Posted by Turbo Pascal on July 02, 2000 at 18:15:12:
I was playing Kevin's level yesterday, there is a huge Baldies on in,
each time that a killed a baldie, i inmediatly went to check if there is a
medi pack, or armo on in, (he he, how stupid i was, i forgot that it is a custom level!).
So i wonder how that is implemented?, how we define items that only are
visible when we kill a baldie?, i check the roseta stone document and i am
not sure what command can be used for that.
Have you any idea?
Turbo Pascal.