • Added test TR1 level screenshots to levels.
  • Update from Turbo Pascal (edited): "I am working in slant floor types, and I am rewritting the mesh room routine to include other shapes. Also, I already know how to put the following commands into levels: end-level, lara death, dart shoot, breakeable floors, bridges, open door, and finally I discover how to wake up animals.

    But I have a hard problem: it is not just put and wake up animals, the animals don't see me and run crazy if I don't correctly put the camera values on each tile floor. Right now I don't know how to use the camera, and discovering how could take me a while, so I can not implement the creatures if I don't discover this first. Maybe someone like Dr. Splat, Stefan, Fastbyte. the anonymous TR2 level author, or someone else can tell me how the camera work."

    If you can help Turbo Pascal out, email him.

  • Something interesting appeared in the newsgroup today [brackets mine]:

    Subject: The TRosettaStone - TR2 Internal Documentation!
    Date: 31 Dec 1999 20:05:40 -0000
    From: Anonymous remailer <Use-Author-Address-Header@[127.1]>
    Organization: mail2news@nym.alias.net
    Newsgroups: alt.games.tombraider

    "(Sorry for the binary post, but I didn't know any other way to get this information to the people who could best use it.)

    Attached to this post is the TRosettaStone [(336K, or download 57K ZIP)], an HTML document that describes the internal details of the .TR2 file formats. While incomplete, the information therein is sufficient to modify levels, and also to build them from scratch (although many tools have yet to be written to make the latter a reasonable proposition).

    Anyone with a web site and some chutzpah (Mr. Eep, are you listening?) [yup! :)] is free to post this document, so long as it remains in its original form. The information in the document has been tested and is believed to be correct, but may contain errors or omissions. Use this information at your own risk. The document contains many links, all of which refer to itself (no outside web sites). The document contains no graphics.

    The document is more of a reference than a tutorial, so if you are truly interested in writing some level editing tools, you'll need to study the information to understand some of the interactions between the various data structures.

    Note that TR2 was the focus of this effort, and that TR1 and TR3 were added as afterthoughts; information on these games is more prone to error than that for TR2, but again, the information presented is believed to be correct. The TR4 demo came out as version 1.0 of this document was being finalised, so it is not yet covered; there will presumably be updates to this document, and TR4 will presumably be addressed in one of those updates. Preliminary examination indicates that the TR4 data structures are quite similar to those in TR3, with the added complication that the entire TR4 file is compressed (in chunks; the textures in separate chunks, followed by all of the "old-style" level data).

    Please spread this information far and wide, and if you're capable (and up to the challenge!), write some editing tools for the rest of us to use!

    -- M. Bartoli"

  • Then I got another update from Turbo Pascal:

    "Today a anonimus person sent me a copy of the "TRrossetaStone" document, it contains the totally info for the tr1, tr2 and tr3 file format!! all that i need to know is there!. Wow, now i no need to hack the file format anymore, just program the editor!. millions Thanks to this anonimus person. :))))

    Well epp2. Thanks for helpme to get this document, give me 2 week and i will send you a draft copy of the early yet editor, i promess you. The anonimus person recomend me to put the editor using the Usenet becose is more safe and Eidos will not get me, what do you think?

    If all go well the version 1.00 that will be called "Lara Croft Forever" will be ready in about 2 months.

    Wish me luck. bye."

  • 12/29: Core/Eidos email addresses updated.

    12/25
  • Turbo Pascal has sent me a custom-made level (1.26MB) for TR1 using his level editor. Like with the custom TR2 level, you can either use one of the demos--but for TR1--then rename the level file appropriately, or a CD-ROM emulator.
  • Levels section added.
  • Turbo Pascal also just sent me some screenshots and more info about his TR1 level editor.
  • 12/8: Seems Stefan doesn't have time to consult with other TR utility programmers to try and crack TR4's compressed level files. Perhaps some other programmer could take a crack at it? Stefan might be willing to release the source code to Jack! if so...

    12/6: From Stefan (Jack! author): "No, I'm not planning updating Jack, because the TR4 file[s] are compressed. I don't know how to decompress the files." Email him if you can help him out.

    12/4: It seems the sound effects (WAVs) are back in the level files (*.TR4), like in TR1, instead of keeping all of them in a single file (main.sfx) like in TRs 2 and 3. This means common sound effects (like Lara's grunts, footsteps, gun sounds, etc) are duplicated in each level, unnecessarily increasing the file size. Bad design decision, Core. Also, I've emailed the author of Jack! to see if he's going to update it for TR4's levels. Still no word on FastByte's TEdit progress.

    11/28: If the article about an "exclusive" level for some online webzine called The Times is true, it would seem Core/Eidos have no problem letting some people use Room Editor to create levels, yet they still won't release it to the public. Go figure...

    11/27: Larisa's TR clone (which's s/he claims the engine is similar to TR3) will supposedly be ready for beta testing in about a month.

    11/21: Larisa sent me some work-in-progress level screenshots (screenshot screenshot). S/he's using (Sierra?) 3D LandDesigner but would really like to get ahold of Room Editor (who wouldn't?)...

    11/13
  • Some Russian TR fans are creating a TR clone called Tomb Raider VI: Searching for the Stolen Soul (Russian Edition; screenshot). "My name is Larisa and I'm a president of Russian TR fan club. My friends-programmers and I decided to create new TR game TOMB RAIDER-russian edition/searching for the stolen soul/. One my friend told me that you tried to create an editor of the TR levels. We started a month ago and already made a part of work but I still have a lot of things to do. As I'm a designer of this project I have to do not only the model of Lara and monsters, video, textures but a lot of other things. I made the scratches of the levels but I still haven't started creating them. If you can somehow help me PLEASE HELP!!!!!!!!! Any help is REALLY appreciated!!!!" Note that I am not a programmer and have only tried to get others to create a TR level editor. Email her/him if you can help.
  • Dead links edited/removed; TR4 article added.
  • 11/11: Turbo Pascal releases Room Viewer.

    10/26: A few days ago I emailed Stefan (author of Jack! utils) about accessing the TR4 demo textures and he replied that he heard the level files are compressed so he has to figure out how.

    10/21: Drakan's level editor (1.6MB/Win9x) released. Screw you, Corpse.

    10/1: Added TR4 article.

    9/26: More cool TR Gold utilities and info from Turbo Pascal.

    9/19
  • Yet another possible level editor hoax, from Jim:

    "hey

    i don't know if you remember me but i am the guy that told you that i was making the Tomb Raider Level Editor

    Well guess what!

    i finished it

    and the funniest thing is that it looks and functions just like the one on the screenshots of the editor from the Eidos place.

    i have made already some stages with it

    it is greate!
    i willl poblish it as soon as i get home.

    (i have been working on it from Japan with some friends)

    wait for it's bublishing!!!!!"

  • But now for more great, legitiment stuff from Turbo Pascal: his Unfinished Business patches now work for all rooms and also in Tomb Raider 1 so they're now called Tomb Raider Gold utilities!
  • 9/15: Comment added.

    9/12: Tpascal has sent me some more Unfinished Business patches!

    9/7
  • TR4 Room Editor and animation editor screenshots link added.
  • TR3 flight mode patch added.
  • Comments updated.
  • Petition added.
  • 9/6: Wernbowl got the custom TR2 level to work with, surprise, surprise, the TR2 demo (after renaming the level appropriately, of course). Oh and the anonymous creator of the level reminded me that in order to use the level with the CD version of TR2 people will need to either use a CD redirection program like VirtualCD, FakeCD, etc, a hacked version of the tomb2.exe which bypasses CD detection (available from the warez version--but you didn't read that here--<whistles innocently>--oh, hey, typing of which, can someone hack the CD check for the orginal TR ATI patch "tombati.exe"? :]), or just use DOS' "subst" command.

    9/5
  • Seems some people are having problems getting the custom TR2 level to work. If you don't have a "data" subdirectory under the main TR2 directory, create one and put the custom level (named "wall.tr2") in it. I don't have the CD-ROM TR2 so I don't know if this works but this is what I've read in the newsgroup so try it.
  • Eric Jones from the newsgroup got the level to work with the Mac TR2 by just putting it in the "data" folder or something, and inmas got it to work with the TR2 Gold level 1 demo by renaming it to "level1.tr2" and also putting it in the "data" directory. I also took TR2 Gold's level 1 demo's executable (tr2gold.exe) and put it in TR2's directory. It requires legalg.pcx in the data directory or it'll ask for the CD, but it can use the same tombpc.dat (script) and main.sfx (sound effects) files and you won't have to rename the level (keep it as wall.tr2). Note that if you play the normal wall.tr2, I've noticed an odd thing with the spiders: first, they're much slower than with tomb2.exe and when they die they start hopping around like they're convulsing and play the crow scrawk and wing flap sounds. It's quite amusing.
  • Tpascal has sent me 3 Unfinished Business patches. He also said he'd be sending me more stuff next week and is also supposedly working on a level editor.
  • Core/Eidos, you shaking in your boots yet? Your precious TR is getting hacked to bits. :)
  • 9/3: OK, people, look, please stop emailing me asking me for the level editor because I don't have it! Stay informed by looking at this page and as soon as I get it (if I even get it), I'll let you all know. Core/Eidos, this should be more evidence for you that people really want a level editor; wake up and realize the potential, please...

    9/2
  • From WombRaider in the newsgroup: "MacMyLaraUp and TombEditor are just collecting dust as far as I know. Eidos spooked them with some nasty emails. I tried getting the source from one guy but he's clamed up, vanished. I don't know how to reach the TombEditor guy (or girl)." and "There's talk among certain individuals who have the TR4 PSX beta that a copy of the level builder (and two other tools they use) were 'borrowed' from their offices one day." Who knows if these are true, as WombRaider has been known to tell stories, exaggerate (i.e. lie), and spread false rumours about things in the past...
  • From the anonymous custom TR2 level creator: the level was built using means of this person's own creation and has no access to any tools or information from Core/Eidos (i.e. no "TR4 Beta Editor", as alluded-to by WombRaider). The tools aren't ready for public release yet but I should be getting some useful information soon (hopefully some time this month). This is a part-time project, so the person can't make any promises, other than to say it is going to happen at some point. We'll see...
  • 8/31: Breakthrough! That person I told you about yesterday sent me a custom TR2 level...and it actually works! This could be it, folks! Get it here (~1MB). It's only been tested with the full version of TR2 but may work with demos too (may have to rename it to venice.tr2 for the Venice demo, though). It's kind of slow for me and has clipping problems, but at least custom TR2 levels seem possible! As soon as I figure out how it was done and/or get the program used to do it, I'll let you all know! Woo! :D

    8/30
  • Someone who wishes to remain anonymous emailed me about a custom level s/he made. As soon as I get it I'll add more info to it here and possibly put it up for download if it's legitimate. Then, of course, I will hound this person to find out how s/he did it. ;) Stay tuned...
  • I also recently emailed Susie Hamilton and Adrian Smith of Core Design with a link showing hit stats for this site. With over 17,000 hits since it was created in October of 1998, I'd say a lot of people are interested in a TR level editor. Why doesn't Core/Eidos wake up and get a clue about this potential market? Who knows...but they're idiots. Keep hounding them, people, and hopefully they'll get their heads out of their corporate asses soon and release Room Editor!
  • Be sure to check out the 3D game comparison for TR4 info.
  • 8/16: Added TR4 article. If anyone has a scan of the level editor screenshot, please email me it.

    8/15: I recently (5 days ago) asked FastByte what's going on with TEdit: "But last time I checked, TEdit (or whatever you're calling it now) could move polygons up or down, right? How about releasing THAT version? That would at least be somewhat of a level editor...:/ Of course it would be better if textures could be changed on polygons..."

    He replied: "Those polygons were raised/lowered/slanted using TEdit, that's true, but I had to hardcode a lot (I mean, I made a lot of references to THAT file, and THAT room, and THOSE polygons by hand inside the program.) Choosing files/rooms/polys automatically or somewhat more user friendly isn't developed yet, and I realized that there's still lots more work to do than just raising polys. I'm sorry, but those screenshots were a bit hasty."

    Oh well... I'm trying to get FastByte and Stefan working together to actually make a level editor instead of specialized utilities, but it's just not happening. Something about not having enough time or some other excuse. Feh...

    8/7: Well, I'm reluctant to even mention this, but it seems yet another level editor claim is being made:

    I emailed him asking for proof, to which he replied:

    And he posted this: Unfortunately, this idiot's English needs work and a password-protected program is not my idea of proof. I downloaded it, scanned it for virii, and was at least able to see the main screen. It looks similar to the other hoax and too graphical (non-Windows-standard GUI: thick borders, misaligned text, and bad design). KillerKid posted the password (which is "alla-d222-XakD2-3bm-tomb") and also thinks this is a hoax.

    Why it seems some people (immature kids) need to resort to this I just don't understand. Probably some lame attempt at getting attention or something...negative attention anyway...

    8/1: Petition added.

    7/30: Finally got an email from Stefan with the new URL to his Jack! page.

    7/26: Welp, I never received a screenshot (Chris sent it to me instead) even though I emailed Irritator requesting it...:

    But this may all be a fake, as from this post by another Chris in the newsgroup:

    Then I finally got this from The Irritator:

    I doubt there actually is a TREdit and it seems this kid is very immature and in serious need of attention...and a beating. :)

    7/24: I'm checking to see if this is legitiment, as it's the first I've heard of this:

    If it's true, I'll post the screenshot here and, obviously, the level editor when it becomes available. And note that it is not illegal to create a level editor!

    7/23: Seems Stefan's page is down so I've made the latest versions (that I have anyway) of his Jack! utilities available.

    7/17: Comments section added. Dead links removed.

    6/20: Supposedly Room Editor was shown on BBC2's 6/19 "Ancient Voices" show in an episode entitled "Mazes and Labyrinths" at 7:20PM (see listing). Mulefire from the newsgroup reported: "It was a little doc[umentary] on mazes and such, but it had a section where they talked about the ancient labyrinth and it's present day influences. They mentioned Tomb Raider and showed some shots of CORE using the Room Editor with a level in progress. The graphics looked pretty fabby and wasn't of any level I recognised. Could this be TR4.. wish I had a date for when the programme was made, probably old though." If anyone has more info on this show (website, transcript, and more preferably a video clip of the part with Room Edit, please email me! Release the level editor, Core/Eidos!

    6/8
  • Added TR2 level editor article.
  • Section titles stand out better.
  • 5/30: Seeing as how two people have emailed me already, I figured I'd mention this here: the LightWave 3D model link hasn't been working for about a week or so now. I don't have the email address of the artist and the root directory doesn't work so I don't have any way of contacting him.

    5/28: Tomb Raider Comparison changed to "3D Game Comparison" and moved out of TR directory since it now includes Active Worlds and Half-Life.

    5/20: A "Tomb Raider Room Editor Now!" image is now available, so please use it to link to this page and show your support of Core/Eidos releasing Room Editor. If you have another image you think is better, let me know and I'll add it here.

    Tomb Raider Room Editor NOW!

    The code to get this (for those who may not know) is:

    <center><a href=http://tnlc.com/eep/tr/editor.html>
    <img src=http://tnlc.com/eep/tr/trrenow!.gif border=0 width=135 height=101 alt="Tomb Raider Room Editor NOW!"></a></center>

    5/18
  • Foxy77's site's back.
  • Edited history a bit.
  • Posted request for TR level-to-other game level converters in various game newsgroups. If we can't create TR levels using Room Edit, we'll use other level editors!
  • Thinking about creating a "button" with a TR level editor promotion campaign to get more people actively involved. Lemme know what you think and if you'd be interested.
  • 5/17
  • Foxy77's site has been down for a while but I forgot to update this site accordingly. It may be back tomorrow but I've added TR2toBMP locally for anyone who may want it. Jack! is better though.
  • Gameflow added.
  • 5/14: Added LightWave 3D model.

    5/13
  • Sorry for the lack of updates but not much has been happening in terms of level editor development news. :/
  • I finally played Half-Life and will probably be adding it to the comparison. Tomb Raider could learn a lot from Half-Life (and Half-Life could learn from Tomb Raider, specifically the 3rd-person view and collision detection).
  • Edited intro.
  • Half-Life Lara Croft player models added.
  • 4/6
  • Added Mark Wileniec's Quake Syndey model skins.
  • Level editor poll now has a ratio of 321:4 in favor of a level editor! Are you waking up yet, Corpse/Eidiots?
  • 3/2
  • Only 10 days running and already the level editor poll has a vote ratio of 48:1 in favor of a level editor. Pay attention, Core/Eidios. Vote, too!
  • Seems Corpse/Eidiots are trying to intimidate another person with a lawsuit. First Chris and now the owner of NudeRaider.com. Can you be any more stupider, Corpse/Eidiots? Idiots...
  • Added year headers to this page to make dates more efficient.
  • 2/28
  • MeshJack! beta 3 released.
  • The Tomb Raider III Viewer Project released.
  • 2/26: MeshJack! beta 3 screenshot and info.

    2/23: A general, all-purpose Tomb Raier level editor poll is up. Hopefully Core/Eidos will see that most people want one...

    2/19: The Tomb Raider III Viewer Project added.

    2/16: FastByte's TEdit can now modify triangular polygons.

    2/12: From FastByte: "I finally reached a state in which I can show some results. They are on my page.

    1/22: MeshJack! beta 2.

    1/19: Tomb Ripper 2.2; also, the programmer is thinking about implementing texture editing features.

    1/17: MeshJack!

    1/16: Jack! .95 and SoundJack! .2

    1/10: Well, I've been trying to get the webmaster of PlayStation Paradise to put the "Tomb Raider 3 WORK IN PROGRESS REPORT" page back up with the high-resolution level editor pics, but just doesn't seem to get the point that just because Tomb Raider 3 is released, doesn't mean all preview info/pics/web pages should be removed, especially with development info. Oh well. I've put the level editor pics and thumbnails back.

    1/3: Jack! .94

    1/2:
  • Added parts of interviews to ends of Core Design's Official Level Editor (Tomb Raider 1 and 3).
  • In case you don't know, there is a Tomb Raider comparison of all 3 games.
  • 1998

    12/28: Found Tomb Ripper.

    12/27: Jack! .93 can now view Tomb Raider 2 sprites (polygons that face the camera all the time) and object textures (showing which textures are on what objects).

    12/24: The closest thing to an official level editor from Eidos!: Flatland's "Build a Tomb" (endorsed by Eidos), which uses original textures from Tomb Raider 1. Well, it's a start anyway...perhaps Eidos is starting to listen to what the fans want, eh?

    12/23
  • Added Tomb Raider 2 Lara Croft 3D Studio Max model/textures to Models, courtesy Ralph Wilson from the newsgroup.
  • Added Lara Croft section. Hopefully any level editor that eventually comes into existance will allow us to change Lara to something else as well.
  • 12/22
  • Well, looks like Anthony Sims won't be messing around with Tomb Raider 3's level files, according to his FAQ. And a program for extracting Tomb Raider 2 level models seems to be out too. :(
  • Info added about Tiger's Quake I Lara Team Mate Bot models. I don't play Quake so was a little confused in the newsgroup.
  • For the past few days (since Monday), I've been trying to figure out if Tomb-Raider.com's "More on Tomb Raider IV" news article is true or not. I have contacted Mig (the author), who said: "Several annonymous employees at Core Design told me that there is a large possibility of a Level Editor being released with Tomb Raider IV or it may be a seperate Package."

    To which I replied: How did they "tell" you?

    Mig: "I have several friends at Core Design, whom I talk to on weekly basis."

    Any way of proving it? I'm a tad skeptical...

    "Well, they request to be anonymous."

    Bah...how am I supposed to take you seriously? Give me a break...if you have something LEGITIMENT, don't be a pussy and spew this bullshit saying you have friends at Core. If you have info, back it up with LEGITIMENT references, or don't say anything in the first place.

    I mean, come on...what's the big deal about all the anonymity? A Tomb Raider IV level editor isn't the end-all be-all of the gaming world, and I seriously doubt anyone at Core will lose their job for leaking the rumor. I simply want to confirm it. Feh...I await Mig's response...

  • Forgot to add this to 12/19's news. From Loren: "As to level-editor work, I offer to try to port to the MacOS anything you guys come up with. I'll be using QD3D as a display API, because I've become familiar with it as part of writing another computer-game utility, my MDL Viewer for Quake."
  • 12/20
  • Added Tiger's Quake I Lara Team Mate Bot models.
  • Seems Playstation Paradise's "Tomb Raider 3 WORK IN PROGRESS REPORT" no longer exists. I've emailed the webmaster, but if it's gone for good, I'll put up the level editor pix on this server, as they're the best resolution ones I've found.
  • 12/19: Loren releases Data Raider: "This is my first version of it, and it only exports textures. However, it exports both 8-bit and 16-bit textures, it exports the transparency masks, and it offers the choice of all in one strip or as separate tiles. Later versions will export geometric objects, as I learn how to read them in."

    12/18: GetLara

    12/17: More from Loren: "Data Raider is in good-enough shape for me to be able to check this out. I can now export the 8-bit and 16-bit textures as PICT files with those color depths; what I'm doing now is adding a lot of helpful options -- all in one piece or tiles; whether to export the masks also; etc. "

    12/13: From Loren Petrich: "Sorry my MacOS Data Raider has been so slow, but I've had the obstacle of writing PICT files. I had once tried to do that, but I got some nasty crashes. However, I've found some code that successfully does that, and I've got it to work inside my Data Raider, so all I can say is "The-e-e-ere".

    12/12: SoundJack! .11

    12/10: SoundJack!

    12/9
  • Turns out Jack! can extract the full version Tomb Raider 3 textures but the TR2 files must not be read-only.
  • Jack! .92
  • 11/27: Added blurb from GameSpot UK's "Tomb Raider III Review".

    11/24
  • Added blurb from GameSpot UK's "Tomb Raider III - The Team Speak Out Part 1 (Page 3 of 4)".
  • Seems Jack! can't extract the textures from the full version of Tomb Raider III, so I emailed the author and hopefully the next version will. Stay tuned...
  • Updated XTRWAVs since it can extract the sounds from the full version of Tomb Raider III as well.
  • 11/24: Loren Petrich releases Sound Raider: "Of course, I'm not going to stop there; I plan to work on a Data Raider for the data files, and improvements on my Sound Raider. In particular, I've thought of this hack for looking for embedded soundfiles -- look for instances of the text string "RIFF". I plan to get around the problem of coincidence by specifying a dialog-box option that enables one to start at the second, or third, or whatever example of that string, just in case of some coincidence(s) earlier in the file."

    11/23
  • Well, I was gonna wait until I got another reply with more info, but it seems Joe C (tomb-raider.com webmaster) deleted the news article in the beginning of Discussion and doesn't have the email address of Buddy Love or Nick Davis (whoever they are) so it's probably just a rumor and/or lie.
  • From Fastbyte (edited): "[Map Viewer] needs a rendering engine. I mean some mechanism to avoid drawing the entire level every frame. TR uses portal rendering and I know how it works. The problem is that I don't want to work on that. Why should I work on editing some other game's levels if I had all the ingredients to make my own game??? (Well, maybe I couldn't reproduce Ms. Croft.)

    I'll make the editor, which does not need to draw the entire map every time (at least not at full detail), and does not need to be real-time. I'm going to start working on it right now, so there won't be another version of [the Map Viewer] for a while (only the Direct-X port, of course).

    I guess the next thing I'll release will be the first home-made TR test level (wish me luck...)."

    Good luck, FastByte!

  • 11/21: Level editor poll removed because it was closed on 11/21/98 with a tally of 124:9 in favor of releasing the level editor. Here are the poll results. Release it already, Core/Eidos. Punks...

    11/21: From Fastbyte (edited): "Finally I set up of the viewer for software rendering. It runs SLOW, and lighting/screenshots are disabled. I'm sorry, but I don't really want to mess with these kinds of things. When the DirectX version comes, all these things should be fixed (let's hope)."

    11/17: Poll results now 118:8 in favor of releasing the level editor.

    11/16: Jack .91: "try page up/down, home/end, cursor up/down and ESC in view mode".

    11/14:
  • Forgot to mention Jack! .9 a couple days ago.
  • Colors changed, Tomb Raider graphic added, and minor editing.
  • 11/13: From Fastbyte (edited): "I updated my page. I posted the version -13 of the Level Viewer. It can load the demo level of TR3 and it now uses transparency correctly.

    11/12
  • From Fastbyte, regarding MapViewer (edited): "It is taking way too long [for] my friend to port this to DirectX, and, since I am using a third-party's rendering engine which is prepared to support DirectX, I can only think [of] one thing: he's lazy. This weekend I'll [pay] him a visit and we'll work together on it. Anyway, I am now installing DirectX 6 SDK (90Mb, that's why I hate DirectX). So eventually I'll start working on the port myself.

    Pat McComack sent me a mail a couple of days after the release of the PC demo, with the changes in the file format of the demo (thnx Pat, you're FAST). [There] are very very few [changes—]I mean, the TR2 file in the demo is structurally identical (quite) to the previous TR2 files. Thanks to that, I can read the jungle.tr2 file and display it. I'll include a switch in the program (something like -tr3) to select between 'old' tr2 files and 'new' tr2 files (aka .tr3)

    Unfortunately, though the structure is the same, the info inside the structures has slightly changed. [For] example, where we had only [an] 'Intensity' setting for the lights, I guess we'll find now three values : R,G,B [(red, green, blue)]. That's why I still don't release this version; there are some minor readjustments that need to be done.

    Moreover, I'm still guessing how the full .TR2 file format work[s]. I don't need to know exactly what every byte mean[s], but at least I need to know which are the important bytes to manage to create maps.

    Moreover, I have to start thinking how I am going to do the editor—how will it look like, how will it work, user interface, etc, etc.

    As you can see, there [is] loads of work ahead. At least 4 independent lines (DirectX, TR2 format, TR3 format, and the editor itself), but the amount of spare time I can dedicate to this has recently increased, so I'll keep working on this a bit faster.

    And don't worry ! the port is coming, one way or another!"

  • Poll results now 70:6 in favor of releasing the level editor. You listening/reading yet, Core/Eidos?
  • 11/10
  • From Loren Petrich (in reference to a Mac savegame editor): "I got e-mailed a request for one, a request also posted in comp.sys.mac.games.action

    However, I've found the TombEdit home page, and it looks as if it may take some trial-and-error to get a saved-game editor working exactly right (there are some things I'm not quite sure about in it).

    However, I'm not likely to be making a particularly fancy-looking saved-game editor; just some plain dialog boxes and not anything like those TombEdit screenshots. I'm not the world's best GUI programmer.

    In other news, I've gotten a MacOS Sound Raider working (it extracts all the WAV's from MAIN.SFX), and I hope to get it on my personal website before long."

  • Hehehe, look at the level editor poll results; now the ratio is 51:2 in favor of releasing it. :) Get a clue, Core/Eidos...
  • 11/9: Jack! site properly updated with version .81.

    11/8
  • Jack! .81: Get it from here or here since the programmer is having trouble updating his page. From the programmer: "[it] can view/save/modify Tomb Raider 3 Demo Textures. AND 24 bit BMPs support added. (i have paint to cross of the medipacks red, like in Tomb Raider 1/2)".
  • Vote in the Tomb Raider 3 level editor poll (found here)! I also put it at the top of the level editor page here. Core/Eidos, if you're smart you'll take a look at the results (already a 12:1 ratio in favor of a level editor).
  • Added new discussion link (at the end).
  • 11/7: From Loren Petrich: "Having succeeded in making a Monica Lewinsky Quake skin, even though I'm not completely happy with it, I have started work on a Lara Croft skin. These are for Classic Quake, so anybody who has QuakeWorld (an unofficial version of it that is adapted for netgames) will be able to appear as our favorite computer-game character.

    Also, it looks as if Eidos and Core's lawyers won't be jumping up and down on me for writing editing utilities; I will be going ahead with plans to write such utilities, though I will release extractors first. In particular, I hope to write a Sound Raider and a Data Raider, both for the MacOS."

    11/5: With the release of the Tomb Raider 3 demo, Xtract Tomb Raider WAVs had its name changed since it can extract the sounds from it as well. I emailed Jack!'s programmer so hopefully it'll be able to view/extract the TR3 demo textures soon. :)

    11/4: Another blurb about TR3's level editor added to the end of Core Design's Official Level Editor.

    11/2: Jack! .7 out.

    11/1
  • GameSpot UK's "Tomb Raider III: Exclusive Developer Interview" added,
  • More info about Loren Petrich's Data Raider: "I'm not sure when I can get to work on a 'Data Raider', but I don't plan for it to be a viewer, but an exporter, like 'Jack'. I plan to export not only surface textures (as MacOS PICT's), but also geometries (world geometry and object models). I don't mean to preempt others' work, however..."
  • 10/31
  • Lara 3D Models added.
  • Nude Raider added.
  • 10/29
  • Jack! .6
  • Map Viewer .-14 (I don't understand his version numbering system)
  • Added some more comments to the editorial.
  • Edited history (now it reads more chronologically).
  • Edited various other parts of main page (correcting links, rewording here and there, etc).
  • 10/28
  • From Fastbyte, regarding Map Viewer: "I finally decrypted the Light Info, so now I can draw the maps using the correct lighting (they look much nicer). I'm readying a new exe (let's call it Tmap-14) and I'll post it soon at my page. Sad news: It has grown to 600Kb (300Kb zipped). The port to Direct-X is on its way... don't worry."
  • Jack! .5
  • The email exchange between Chris and Susie Hamilton (which led to Core sending Chris a release form) is now available. Be sure to read my comments at the end. :)
  • 10/27
  • News/updates page added.
  • NetMind's Mind-it added to bottom of main page. Use NetMind to get email notification when this site changes.
  • From Loren Petrich (edited): "I've started work on a 'Data Raider' program to extract various TR-file contents—but it will probably not be very presentable anytime soon. But when I get a working version of it, I will distribute it on a Samizdat [?] basis until I'm confident that Eidos' and Core's lawyers can't touch me. One problem is that the program will be for the MacOS, because a Mac clone is what I have, though I hope to segregate the MacOS-dependent parts (user interface, file I/O, and QuickDraw 3D) by putting them into their own routines or creating abstract file-I/O objects."
  • Foxy77 released a Tomb Raider 2 texture extractor.
  • I forgot to add a Tomb Raider 3 level editor pic (at the very end), but I don't remember where I got it so there's no source.
  • I was able to figure out most of the "?" Tomb Raider 3 level editor pics by seeing what textures were displayed in the lower right-hand corner and comparing them to other known pics.
  • Old News/Updates
    (before I took over)

    10/19: Steve Purbrick found a Lara-look alike 3DS mesh. I had actually found this a few months prior to this but couldn't remember the URL when I became interested in doing a Tomb Raider level editor site.

    10/14: G3 Power's MacMyLaraUp added.

    10/13:
  • FastByte's Map Viewer added.
  • Lara Croft Skins added.
  • 10/1: Duke Nukem "Enigma of the Sapphire Scarab" Tomb Raider total conversion added.


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