Re: changing a model's "baseframe"; works fine....

Re: changing a model's "baseframe"; works fine....


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by BitShifter on June 22, 2000 at 06:48:54:

In reply to: changing a model's "baseframe"; works fine.... posted by Kev on June 21, 2000 at 17:03:20:


: my new Lara torso mesh..is one from a model I did in Rhino 2 years
: ago; so it's big in polygon count...(1024 actually) ...
: (that "shouldn't work" but it does easily; looks terrific
: in the animations too...)

: also, because I'm bad a t UV mapping, I cheated & added another page
: in Jack for Lara's new rack & tummy...

POST or SEND **ME** that level, please, pretty please ....;-)

: think about trying to make larger "transparent" doors...
: I don't like TombRaider's very small "doors" they got no class...

...that's easy, just use a texture with transparent part. I did a test level for texture modifying. If you want it, send me your level and I'll send you mine: I used un-animated water for the door surface, you can see right throught it.

richmann@videotron.ca ... got that?



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