Rview 3.00 Some notes

Rview 3.00 Some notes


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Posted by Turbo Pascal on June 28, 2000 at 13:06:32:


This are Some few notes for Rview 3.0


1.- The MSH file are for saving your work, the MSH
file store all quads,triangles,texture number and lights
for ALL ROOMS in the level.
If you rebuild the level the load the MSH for put back
your previous work, even if you add new rooms.

2.- Note that now if you Import a room from DXF the Lights will
not be lost. The DXF has not lights info on in, so you can't
put lights in your CAD program but when you import the DXF
The room will keep lights on in.

3.- The Shade Mode don't work, i will fix it later.

4.- The 2 rooms rended at the same time is useful to see
if the overlaped rows or columns are well textured,
when you switch the curent room, the overlaped rows/columns
must look indentical.

3.- Selecting the same room at the both room drop down list mean
that you want to render just one room, this will make
a better frame rate if you are working in software mode.

4.- You can't use the CLICK + CTRL for get the lights from the
face.

5.- In light mode when you zoom the room it get to dark, i don't
know how to fix that problem.

6.- If you rotate one face the lights will not be rotated.


7.- Seems that there is a problem when you select a custom
color, the color's lights is different from the selected
color.

8.- The Cut face option if great for deleting unnecesary
faces generated for Treditor, those face make blink the
walls sometimes, or appear gosth walls.

9.- Change all textures & lights is useful when you build a level
from a TRE for another level.

10.- Sorry for not include a readme.txt in the package, if
you need help on how to use a control, ask me at this
forum, let me know other bug that you found.


See you guys.

Turbo Pascal.






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