Posted by vagrant on June 24, 2000 at 14:31:24:
In reply to: enemies catalog posted by Tomb Biker on June 24, 2000 at 13:03:52:
TB, gawd! I applaude your incredible enthusiasium;
get fierce on this(just kidding)...we all know
that this would be a huge endevour...
(I'm amazed at what Popov's done w/ "TRviewer";
he must have gone thru 3 or 4 55 gal. drums of
asperin to do that!) ...
K>in the next few weeks, I'll be builting the "alternate
model" for one of these levels...(not decided just yet,
but, being a child at heart, I like Dinos a lot;
the flying kind...)
TB> this is what I want to do;
: This should be a doc for all possible readers I dunno whether I use PGF, HTML or simple billysoft doc format.
K>how about a .txt extentsion? easy & that way I can
change it to "BillySoft" myself if I want to...?
TB>: I donīt want to do a list only about the characters and the levels in which they appear. I also want to add things like the number of polygons and maybe some more stuff (suggestions?? nessecary things for building good levels, please)
K>sounds complex; but, here's an idea...
How about kind of a "registration" doc for a new(created) model?
should have the simple basics(what level)(what textures) are they
modified from the TR level map ...
or, a new page of textures added?
(I favor the later, as I'll be doing my models in
the "full skin map" style. makes it easier for others to
use, modify ,have fun w/ the new models than the regressive
"1 .bmp for 1 polygon" tedium of TR maps...
and we Need fun...(insted of being "Ivory Tower intellectuals")
tu savvy?
TB>: Enemies are only one half of the fun, maybe we should add the other movables, too (like trapdoors, barbwire, boulders, andandand ...with pics)?
: This is a really fat job, so maybe somebody else could do this for TR2 + Gold and TR1 and UB?
K> gasp! not me!...arrggghhh!
but, I think you idea of the .doc for
the enemies is the way to go; at least there is some
documentation of what (hasn't) has been added to
the games..
Kev
: TB