Posted by rgbold on June 28, 2000 at 21:25:55:
In reply to: Sprites posted by the Vagrant on June 28, 2000 at 20:42:58:
Playing around with the wireframe idea. My prob right now (as you
might have gathered from my emails) is hard for me to make sure I'm
only using the the stock MS opengl32.dll when testing.
Might be able to swing the static meshes over to the 2d version, BUT
it's gonna be tricky positioning them unless list out the bounding boxes
info. Very easy to crash if the meshes touch outside the room. Unless
someone wants to sit down and go thru about 100 levels and list ' TR2
Venice level static mesh #19 is a chair 1/4 block wide by 1/4 block deep
by 1/4 block high?
The texturing is the slowdown as Turbo has pointed out many a time. So
let me try the wireframe or maybe just a one texture room like Turbo's
solid.
The family wasn't too thrilled that I could put a toilet on the quadbike
track.. kinda down in the dumps right now :(