Posted by Yuri Zhivago on March 13, 2000 at 21:58:45:
In reply to: Wow! TRueView posted by odjo on March 13, 2000 at 02:51:54:
> Thank you, Doctor!!!
You're welcome. Glad you like it.
> cut1.phd has many "rooms" which is unnecessary :)
That's something you'll find throughout the TR series. In TR3, for example,
almost every level has a cube floating out in space somewhere that seems to
have been a "scratch pad" for the level designers - there are funky textures,
a few odd meshes, and in one level there are three velociraptors running
around in space! Another interesting observation - TR3 seems to be the first
to use disparate spaces within the game (for example, MINES.TR2 has an entirely
separate area that contains the animation of the diving bell submerging, which
is shown during gameplay); TR4 seems to use them even more, particularly
during the credits (lots of disconnected areas there). You can also learn of
some things you never thought about, such as: where did that guy come from
at the end of "The Great Wall"? If you view the cutscene, you'll see his gun
leap from his hiding place (his body is already at the door) - there's a
"cubby hole" that was always there, but Lara can't get into it in the game...
Welcome to the world of "Let's see what the level designers thought no-one
would ever see!"
Yuri Zhivago