From Turbo Pascal

From Turbo Pascal


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Turbo pascal on June 24, 2000 at 11:42:52:


Hi, Guys
Please forgive me for not reply yours post before, but
right now i am "off line", i have not internet in my home righ now,
so i can't get conected regulary, i am sending this from the office but
i can't stay to much time, I Hope to back On line soon.


To Bart:
---------
>In my level there are a few water spaces, but how further the underwater corridor goes, how more
>all walls and ceilings are shaking!
>I know the 'new' TReditor adds the surface movement but it also does that when a underwater room
>ceiling is under a 'normal' floor...
>So this floor is moving and sometimes you see the blue color from the moving water come in the
>'normal,dry room'

That is because you don't put depth to the normal floor,
your floor is a "thin flat"; this is ok just for the water surface
but for the normal dry ground put the floor 1/4 block higer that the pool.
I you check my example you will see that the pools is always surronded for
1/4 blocks.

Room Underwater conect.
------------------------
I have not problem with underwater conect, i checked that
and it work fine (never crash) in tr1/tub/tr2/tr3, so if you have
problems then i guess that your are doing something wrong.
I discover a bug on Roy's tritem, so you can have a portal
problem (or maybe crash) after you put a trigger in levels with conected
rooms. I fix that problem form my side in TReditor.exe, i will send a minor
treditor (and fexitem) update on few days.


Exporting/importing from CAD
---------------------------------
Exporting the whole level to one unique file for be
editing using a CAD program is posible, but the file
will be huge!
Also it has not sense to do that, importing back the
the whole level is imposible, because the Tomb raider engine need
the whole level subdivided in "rooms" so if i read a "huge-just one"
DXF (or 3Ds) i will not know where are each room.
-Room dimension
--------------
Un just-one big-room is not posible, the limit for a
room in phd/tub/tr2/tr3 is 32x32x64 sectors, this is
a tr engine limit.


Lights
---------
Did someone count the amount of "lights get lost" times that
Kevin post?.
the tr3 file format store the light on each vertex, so each
rectangle has 4 different lights values shared with the neigboring
faces; did you found on Rhino or other CAD program a way to edit/especify
4 lights for each face?, or a color for each vertex??
i don't think so, i study the 3ds format and there is no
way to store the light for each vertex; so Exporting to another
file format is not the solution to the "lost light" problems.
But there is another solution, just wait a litle.

TREDITOR 3D
------------
If you are expecting this i have to tell you
that...you must have to wait some more time, it will not
be ready so soon. *sorry*.


THIS MONDAY
-----------
I will send you this monday my custom level "the Sumerian Temple"
and another surprise for you guys.


See you, take care friends.


Turbo Pascal.





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