Re: Rhino level creation - the basics

Re: Rhino level creation - the basics


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by Bart on June 21, 2000 at 14:32:20:

In reply to: Rhino level creation - the basics posted by Will. H on June 21, 2000 at 14:24:28:

: OK, I have not got a clue. Let me get this straight. You cannot open the whole level in Rhino, just the individula rooms. Anything I create has to be of the same geometry as TR's block system. The big question!!! I have the latest version of RView. When I import the .dxf file, will it re-callibrate the collision detection to the rooms new mesh??

I suggested a new Rview with export with textures and whole room viewing/export.
No reply from Turbo, I think he's busy right now!
Editing the .dxf and import will only change 'the look', not the collision detection.
I think we need a tool which edits the collision AND immediately the mesh. If you want a change in the level, and all textures/items/etc. are done, you can start all over again. F*CK!

Bart


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