Posted by Kev on July 08, 2000 at 07:46:21:
In reply to: triangular blocks/faces? posted by Tomb Biker on July 08, 2000 at 07:30:31:
: Hi everybody,
: does anyone know how many types of blocks, slopes and-whatever are existing in TR level format or being supported by the engine? It´s hard to check them in original levels with TRitem and it´s even more harder to recognize them during game play. The more I think of the more I believe that 'they' used some kind of plugin for a CAD or 3D modelling software.
TB, from what I recall of seeing the old screenshots of their
level editor on Eep's page, it is.
the collision detection room is "prettied up" quite a bit
in a 3D modeler.
new room models are "placed over" the collision detection
and saved as the new room.
So, insted of Lara running up a series of stairs, the
model artist chose to turn these into an
"upward plane"
hence the comments about Lara sometimes "going into a wall
or floor" in the TR games. that's what that is; it's the
re-model showing it's "flaws" (I don't mind!)
My Rant againest some of the TR4 rooms?...
they got "lazy" & didn't bother doing this,
so that the rooms are "squarish" unlike the best of
early TombRaider room modeling.
I will try to re-release Return to VilcaBamba level
in a few weeks.
besides added rooms, it now has *all extra meshes removed*.
the game is now "flicker-free" , it's a beaut! and
I figure, that's probably how they do their's also...
Kev